I am doing buildings

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The tracks in PGR2 were 1,000,000 polygons each..
The last scene I was doing was a series of 4 buildings from Fountains Abbey, it came to 320,000 polygons and it was far from 'complete', it was giving all sorts of bother navigating in Perspective with Edged Faces, Wireframe would do the trick, but with that many polygons it was annoying, turning Edged Faces off helped but you can't work with it.
Of course 'O' worked, but it can be a pain. The only alternative was to work in isolation mode, but getting the view right for renders becomes a pain

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Each alternative had huge negatives, to go with positives. And this was on 4gb RAM

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