Games where patching would have improved review scores

Soldato
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Just thinking that there might be a few games that missed out on greatness because of a lack of polish or just weren't finished.

Which ones do you think would have reviewed better a patch or two down the line?

Obvious one for me was Vampire The Masquerade: Bloodlines. Scores were all over the place in reviews. The official 1.2 patch sorted out most game-breaking bugs. I reckon that would have pulled up review scores to consistent 9s. Maybe even the odd 10?

Can think of a few other games that improved but not many that became fundamentally better.
 
The Witcher would definitely have scored a few points higher everywhere after they released the big patch that fixed the huge load times and re-wrote a lot of the translated dialogue.
 
Enemy Territory : Quake Wars

Really enjoyed this game, by time etqwpro was released community was gone. Real pity as was an excellent mp game.
 
The Witcher would definitely have scored a few points higher everywhere after they released the big patch that fixed the huge load times and re-wrote a lot of the translated dialogue.

Eurogamer did re-review it. Gave it the same score as the original release though - 7.
 
probably a nab reviewer..

it got 86 on metacritic (so most reviews must have been high to get an 86 average) and 9.0 out of user reviews
 
Any MMO and most other games really :p

Maybe one day publishers/devs will wake up to the fact that giving a game a few more months dev time could be beneficial to them in the long run....
 
Any MMO and most other games really :p

Maybe one day publishers/devs will wake up to the fact that giving a game a few more months dev time could be beneficial to them in the long run....

Publishers usually have a fixed date and budget set for the game. Going over that cuts into other aspects like QA and marketing. Also, with the rise of faster internet connections, "release now, patch later" mentality is viable.
 
And you can't blame publishers for pushing developers to release, when in the past you've have **** like John Romero spending all the money on fast cars and jobs for his girlfriend :)
 
Publishers usually have a fixed date and budget set for the game. Going over that cuts into other aspects like QA and marketing. Also, with the rise of faster internet connections, "release now, patch later" mentality is viable.

That sound about right but a few people are putting off buying new games for a few month to wait on new patches being released. Its not uncommon to find a patch available before release date these days.
 
The intitial release will always be the best way to find out bugs in any software as it is. Beta testing costs money, releases make them money, probably comes down to that a lot as well.
 
And you can't blame publishers for pushing developers to release, when in the past you've have **** like John Romero spending all the money on fast cars and jobs for his girlfriend :)

So that's why Daikatana was ****. Still, Ion Storm Austin gave us Deus Ex so it wasn't all bad.

That sound about right but a few people are putting off buying new games for a few month to wait on new patches being released. Its not uncommon to find a patch available before release date these days.

I'm not personally one to buy games immediately upon release, so by the time I do, patches have fixed most of the problems. The price is also lower. I'm not the type of buyer who's particularly profitable though...
 
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