Gameport support?

Soldato
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I got 2 old microsoft sidewinder ganepads gameport variety. I know they worked on windows 98 but wanted to know what's the latest os they will work with?
They didnt work on win7 or win10 since gameport support was dropped ages ago.
 
tried them, they dont work properly. all the buttons on the gamepad dont work and cant daisychain the pad either.
from the looks of it windows xp offers support so thats good enough for building up the old pc for use with emulators etc.
 
Sidewinder sticks use their own proprietary communication protocol over gameport rather than standard which is why the converters don't work right, I'd recommend a Sidewinder Force Feedback 2 if you can get one USB by default and works on windows 10, or there are a few USB compatible ones that you can run Gamport > usb(maybe precision pro 3d later model, I have the older one with no USB support), but only certain models. might be possible these days to rig some kind of interrupter up via arduino or something but don't think there's any ready for the oven solutions.

I don't know if they'll work with an actual gameport sound card under windows 10, might be worth a try if you have a system that can run one but iirc microsoft dropped support for the old gameport sticks so drivers will most likely be a problem.

As for pads, I DIY'd up a gameport to usb converter for one can't remember the model off the top of my head but it's the one with the motion control built in, can check back with that tomorrow.
 
Interesting. It is the lack of driver support thats killed off the gameport.
Iv found xp drivers so thats good enough to put on a retro system and get some games on it. I dont want to throw away two perfectly good working gamepads due to lack of driver support in newer operating systems.
 
SideWinder Freestyle Pro is the one I made a little adapter up for as it supports USB so a simple passive adapter works, would have originally came with a gameport to usb adapter. Pre Nintendo Wii motion control is kinda funky to play with.
 
Mine are not joysticks but gamepads
41GW7S58VKL._AC_SX466_.jpg
 
Mine are not joysticks but gamepads
Same principle, The Freestyle Pro is a pad, it's a weird one with a scroll wheel in the middle and motion control built in, Think I have one similar to what you posted and another one a 4 button USB pad, Should throw together a Linux system to check out the gameport support.

Some other cool pads like a 6 button Saitek with microswitched d-pad would love to get that going on a more modern system.
 
Mine are not joysticks but gamepads
41GW7S58VKL._AC_SX466_.jpg

So I got a few Arduinos / teensy boards in to experiment, on the back of work from others I've got my sidewinder GamePad working via USB through a Sparkfun Pro Micro(arduino leonardo compatible), little bit of code that uses serial input from the Sidewinder and coverts it into keyboard inputs to the computer via USB, Played some Streets of Rage 4 with it, just need to get the timing right n tweak the code, (most of the code is not mine and the code that is mine is probably super inefficient).

there's projects ready for the sticks, but none included the gamepad for some reason.

Next step is getting it working as an actual joystick/gamepad rather than just keyboard input, but need more research on that and the Teensy board should be a better fit for that than the Pro Micro.

Still proof of concept is there and it works as keyboard input.

(Keys bound: ESC(Start) W A S D(DPAD) Q(Left Trigger) E(Right Trigger) U(X button) I(Y button) O(Z button) J(A button) K(B button) L(C Button) SPACE( M Button))

Code isn't ready yet as the timing needs sorted(too fast without delays causes input issues).
Also no implementation of the controller pass-through port, would need to probe around to see how the second / third / fourth chained controllers communicate through the first controller.
 
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