Soldato
- Joined
- 16 Nov 2010
- Posts
- 16,513
- Location
- Swimming in a lake
TES online map, but in a traditional TES setting.
All that Space! SO LARGE
kd
All that Space! SO LARGE

kd
A proper red alert remake...Games you would like to see
Some good points there, HangTime.
Funnily enough, after finishing my post, I did almost go back and add that I didn't mind regenerating health 'that' much, since it occurred to me how much I had gotten used to it. Though, something like you mentioned, being able to carry health items around with you and use them when needed (Fear), or in some cases an even more realistic approach like Project IGI, where I think there injectable health boosts would be even better than regen imo.
All in all, I think a variety of health mechanics to be available in games wouldn't be a bad thing. Relatively small differences like this from one game to another I think helps give each work a little more character of its own.
An EXACT remake of Battlefield: 1942 in the frostbite 2/3 engine.
I'm talking controllable ships, subs, planes, everything as it was.
/sigh![]()
I quite like regenerating health in shooters, ever since I started thinking of it as "luck" rather than "health". The longer you spend in the open, the more you are pushing your luck and the closer you come to the round that actually hits you.
Ive been saying this for years!! Oh and Code Name Eagle.