Only problem with direct x 11 is that its a faster version of 10, just with a few new things added in like tesselation (which could be done by hardware on dx8 cards although ATI only).
I heard Windows 7 was just a faster version of Windows XP also.
Only problem with direct x 11 is that its a faster version of 10, just with a few new things added in like tesselation (which could be done by hardware on dx8 cards although ATI only).
I heard Windows 7 was just a faster version of Windows XP also.
I heard Windows 7 was just a faster version of Windows XP also.
It's beneficial to large AAA titles to have direct x 11 simply for the TV and internet advert footage as "joe public" would naturally think its some sort of new film and then read PC INGAME FOOTAGE under it and go out and buy it on their console etc expecting the same lol.
A similar thing was doing with crysis 2 for example, even though at the time it didn't have dx11 implementation. Only problem with direct x 11 is that its a faster version of 10, just with a few new things added in like tesselation (which could be done by hardware on dx8 cards although ATI only). Because dx10 was so damn slow, not many publishers really used it and most users still used dx9 because you couldn't really tell the difference for the massive frame rate hit.
The next direct x version needs to be very quick and bring some really nice new effects to the table which are very noticable and not subtle like dx11 (for the most part)
You can go down the tongue-in-cheek line of responces if you wish, but I'm still right either way![]()
Consoles mostly use DX9 level hardware, so until new consoles hit it's going to be rare.
This. Expect only some PC exclusive titles to use DX11 or Consoles developers who have a soft spot for the PC and are willing to put in a little extra work.