Gears Of War screen tear

Yea its the depth of field and it sucks on Unreal and GoW, they have went OTT with it.

Poor show, as the game could look even better if the depth of field was done properly
 
Last edited:
The whole reason for these vsync is issues is the way MS handled Vsync in Vista.

You would think they would patch their own flagship release but no as Epic abandonded it ages ago rivatuner is the only fix on Vista.

Still a big improvement on the 360 version but nothing that special on the PC which again just shows you how far ahead it is (at least 1 hardware generation).

I've had very little issues with my 4850, but i do think you are right.. The nVidia offerings do always seem to be a little more stable.. Maybe this is just enough for me to sell my 4850 and grab a new GX260...
 
I've had very little issues with my 4850, but i do think you are right.. The nVidia offerings do always seem to be a little more stable.. Maybe this is just enough for me to sell my 4850 and grab a new GX260...
Vsync is broken on Nvidia as well unless you use either 169.21 or 169.25 after that it stopped working (I had an 8800GTX before going ATI). Keep your 4850 as the GTX260 makes a lot more noise and when you apply AA the 4850 is just as fast in most games but a lot cheaper. ATI & Nvidia both have lots of game specific driver issues like this one neither is better than the other in that respect. On XP however it seems to work fine so that is another solution.
 
For those interested found out why vsync is broken on this game (its by design!!)!

http://utforums.epicgames.com/showthread.php?t=551471

Quote taken from the official website.

"V-Sync
The game will have VSync enabled. However, this will be a dynamic VSYNC implementation which will allow the game to remove VSYNC if the frames drop due to heavy load in order to raise frame rates. This will be extremely rare and will not be noticeable except by new born babies or ninja's."

Gotta love their sense of humour as even now high end PC's struggle to get decent FPS without a lot of tweaking and any tweaks to the game ini files or even using D3D Overrider means the game either CTD's or refuses to unlock any achievements or allow you to play against anyone else due to the games anti-cheat mechanism & Windows Live.
 
Wipeout HD uses a marginally similar system but far more intelligently. It's something called a 'dynamic frame buffer', in which it will lower the resolution slightly if the screen gets busy (multiple explosions etc) in order to maintain a perfect 60 FPS. If the resolution gets low enough that it might become noticeable it turns off vsync for a second or two. The effect is only noticable once in a blue moon and really DOES keep FPS at 60 solid, i really hope other suitable games use the system as it works fantastically well. and allows the PS3 to run a relatively pretty game at 1080p 90% of the time.

Gears just seems to have vsync turned off 50% of the time on the PC with poor frame rates, strange seeing as in terms of hardware a PC is far superior to the consoles.
 
Back
Top Bottom