Ok. There seem to be a few misconceptions in this thread! I am a 'games developer' (coder) so here are my 2 cents.
Firstly I would be very suspicious of any course called 'game development'. There are 3 main areas of game development: design, art, and engineering. Each of which is separate and has a completely different education path. It doesn't really make sense to wrap them up into one course.
Secondly, every person in the industry I know would not recommend doing any non-traditional course. I.e. if you want to be a coder then study maths, physics, computer science or engineering. If you want to be an artist then study fine art. E.g for a coder at A level, a good selection would be maths, further maths, and physics.
So to sum up, the best route to the industry is to 1) know early on what role you want, 2) study traditional subjects which develop the skills required for that role, 3) do game projects in your own time during study to build up a portfolio.
If you do all 3 you will walk into a good job.
It is generally hardest to become an entry level designer and going the designer route has a less obvious education path and a greater emphasis on portfolio and 'interview skills'.
For all the Abertay folks, the course may be the best 'games' course but it involves only a low level of maths and the lecturers (though nice people) have next to no industry experience and none of them can code very well! I would not recommend it (I did the CGT masters there).
Any questions, just ask.![]()
Ok. There seem to be a few misconceptions in this thread! I am a 'games developer' (coder) so here are my 2 cents.
Firstly I would be very suspicious of any course called 'game development'. There are 3 main areas of game development: design, art, and engineering. Each of which is separate and has a completely different education path. It doesn't really make sense to wrap them up into one course.
Secondly, every person in the industry I know would not recommend doing any non-traditional course. I.e. if you want to be a coder then study maths, physics, computer science or engineering. If you want to be an artist then study fine art. E.g for a coder at A level, a good selection would be maths, further maths, and physics.
So to sum up, the best route to the industry is to 1) know early on what role you want, 2) study traditional subjects which develop the skills required for that role, 3) do game projects in your own time during study to build up a portfolio.
If you do all 3 you will walk into a good job.
It is generally hardest to become an entry level designer and going the designer route has a less obvious education path and a greater emphasis on portfolio and 'interview skills'.
For all the Abertay folks, the course may be the best 'games' course but it involves only a low level of maths and the lecturers (though nice people) have next to no industry experience and none of them can code very well! I would not recommend it (I did the CGT masters there).
Any questions, just ask.![]()
OP what are you wanting to do? Design, Art, Programming, Production? You may find something in publisher would be better suited; so Marketing, Brand Development, Creative Services, Community Management etc.
Good luck either way.
I cant unfortunately, the course is a BTEC, i tried to take Further Maths as i'm most likely to get an a or a* at the end of the year, Shame Really
Guys - my son is hoping to become a games designer / coder and is wondering if it is necessary to get a good egree or will an employer look at him based on abilities, rather than qualifications?
Guys - my son is hoping to become a games designer / coder and is wondering if it is necessary to get a good egree or will an employer look at him based on abilities, rather than qualifications?
98.6% of "Games Development" graduates do not ultimately get a job in the Games industry.
Fact.