Games with online activation (ie, BIOSHOCK) SUCK...

first off, its harder to pirate a 360 game and anyone that says otherwise is a complete idiot. if you did pirate anything on a pc, well, no ones had their pc banned from the internet yet have they ;)

360 does require opening up, which does void the warranty, there is simply no question about that. then if your box got banned you'd lose online functionality, and quite/very possible the ability to play games at a later date(games that will only work with a future update on an unbanned box is definately possible). so you however small a risk, risk killing £200's worth of hardware. theres is no such risk, time or effort. pc piracy is a hugely bigger problem as it is/has been to easy.

for 99.9999% of everyone that installed bioshock, just like me, i didn't notice the activation at all. it was done instantly without my time being wasted, the game simply installed, and played, as quickly as any other game ever made. yes some people had issues, but we all have issues with some software at one time or another, the anti piracy part of it isn't actually bad at all. if any of you worked in the industry you'd want to see you paid for your work aswell.

one of the very funniest things is the veiled threat to obtain these games another way by the OP to get around these issues. so trouble registering something that would take seconds even on a 56k connection, but happy to download a 6gb game, teeny tiny bit of irony there me thinks.

i also seem to remember everyone at one time being on 56k, i remember people still downloaded games/films/music then, just slower.
 
I tried to watch a DVD that I had bought earlier using my PC (the only DVD player I have is my DVD drive). After 20 minutes of messing around with copy protection crap, I finally got to watch it. Nowhere on the DVD box does it say I cannot watch this movie using my PC, yet they tried just about everything possible to stop me doing so.

Gaming Industry, Movie Industry, Music Industry, they all have one thing in common these days... they think everyone's a pirate.

I agree with previous statements, copy/piracy protection only hurts those that buy media legally, the pirates will always find a way around it regardless, so it doesn't affect them one little bit.
 
If it wasnt for the fact that bioshock took so damn long to be cracked i woulda pirated it and bought the game maybe a year later when it was cheaper. Im certainly not gonna give some ass of a publisher be rewarded with record launch sales when they pull a stunt like they did.

And if it wasnt for the fact that Steam has the same copy protection too i would have bought it off that, despite being more expensive.

I generally do feel bad when i pirate a game and never get around to buying it, but when it comes with starforce or some other dodgy drm I dont feel bad pirating it, in fact I make it my business to share it around too. But then thats just me. Things like you arent actually buying this game, just a license, and stuff like that just pushes me over the edge.
 
if it came out without copy protection it would have been torn apart by pirates..
if it came out with starforce it would have been torn apart by consumers(and been more expensive/been less profitable)
Agreed the online activation forcing the patching is carp though, im going to purchase off steam, which lets face it should have been the only online activation this thing used, the securom thing sounds like a joke. Stick with something that is already established & generally well received throughout the industry please devs!!
 
what makes think is with such a title ie: the shock series > 99 pecent of ppl would have brought the game due to the following so what 2k done was up set many ppl with this protection err if you get my drift it's the same as the flight sim com 99 percent of them will buy the org.

hope i come across with some sence it's hard to put in to words what i mean.

ps what i mean is they should have stuck with normal protection if there is such a thing.
 
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Stick with something that is already established & generally well received throughout the industry please devs!!
Yes, like when Bethesda chose not to copy-protect Oblivion, or when Relic chose not to copy-protect Company Of Heroes. Two immensely successful games that held their own simply for being good games. :)

What I'm getting at is that it will be impossible to ever stop pirates from getting the games for free if they really want to, so the developers should instead focus on trying to make games so good that people will want to spend money on the real deal, instead of regurgitating the same buggy crap they do these days.
 
There are some packages I want, but could never afford


I also don't pirate them cause they're around 35 gig :)


btw., I noticed bioshock floating around at the same time it was released pretty much, copy protection is a waste of time to people to get their own stuff.

Another reason i'm buying bioshock is because it's so high quality, i'm gonna get a new computer for it anyway so i'd rather have a legit version
 
Funny thing about Bioshock, the pirate version has all activation removed. No phone calls, no limited installations, no rootkit.
 
Funny thing about Bioshock, the pirate version has all activation removed. No phone calls, no limited installations, no rootkit.
As usual, nothing strange about that, HL2 was even easier, just copy the files to the harddisk, click the exe and away you go.

The Bioshock copy protection was a mild success as they managed to keep the game uncracked for a while after release which is longer than other games that are cracked and playable even before the official EU release.

How many gaming machines are without an internet connection, not much I guess and the limited installs was rised to 5 very quickly so it really isn't as big an issue as Starforce was/is.
 
CoH+Oblivion dont last 20hours though :)

Yea bioshock was up on filesharing sites straight away when launched, but there wasnt a crack for a few days. Didnt even last as long as starforce :)
 
Company Of Heroes has a hell of a lot more than 20 hours playability if you include scenario/skirmish modes and online play, and Oblivion has more play time than most single-player games I've ever had. :confused:

point being some may be more unwilling to part with money for bioshock if it had no copy protection due to it lasting about 20hours, CoH and Oblivion offer better value for money if you go out and buy them and play them all way through..
Well, they should, i got bored of both well before 20hours though :D
Im not slating bioshock, its just a way some people may look at it.
 
CoH+Oblivion dont last 20hours though :)

Yea bioshock was up on filesharing sites straight away when launched, but there wasnt a crack for a few days. Didnt even last as long as starforce :)

The game was only cracked at the end of last week. That's about two weeks it lasted, which isn't bad at all..and far better than -1 month or whatever some games get.
 
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