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Gaming on an i7? you're doing it wrong

From experience, if using a single card an i5 and an i7 are pretty much the same. But, in certain games with multi gpu there is a difference. And its not something that an fps counter can convey.
 
After 1 minute of reading i5 is the way to go.

16gweh2.jpg


1ghqc3.jpg
 
Further down the line with dx12 & apparently it's ease for devs to utilise additional cores, the next lot of games could take advantage of the I7's far easier.

So while it's still down to the games devs to actually make use of it, for dx11 it's apparently far more difficult to do, so once it's easier expect it to be more common.

(from what I've read)
 
This is GTA-V on my PC.



Seems to be using more than 4 cores.

pCARS behaves in a similar manner, if you use -dx11mt, from what I gather. This command will try and place all multi-thread rendering onto cores 5+, leaving more workload for the rest of the game. You can then spread the physics over first four cores by using -pthreads 4.
 
i7 - if you hace 2+ GPU's
i5 - 1 GPU

that is true except if you play bf4 multiplayer.
a 4 core cpu is not enough for that game.

I have absolutely no problems with my i5 750 @ 4GHz in bf 4:

max settings @2560x1080, frametimelog001 (red line) is mantle:

Q7vLVW8.png
 
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i7 - if you hace 2+ GPU's
i5 - 1 GPU


I have absolutely no problems with my i5 750 @ 4GHz in bf 4:
i used to have a 3570k @4.2 ghz which would be used up to 100%
on 64 player servers and bottlenecked my gfx card (290x dcuii)
anything i tried didn't fix it, until i sold it and replaced it with a 4790k.:D
 
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