Game Dev Tycoon

UPDATE: Approved for Steam!

See the News from Greenheart Here

Greenheart Games said:
Game Dev Tycoon is coming to Steam later this year! Click here to view the newsletter on the web.


Thanks for sharing our story, for supporting us by buying our game and for voting for us on Steam Greenlight! Your support means that we will not only be able to spend a little more time on Game Dev Tycoon, to improve and adjust it based on player feedback (more on that below) but it will also be likely that we will create a bigger and better sequel some time in the future. I’m happy to report that my brother Daniel can finally transition out of his full time job to focus exclusively on Greenheart Games. The support from paying players (who are still outnumbered by pirates) is what makes all this possible. We will still have to remain a small and lean start-up, focusing on small-ish games – the funds we have would evaporate extremely quickly if we suddenly started hiring a team of game developers – but we are very grateful that we can continue our path. Our blog post about piracy caused a lot of reactions and we plan to publish a follow-up blog post about it but first we want to talk about the future of Game Dev Tycoon.
The future of Game Dev Tycoon



The big news is that Valve gave us the green light so Game Dev Tycoon will come to Steam! Steam is a big deal; it’s one of the few systems where a lot of players genuinely support developers and, unlike in app stores, any new game is vetted for potential and featured on the front page when it releases. We would have released on Steam as soon as possible a few weeks ago, but since our story was reported we had a big influx of players (both paying and pirates) and, while it’s clear that many players enjoy their experience with Game Dev Tycoon, we also saw some frustrations and have to admit that Game Dev Tycoon could use some more polish. From the feedback we received and from watching players play the game we can see that there are some flaws which hinder the game’s potential and lessen the game experience.
Listening to player feedback – We want to do better

When we developed the mechanics for Game Dev Tycoon, we noticed early on that creating a sophisticated rule-set is hard. That’s probably the reason why most social tycoon games simply rely on grind-mechanics. In those games you can just level up this, spend money on that and while there is some strategy involved, it largely doesn’t matter what you do as you’re guaranteed to succeed. Game Dev Tycoon has similar elements but the core mechanics don’t work like that. In Game Dev Tycoon you can create a good game from the start but you can also create a bad game with a great team. We like this and want to keep it that way but admittedly the balance is sometimes off. The problem is that the game is tuned for some play styles but not for others. The game can be too punishing at certain stages and, what’s worse, it doesn’t give you enough feedback to be able to adapt your strategy. Sure, you could play following a wiki with a calculator at hand but we never wanted the game to be played this way and playing according to a wiki only ensures that you lose out on any fun and sense of achievement you might have otherwise had. Our next goal is to address these balance/feedback issues and to take a bit of time to improve and polish the game further. Don’t expect any major additions (that’s what a sequel is for!) but you can expect some improvements/small additions and a more polished game experience.
ETA for the update

Fixing the game balance and adding features isn’t easy and one sure way to mess it up is to hurry a patch out the door. That’s why we cautiously set the estimated release date for the updated version to August 2013. We plan to release this updated version on Steam first and you, as a paying customer, will get it for free through a Steam key. Once this update is out, we will also look to get the game on other distribution platforms and back-port the updated version to the Windows Store. While these larger changes are under way we will continue to release service updates fixing crashes or bugs (1.3.10 is in the works) but the large balance and content changes will not happen incrementally.
Steam Keys

For technical reasons we are not able to generate Steam keys before the game is close to be released on Steam. We will announce how and when Steam keys are available closer to the release date.
Community

If you would like to get involved in the community please visit us at our forums: Greenheart Games Forum
Latest version and how to update

Please visit the link below to see everything you need to know about updating your version of Game Dev Tycoon. The latest version is 1.3.9 - You can see which version you are running in the main menu which you can open by pressing ESC.

Important Information about Game Dev Tycoon
Patrick
- Greenheart Games

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Newsletter sent by Greenheart Games Pty. Ltd. - 89 Manchester Tce. Indooroopilly QLD 4068 Australia - [email protected]
 
I'm glad this made it onto steam its a lovely little game! (if a little bit too much like game dev story), tried my hand at MMO's and my first project "Daisy" tanked, my god this game is a time sucker!
 
Am I the only one that thinks this is a backwards step in gaming?

Why? It's a little indie style title, not a AAA game. There's always hundreds of them around, this one's just caught a wider interest.
Forward thinking big games are still being made so I don't see this in the same boat really.


So glad it's approved for steam. The newsletter they sent out said how they're going to make serious improvements before it gets released there (rather than many small patches) and that current owners will get a new code to activate it once out :)

I'm quite looking forward to it. I think I need them to fix the feedback on game releases (which they've said they will improve) before I can do any better... STILL stuck in my first office and can barely afford to do anything grrr (still fun though haha)
 
I do fancy picking this up today. Played a lot of Game Dev Story on android, this looks very similar.
 
Played this over a weekend, maxed everything out pretty easily. Only had to make 2 companies, first one failed after a few ingame years. Second time around I learnt not to just max out each bar when creating a game, had a few near misses but pretty much everything made profit. Made 4 consoles over the years and a few mmo's. I am now sat at year 45 with too much money and nothing really to research...
 
Played this over a weekend, maxed everything out pretty easily. Only had to make 2 companies, first one failed after a few ingame years. Second time around I learnt not to just max out each bar when creating a game, had a few near misses but pretty much everything made profit. Made 4 consoles over the years and a few mmo's. I am now sat at year 45 with too much money and nothing really to research...

One way to make it more challenging is to set yourself a goal. I usually use the "end game" date as a deadline and say I have to make this many consoles or release a profitable MMO or such in that time. Or record your cash/score at that time and try to beat it.
 
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