Gaming at 60fps vs youtube videos at 60fps

Soldato
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Is it just me that thinks the new youtube videos at 1080p 60fps is a bit weird as in no way accurately shows what 60fps gaming is like at all. Youtube shows em as way to smooth and seem to be sped up a bit.

As just watched a metal gear solid v video at 60fps 1080p and it looked butter smooth and maybe too smooth and seemed sped up a touch. But to me when i actually game at 60fps in the game its no way near that smooth or quick actions. Lies... :p

Would be nice if gaming really was that smooth but it aint even at a never dropping 60fps.
 
It's the exact same.

What's causing the distinction in your brain is that you're used to *watching* videos at 24/30fps. This is the norm for you and what 99% of available videos on the internet and your TV are at. So when you see a 60fps video, even if it's a game that you've played at 60fps, it still seems weird. I notice this, too. But as I've spent more time watching my own 60fps Shadowplay videos and watching 60fps YouTube videos and checking out Gamersyde's 60fps videos, it is becoming far more normal to me now. So much so that watching 30fps videos of 60fps games looks awful and choppy at times.

It is no different than playing a game at 30fps for a long time and then suddenly playing it at 60fps. It can often feel weird at first, but you adjust to it and it becomes more normal.
 
Shame playing a game at 60fps with little fps drops looks like what a youtube vid at 30fps is like. Exactly like.

Playing at 30fps is horrid, smooth my a*** to ppl who say it is.
 
I'd be surprised if recording or conversion on YouTube didn't fill in missing frames to a degree too but mostly it's just because you're not playing it tbh
 
must admit, its one of those things that once you've tasted the sweetness of higher framerates there's no going back.

tbh pc gaming has ruined films for me, i never used to care about 'cinematic' 24 fps, now it looks like a powerpoint presentation rather than a film, really ruins the plot.

same goes for resolution, anything below 1080p is now abhorrent to me and i really notice films looking blurry on such a large screen.
 
must admit, its one of those things that once you've tasted the sweetness of higher framerates there's no going back.

tbh pc gaming has ruined films for me, i never used to care about 'cinematic' 24 fps, now it looks like a powerpoint presentation rather than a film, really ruins the plot.

same goes for resolution, anything below 1080p is now abhorrent to me and i really notice films looking blurry on such a large screen.
Slow panning shots in movies or TV are truly jarring. Never noticed it before switching to PC gaming, but now it's as obvious as sin. Judder judder judder judder. I can totally see why P. Jackson experimented with 48fps to try and eliminate this annoyance. He must have the same sort of sensitivity as some of us.
 
must admit, its one of those things that once you've tasted the sweetness of higher framerates there's no going back.

tbh pc gaming has ruined films for me, i never used to care about 'cinematic' 24 fps, now it looks like a powerpoint presentation rather than a film, really ruins the plot.

You might want to get a better TV then. My LG has a 200hz picture engine in it and HD films look butter smooth, especially the big panning shots.
 
Is it just me that thinks the new youtube videos at 1080p 60fps is a bit weird as in no way accurately shows what 60fps gaming is like at all. Youtube shows em as way to smooth and seem to be sped up a bit.

As just watched a metal gear solid v video at 60fps 1080p and it looked butter smooth and maybe too smooth and seemed sped up a touch. But to me when i actually game at 60fps in the game its no way near that smooth or quick actions. Lies... :p

Would be nice if gaming really was that smooth but it aint even at a never dropping 60fps.

Pre-rendered videos have fixed fps and frame time latency. In real time rendering, even at constant 60fps, not all frames take the same time to be drawn. That, and passive viewing, motion blur induced (helps sync frames.)
 
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I figured this was likely due to the fixed frame rate and frame time in YouTube, so a further question: is watching a 60FPS YouTube video representative of playing a 60FPS game using G-sync/Freesync?
 
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