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G90 is a GX2?! WARNING FUDZILLA!

It seems most of the people who whine about it are basing there comments on heresay and not experience.
Yep, you can manually configure an SLI profile for any game regardless if it "supports" SLI, it's no different to Crossfire in that respect.

AMD is going to be doing quad Crossfire early next year as well.

Jokester
 
I never had a problem with my sli'd 7800gt's either. Huge performance gains and no real hassle, except double the gpu blocks in my loop. I really hope this is'nt true though. For one thing the price is likely to be around £400-450. For those of us on water there will be a very limited choice of blocks and they are usually very restrictive. They could also have quite a big appetite for power.
 
On sli i only go with what i see in reviews and most reviews state
there are to many bugs and issues with sli. Not read many l8tly but i
do remember reading a lot about it with the 7800s and 7900 and in
quite a few games 1 card was sometimes faster than sli setup. So yea
you could get sli to work in all games but will it work properly in all games
probably not.
 
On sli i only go with what i see in reviews and most reviews state there are to many bugs and issues with sli.

Can you provide links from respected sites to back that statement up? I've not read that from the reviews I've seen or from personal experience. :)

They could also have quite a big appetite for power.

I'm assuming the power draw could be similar to 8800gts sli? Perhaps they'll introduce the 8pin PCI-E connectors on it.
 
Well you obv aint being running the last good few drivers then.

Smartarse!

No, I'm not speaking with experiance, as I only run one 8800 card (with the latest drivers in both XP and Vista), but I've gathered that 8800 SLi is still pretty buggy, espessially in Vista.

It would seem to me that Nvidia would really need to polish up their SLi drivers before releasing such a card.

I'd be suspicious - I mean, they had no problem releasing single 8800's with naff driver support.
 
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The gx2 was the daddy when it came out. It certainly wasn't a "gaffered together pos".

My biggest "doh" moment was when trying to remove a gx2 from my case without moving one of the PCI backing plate screws, I ended up trying to force it and pulled a resistor clean off! :eek: In my defence however, I was a bottle of red wine in.
 
Can you provide links from respected sites to back that statement up? I've not read that from the reviews I've seen or from personal experience. :)



I'm assuming the power draw could be similar to 8800gts sli? Perhaps they'll introduce the 8pin PCI-E connectors on it.


http://www.techpowerup.com/printreview.php?id=/NVIDIA/7900vs7950

Scroll down to the prey results which show the problem i was on about. I
remember seeing more results like this when it was first released.
 
http://www.techpowerup.com/printreview.php?id=/NVIDIA/7900vs7950

Scroll down to the prey results which show the problem i was on about. I
remember seeing more results like this when it was first released.

Thanks for that. All I can gather from that review is that Prey had a bug when enabling 8xaa, the other Doom3 engine games didn't do it, (Doom 3, Quake 4), so it would lead me to believe it was a game bug rather than SLI. The figures still look very good to me. As do these and these.
 
Did you need a special waterblock for a 7950gx2 or would a standard 7900gtx/7950GT block fit?
They made custom ones that consisted of a single milled block to cool both cores. But you could also add a swifteck spacer which spread the PCB's allowing room for standard blocks.

I used the spacer kit on mine and added two Zalman Fatal1ty coolers instead of water.

Allowed me to clock the card from 500/600 to 600/830. Overclocked and under the zalmans it ran a good 30c cooler than the stock solution @ stock speeds! :)

Loved that card!

gt
 
*Sigh*

Part of the intrinsic problem with quad SLI and potentially the most serious hurdle to its effective operation was DX9. Quad SLI worked fine under OpenGL. In fact, it worked very well.

Take away the 3-frame buffer in DX9 (not sure what DX10 uses) and the problem disappears. I suppose this will be partly replaced by the potential lag as a result of rendering four prior frames, but hey...

A quad SLI implementation will be an awesome solution if two logical cards can be configured for rastering, the others for applying IQ.

But then, quad-Crossfire will be arriving at around the same time...
 
The figures in that 7900GTX v 7950GX2 link look OLD to me... i.e. first or second driver release with GX2 support...

SLI works pretty well under XP now, but it isn't so smooth under vista...

Unless your getting very high framerates (and then you don't really need QUAD SLI) rendering 4 frames just to get say 30-60fps is going to result in noticeable input lag for a lot of people and thats no fun for gaming especially online.
 
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