GDC Sony press conference.


Firstly regards personal jibes and insults, you are the one that have started that with your fanboy / 1 man crap nonsense. I did not begin insulting you.
Others have also noticed your smarmy attitude when reference was made regards Sony sales etc.

The whole debate we have had is about you saying what could or could not be done regards "PS3 Eye".


I dont need to make any other examples as Ive shown what is possible and compared to the "wii tracking demo"

People here can decide if what "PS3 Eye" can do is adequete for them or appeals to them.


  • You DID say 2D tracking was only possible on "PS3 Eye" in the other thread, so stop changing your story when your comments were wrong.
  • You DID refer your argument to quotes and things said about "Eye Toy" technology and not "PS3 Eye" technology simple fact.
  • You DID mention that "PS3 Eye" headtracking just isnt as accurate as the "wii demo" and it could not do the same thing.
  • You CONSTANTLY keep going on about the "wii tracking demo" and I fail to see what it achieves compared to the "API Facial Headtracking" demo. Both seem to offer the same effects and the argument is not about "high accuracy/robust IR tacked head tracking system" its about if the "PS3 Eye" with just face detection could achieve the 'looking through a window effect' the "wii demo" demonstrated, that was the debate.

  • I have not been arguing over if one is more accurate or what that brings in benifits, in fact its never been part of my argument.
  • I am showcasing stuff you said could not be done and sharing videos of what CAN be done regards head tracking and "PS3 Eye". The videos clearly show examples of what to expect.
  • NO-ONE HERE likey gives a monkies about how much more accurate or robust the "wii tracking demo" using infared lights on glasses may be. Its pointless to debate anyways as its not going to be a commercial product and furthermore if Natal uses infared technology fine, but lets evaluate that when more is known about its abilities.

The sooner you give over about the "wii tracking demo" the better....
Or instead just tell everyone here what and why yove been going on about it when it has ZERO effect on what "PS3 Eye" will or will not do.

Regards your email anything I have to say I can say here.
 
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Mr Latte said:

Oh my lord, you just can't help yourself.. so I may as well continue since you refuse to take this to e-mail, but want to keep the ad-hominem responses going.

I'll just keep re-iterating until the penny drops, discuss it civilly and stop the insults, I've kept it civil in the last few posts, and aim to do so, we can just address the points in a calm manner from now on.

So.. For the ten millionth time, and I'm happy to keep cutting and pasting this for all future replies.

The Original Video shows a robust, highly accurate head tracking system that just happens to use a Wii-mote, however an almost identical system is used commerically (TrackIR), an accepted top quality head tracking system.

You saw the video and just saw 'head tracking', I saw the video and saw a demonstration of a proper head tracking system one that is robust and accurate in all conditions and situations.

You then said that the PS-EYE could do what that system does

I pointed out that as it was, the PS-EYE couldn't match that system without some addition to the system, NOT THAT IT COULDN'T DO A ROUGH APPROXIMATION OF IT

I've said nothing other then highlighted that a normal camera and facial recognition does not offer the same robustness or accuracy as the proper systems, which I've done time and time and time again.

Funnily I've been using head-tracking in 3D for 2 years with my web-cams, so have always been fully aware of such fundamental camera based capabilities, I can't believe you think I need reminding of this by posting so many web-cam based head tracking videos which just show the same non optimal approximation head tracking algorithms based on facial recognition.

You've totally mistaken this as me saying that facial only head tracking can't be done, THIS IS NOT WHAT I AM SAYING/HAVE SAID OR OTHERWISE, I don't care if you infer this from what I say, I've repeatedly told you this is not what I have said/meant from the beginning, and tried many many times to show you why the two systems are different, but you failed to comprehend this even when every point is backed up with evidence or proof.

You take things so literally all the time, and even when Sony's R&D guys say that Move was invented to overcome poor lighting/detection robustness that eye-toy suffered from. You then pick on the literal fact the guy said eye-toy and that Move is a PS-EYE, which is irrelevant, it's still a camera, it's still got limited dynamic range as a light sensor, and clearly this is still the case as they've lit the Move wands, as even though the PS-EYE is better performing then eye-toy, clearly it's still not robust enough without an illuminated target, which anyone with an ounce of intelligence and common sense (as well as Sony saying that's why it's illuminated) can see it's to allow it to work in a vast range of lighting conditions (static and dynamic).

Once again, I'll re-iterate why the two systems are different, and if you keep insulting and retorting in such a coarse manner, I'll just keep on doing so.


In simple terms, comparing the head tracking ability of PS-EYE to the Wii-mote method or commercial head tracking like TrackIR


1.Does the Wii Mote/Track IR methods work in all light conditions - Yes
Why? They use Infra-Red for detection

2. Does the PS-EYE work in all light conditions - No
Why? as with all normal camera's poor light reduces the information available to the sensor
Proof - Anton Mikhailov (The Sony guy who developed the PS-EYE) said
Quote:
"One big issue with EyeToy we always tried to tackle was lighting. If you have low-light conditions, you can't see the user and you can't track him very well. That's why the spheres are illuminated: you can work in pitch-black conditions. Second thing: it's robust. It goes back to precision: if the interface isn't precise, the user starts to blame the interface and we don't want that.
Note that no IR or low light technology other then the illumination of the wands has been given, which really is because it is just a camera, and that's all.

3. Does the Wii-Mote / Track IR systems offer a high degree of accuracy - Yes
Why - For high accuracy they both use a fixed 'target' that moves with the users head. Since the target is two or more point sources of light, of a fixed size and distance/angle apart, the camera can very accurately determine the exact centre of each target light, and knowing the geometry can work out the exact 3D position, depth/tilt/angle, etc

4. Does the PS-EYE offer the same accuracy - No
Why? The proposed head tracking scheme would use pure facial recognition, this uses facial features to determine the distance/angle of your head. The problems in terms of accuracy are that detecting the exact centres of each facial feature causes a degree of error, how wide/closed your eyes are, any changes in light that casts shadows around the features, all lead to a jittery approximiation of each facial feature that is changing due to many variables, since these facial features are quite close to each other, just a few mm of error in determining one of the facial feature target points results in a much larger error.
Evidence to back that up? - Sony has given us the exact nature of why they chose the 'wands' with spheres on top. Firstly they are illuminated, so any change in light conditions or shadows will have negligible effect, secondly, no matter what angle they are at, the diameter of the shere is a constant, the camera measures the diameter and since it knows the exact sphere size, can place it instantly in 3 dimensions, this is almost indentical in principle to the TrackIR and Wii-mote target marker principle, i.e. a fixed geometry marker to allow accurate and fast 3D positioning data.

5. Can PS-EYE do head-tracking then? Yes
Why? It's been around for ages using just webcams, PS-EYE is a fast/hi-res web-cam. The logitech HD web-cams already offer 3D Avatars, where the camera is tracking the head reasonably well, it tracks your mouth (smile and your avatar smiles, look sad, your avatar looks sad), it tracks your eye movement (wink, and your avatar winks). This type of technology has been around for some time. However, as can be seen above it is not as reliable, robust or accurate as the more dedicated solutions.
But, that shouldn't stop games like GT5 or as per the shown head tracking demo's working well enough, providing they confine the face with reasonable 3D bounds, and obviously the user's lighting scheme is sufficient, then it'll give a reasonable head tracking experience. If you want it to work reasonably well while moving all around the room, and not have sudden moments of uncertainty (the main reason this type of far field tracking is reserved for window washing type games), then it's going to not be as robust by a long chalk as the Wii-Mote/TrackIR type solutions.

6. Have I only ever said that the PS-EYE cannot offer the same accuracy and reliability as the Wii-mote method shown in the video (unless some type of target device is used as well)? Yes

I can't believe you really have shunned an open and honest attempt to resolve and further refrain from this discussion, you really are not willing to remotely see anything but your own view point.

I understand exactly what you are trying to show, that 2D Cameras can do head tracking via Facial recognition, which I totally agree with, however that's not what I originally meant or said, I have only ever been concerned with classing 2D camera facial recognition systems (.e.g. PS-EYE/web-cams) with 'proper' accurate/robust systems).

I've got the Cut and paste ready for no doubt the next tirade.

Why is it I have no issues with accepting what you 'mean' and you refuse to accept what I mean, which are clearly two different things, like you want to keep this going or something?

As soon as I realised you where taking my comments the wrong way and thinking I was saying it was 'not possible' I immediately clarified it to stop this confusion.
Me said:
Well, my friend, what I meant was the PS Eye does not work in all lighting conditions, to whit exactly why 'Move' has lights on it for tracking in all lighting conditions, hence why I said that to be ensured to function correctly, it would really require some point light sources to ensure reliable detection.. Also it has no depth sensor, other then approximating from a 2D face image, again, something that is unreliable and means 3D spacial awareness is reduced.
But still, despite clarifying immediately, you still have gone on and on and on accusing me of saying I said it was not possible at all, which clearly is rubbish, all my posts are in this thread, unaltered for you to read, I agree that one post was ambigious, and could have been taken out of context, but the above was my clarification of this, and you have ignored it, and just now gone down a dead end as far as I am concerned, I've done everything I can to keep clarifying what I meant, what more can be done?
 
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random ramblings

1.Does the Wii Mote/Track IR methods work in all light conditions - Yes
Why? They use Infra-Red for detection

2. Does the PS-EYE work in all light conditions - No
Why? as with all normal camera's poor light reduces the information available to the sensor
Proof - Anton Mikhailov (The Sony guy who developed the PS-EYE) said
Quote:
"One big issue with EyeToy we always tried to tackle was lighting. If you have low-light conditions, you can't see the user and you can't track him very well. That's why the spheres are illuminated: you can work in pitch-black conditions. Second thing: it's robust. It goes back to precision: if the interface isn't precise, the user starts to blame the interface and we don't want that.
Note that no IR or low light technology other then the illumination of the wands has been given, which really is because it is just a camera, and that's all.

Random ramblings

Blimey lol you must have a sore hand typing all that out :D
Ive cut this bit out as im not sure if you are not both argureing different stuff here, this thread is about Move not just head tracking. As you found according to the sony guy it will track motion in the dark because of the lights on the controller, and he is talking about the eye toy not the PS eye. So perhaps head tracking cant be done in the dark, but the motion control will work fine, so i guess all the basement dwellers will have to switch a light on, and all will be fine. Read this little bit about Natal,
Natal
Natal, though -- the motion offering from Microsoft -- not so much. The same studio rep calls Natal a big, buggy mess. "It's ****t," he adds, saying that it just doesn't work as promised. That it's slow and that the camera is imprecise, which he notes, is causing some major development woes.

He refers to a development conference Microsoft held not so long ago in which Peter Molyneux of Fable fame (presently, creative director at Microsoft Game Studios) took the stage and attempted to demo the publisher's much-publicized Milo Natal project. Molyneux apparently called someone from the audience to the stage and asked them to interact with the virtual boy, but it didn't go to plan. Natal's camera failed to see the person accurately because he was wearing a black trench coat. After some fiddling, he was asked to remove his trench coat and -- whoops -- wore a black shirt underneath. When it still didn't work, he was invited to take his seat again.

Next, Molyneux said that Milo could interact with illustrations drawn to paper and scanned by the camera. He asked the audience for suggestions. "You could see him cocking his head and listening for the right key words, and then finally he heard something the game would recognize," my development source explains. It was a cat. So he invited someone from the audience to ascend the steps to the stage and illustrate the feline on paper. When Natal attempted to scan the horribly scribbled drawing, it instead picked up the Abercrombie & Fitch logo on the person's sweater.

Sounds like Move and Natal have some way to go before they are working as intended, to me Move is a lot further along the process and have shown working games since last years TGS. Natal has shown mostly tech demos and patched games the dont seem very responsive or accurate. We will have to wait for E3 for more Natal and Move stuff, by then i expect both to be more impressive than they are now.
One pretty cool thing i found out about the move is that the PSeye will scan the enviroment and adjust the colour of the squidgy ball to give the best contrast to make it easier for the eye to detect.
One thing though is that i will probably end up getting both of them even if its just to mess about with.
 
I'll just address your last post, and the points you have made..

The whole debate we have had is about you saying what could or could not be done regards "PS3 Eye".
No, I've just always been saying that the PS-EYE on it's own would not provide the same level of performance (by a long shot) as the original Wii-Mote video that showed a proper IR based targeted system.


I dont need to make any other examples as Ive shown what is possible and compared to the "wii tracking demo"
No, you've just shown lots of examples of what I already know, that facial recognition can do a reasonable approximation of head tracking as long as the lighting is sufficient and accuracy isn't the main concern.

People here can decide if what "PS3 Eye" can do is adequete for them or appals to them.
This isn't about people deciding, it's about understanding why some developers may or may not push head tracking in anything other then casual scenarios where reasonable approximation is adequate.

  • You DID say 2D tracking was only possible on "PS3 Eye" in the other thread, so stop changing your story when your comments were wrong.

  • No, I realised that one comment I made was ambigious (I have been using webcam based head tracking for years, so thought it was a given).., But I clarified it immediately with
    me said:
    Well, my friend, what I meant was the PS Eye does not work in all lighting conditions, to whit exactly why 'Move' has lights on it for tracking in all lighting conditions, hence why I said that to be ensured to function correctly, it would really require some point light sources to ensure reliable detection.. Also it has no depth sensor, other then approximating from a 2D face image, again, something that is unreliable and means 3D spacial awareness is reduced.
    Seems you decided to ignore this and just hear what you wanted to hear from that point on.

    [*]You DID refer your argument to quotes and things said about "Eye Toy" technology and not "PS3 Eye" technology simple fact.
    I gave you words form the horses mouth, the guy that developed 'Move', Clearly the fact that they admit to how the Wands work and why they are illuminated and how it works out 3D position indicates beyond a shadow of a doubt that even though PS-EYE is better in terms of low light performance, it's still not robust enough for Sony.

    [*]You DID mention that "PS3 Eye" headtracking just isnt as accurate as the "wii demo" and it could not do the same thing.
    Which it isn't, one uses a fixed geometry target, the other uses facial feature approximation, and considering the dynamics of face recognition and the geometric functions used to determine 3D, even a few mm of innaccuracy escalate to reasonable errors when the distances increase, this isn't opinion, it's obvious.

    [*]You CONSTANTLY keep going on about the "wii tracking demo" and I fail to see what it achieves compared to the "API Facial Headtracking" demo. Both seem to offer the same effects and the argument is not about "high accuracy/robust IR tacked head tracking system" its about if the "PS3 Eye" with just face detection could achieve the 'looking through a window effect' the "wii demo" demonstrated, that was the debate.
    Whilst you are correct that on a simple level, the head tracking is indeed head tracking, however I have made very clear that from the outset I was only indicating the PS-EYE on it's own couldn't offer the same level of functionality (which includes robustness and accuracy as well as 3D position) unless it had some additional help.


    [*]I have not been arguing over if one is more accurate or what that brings in benifits, in fact its never been part of my argument.
    I've said that I accept that of course head tracking can be done, so I accept your argument, however you have totally failed to see that I'm actually arguing something else, and addressing that argument. I have clarified at every step what I have meant, as can be seen in the posts, you have just failed to see that.

    [*]I am showcasing stuff you said could not be done and sharing videos of what CAN be done regards head tracking and "PS3 Eye". The videos clearly show examples of what to expect.
    I never said it was impossible, just not as flexible/accurate and would only work within set conditions, and explained why with the necessary evidence and proof, however again you are trying to put your argument ahead of my original argument, which is a fallacy.

    [*]NO-ONE HERE likey gives a monkies about how much more accurate or robust the "wii tracking demo" using infared lights on glasses may be. Its pointless to debate anyways as its not going to be a commercial product and furthermore if Natal uses infared technology fine, but lets evaluate that when more is known about its abilities.
    Sony do, Anton M even says so, that robustness etc was key, and why they chose illuminated and fixed targets (the same features the proper head tracking systems use). Of course I'd hate for them to revoke such features based on the fact they don't work all the time for everyone, I'd prefer they let us have head tracking, but guided us as to how to make it work effectively.

    The sooner you give over about the "wii tracking demo" the better....
    Or instead just tell everyone here what and why yove been going on about it when it has ZERO effect on what "PS3 Eye" will or will not do.
    If Sony say they don't want something that isn't robust for their 'Move' precision experience, then perhaps you should care, because if it means high accuracy head tracking is not used very often due to it requiring to be used within certain parameters, it'll just end up being used for casual useless stuff.. Like Cow avatars..

    Regards your email anything I have to say I can say here.
    Well I gave a genuine honest e-mail offering to wipe all posts, and wipe the slate clean, but you don't want that, fine, not a problem.
 
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Blimey lol you must have a sore hand typing all that out :D
Ive cut this bit out as im not sure if you are not both argureing different stuff here, this thread is about Move not just head tracking. As you found according to the sony guy it will track motion in the dark because of the lights on the controller, and he is talking about the eye toy not the PS eye. So perhaps head tracking cant be done in the dark, but the motion control will work fine, so i guess all the basement dwellers will have to switch a light on, and all will be fine.
Totally agree.. We are arguing different things, as you can see in my replies just after it all started, I quickly clarified the situation when I saw he had taken it the wrong way, 90% of everything said was after that point. I do see what he is saying about 3D head tracking with a normal camera (I have used it for 2 years now), but that wasn't the argument I was making, I was just trying to say the obvious stuff about where PS-EYE wouldn't work to the same standard as the 'Move wands' and the Wii-mote demo shown.


Sounds like Move and Natal have some way to go before they are working as intended, to me Move is a lot further along the process and have shown working games since last years TGS. Natal has shown mostly tech demos and patched games the dont seem very responsive or accurate. We will have to wait for E3 for more Natal and Move stuff, by then i expect both to be more impressive than they are now.
One pretty cool thing i found out about the move is that the PSeye will scan the enviroment and adjust the colour of the squidgy ball to give the best contrast to make it easier for the eye to detect.
One thing though is that i will probably end up getting both of them even if its just to mess about with.

yeah, Natal is pretty lame at anything 'accurate', It's totally different to 'Move' in some respects, what they will ultimately bring to the table, I don't know.. I'll certainly be getting move, but Natal is something I'd probably wait and see..
 
Totally agree.. We are arguing different things, as you can see in my replies just after it all started, I quickly clarified the situation when I saw he had taken it the wrong way, 90% of everything said was after that point. I do see what he is saying about 3D head tracking with a normal camera (I have used it for 2 years now), but that wasn't the argument I was making, I was just trying to say the obvious stuff about where PS-EYE wouldn't work to the same standard as the 'Move wands' and the Wii-mote demo shown.




yeah, Natal is pretty lame at anything 'accurate', It's totally different to 'Move' in some respects, what they will ultimately bring to the table, I don't know.. I'll certainly be getting move, but Natal is something I'd probably wait and see..
I thought the wii mote cant be used to track motion without some glasses with some IR LEDS to act as a sensor bar with the wii mote stuck at one point, thats what that bloke did when he demoed his IR head tracking for the Wii. In much the same way Move could have some kind of glasses with LEDS or even strap a wand to your head with some head strap thing as seen on those headlight things that people doing close work use. Still i think just turning the lights on is a better and less embarassing situation.
 
I thought the wii mote cant be used to track motion without some glasses with some IR LEDS to act as a sensor bar with the wii mote stuck at one point, thats what that bloke did when he demoed his IR head tracking for the Wii. In much the same way Move could have some kind of glasses with LEDS or even strap a wand to your head with some head strap thing as seen on those headlight things that people doing close work use. Still i think just turning the lights on is a better and less embarassing situation.

The LEDS offer two strengths, obviously the lighting, but since they are 'fixed' in distance/size etc, the ease and accuracy of determining 3D position goes up massively.

But, yes, turning the lights on, not prance around the room too much, and you can get it good enough for a good approximation and that should be good enough for casual use.

If you look at all the commercial head tracking systems used for all the PC games/software, when accuracy and reliability are required, they all provide some kind of target to stick on your head, or somewhere.. It's a matter of scale I guess..
 
If GT5 didn't have head tracking in it this argument would not even be happening....


rp2000

Head tracking is quite big in terms of PC games, the support has been around for years.
http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html

it's implementation can be hit or miss, but FM3 suffers when in the in-car view with a constricted field of view at times, and it would greatly benefit from head tracking to control the camera pan/tilt etc..

I'm looking forward to GT5, and prey that the promised head tracking is in, accuracy and whatever aside, as long as it works well enough, it'll be something I'll use for sure..
 
Head tracking is quite big in terms of PC games, the support has been around for years.
http://www.naturalpoint.com/trackir/03-enhanced-games/enhanced-games-all.html

it's implementation can be hit or miss, but FM3 suffers when in the in-car view with a constricted field of view at times, and it would greatly benefit from head tracking to control the camera pan/tilt etc..

I'm looking forward to GT5, and prey that the promised head tracking is in, accuracy and whatever aside, as long as it works well enough, it'll be something I'll use for sure..

Yeah I know, I should have specified, I meant more so that the 2 consoles camera's have been able to offer it since their release, and they have not done anything with it. My point, kind of what you have mentioned, is it is not new, the hype (from certain people) is only because it will be in GT5.

Also (I believe) your Wii video is just the detailed version of what that guy said at TED:


As far as I knew (and to be fair I know very little about it apart from Youtube videos!!) is that it was just some homebrew experiments that many people have done with the wiimote. There is no real way of implementing it in Wii games as the Wiimote would have to be in a fixed location (and most people are used to holding that in their hands and perceieve the sensor bar as the "sensor").


rp2000
 
Actually the hype for me is if it can be combined with 3DTV display and how 3D movement combined with 3D Stereoscopic vision could change games in a massive way.
GT5 is likely to not be great with the headtracking and for me Ill be playing the game with 3 screens anyways so wont need headtracking.

The argument is nothing to do with GT5 either, it was only used as reference as its one of very few games announced to use the feature....

This

Looks Very Similar To This

Go on about accuracy all you want.
As I said if Sony need to or a developer choses to they can track the "Move" orb light source in games that do require more precision.
GT5 and other games that just want to detect simple head gestures will not require "Move" and will be fine.
 
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As I said if Sony need to or a developer choses to they can track the "Move" orb light source in games that do require more precision.

I actually sort of agree! And as I said, if you strapped the Move orb to your head, it'd work in any lighting conditions, as clearly it doesn't then rely on any light source, so would work with the lights out if need be, or any awkward conditions, however, for head tracking, the target (orb or whatever) would need to be on your head to ensure all conditions work with high precision.

me said:
you will need to stick said controller to your head somehow for that to work, perhaps another Add-on Sony could do.. or as used in that demo, a pair of specs with LED's in.

I know it's extreme, but Turn the lights off in the rooms on those two demo's shown in the video's, the Wii one would continue to work, the other wouldn't.. Which is kind of part of what I've been saying..

And yes, I know it's a little extreme to be playing with no/very low light, but as Sony have said, it's a key consideration for them with the Move concept, the more constrained it's usage limits are, the less likely it's going to make it into more demanding roles, as they don't want a variable user experience.

Still, I'm absolutely hoping GT5 has PS-EYE only head tracking, I'd prefer if they did possibly use some form of target for guaranteed accuracy, but I'd probably live with making sure my room/lighting is sufficient.
 
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Not to sound silly but if people have issues wearing 3D Glass what do you think the chances are for people wearing "Move" controllers attached to their heads,lol.

As you refer to GT5 it was announced as you know months back to use "PS3 Eye"
It wasnt left to be announced for "Move"

So id assume and think its only possible to do it with the "Eye" only as the game heavily supports wheel users.

The "Precision" you have been going on about for so long is a word Sony have used several times as is "Accuracy" regards "Move"
The controller uses "RGB LEDs" so its perfect for being combined with the motion sensors in the controller and as ive mentioned it seems to use upto 4x the operating speed of Natal.

I fail to see how "Move" will not be good at what its required to do, if people want it or care is another matter and that will depend onthe games that arrive to promote it.
 
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Not to sound silly but if people have issues wearing 3D Glass what do you think the chances are for people wearing "Move" controllers attached to their heads,lol.

GT5 was announced to use PS3 Eye not move so id assume and think its only possible to do it as the game heavily supports wheel users.

I was thinking more like the small targets that are used for TrackIR etc, but these are only required if you do get issues, still I totally agree that most people wouldn't want/need any augmentation if they just use the thing in a normal setting.

GT5 is turning out to be a showcase for pretty much everything Sony have to offer!..
 
Yeah

The question though is will early 3DTV gamers be able to also play with headtracking?
Maybe something can be put on the glasses to help detect a person wearing them when playing.

Or technically can the Eye detect the shutter glasses at the 120HZ the game would operate in 3D.

Maybe more will be announced on this at E3...
 
So it can be picked up in low light conditions I think.

That and also it's used to measure the movement of the device on a z, y and x axis, z and y by tracking the position of the ball, and x by measuring the size of the ball, the device also has an internal three-axis accelerometer, and a terrestrial magnetic field sensor, pretty impressive stuff tbh.
 
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