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Games that prefer single core performance ?

Am I right to think that newer CPUs are only a bit more effective in terms of IPC, therefore an older but overclocked 4.5 Ghz CPU will generally beat a newer but stock 3.5 GHz CPU?
 
Sometimes the specs advised should just be ignored as they're not accurate.

true, but bliaazrd did go on record saying they changed the initial recommend specs from i5 to i7 and gtx 750ti to 960.. quite a big change on their part . personally hope its true or intel slipped them cash to promote higher end and will ship the game free with every coffeelake K chip bought haha
 
Kerbal Space Program will eat as much single core performance as you can give it :) It'll use secondary threads under certain scenarios, but you'll be capped by one of them.

And Minecraft... which, if you mod the nuts off it and go crazy with automating things, will genuinely bog down anything that exists.

Admittedly both of these are likely down to poor coding by indie devs and modders. There's no excuse for a modern, high budget game to not use multiple threads efficiently, but it is a thing that developers have to learn to do and plan for before they begin the project.
 
new expansion recommends i7 4***k /fx 8350 . starting to improve , shouldnt be to long before DX9 is dropped

mine sweeper and solitaire and maybe Battle Chess

DX12 is already confirmed for WoW's new expansion pack so will make much better use of multi core CPU's, It's a bit unstable at the moment but it's getting there, Should help alleviate WoW's love of placing everything on a single core :D
 
If you're into Emulators which mostly max out at 2-3 cores usage...Intel's higher clocks & IPC can make all the difference between getting a full speed 60fps or dropping frames.
 
If your game isn't single core performance dependant you don't have a powerful enough GPU :p

Most older games will heavily depend on 1-2 threads (main logic and render despatch) and only make light use of additional cores.

While not quite what you were asking - very few games have truly threaded rendering and most have serial bottlenecks in the main logic even if they use heavily threaded physics, etc.
 
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