“why would you make the water the best looking water ever, when its on screen for less than 1% of game time.”
Did you ever stop to think that the fact an underwater city that’s badly leaking and flooding didn’t have much water in due to the CPU not being able to handle it? They had to limit the water due the CPU.
Water was more than 1% of the game and it would have been more if the CPU wasn’t so bad at physics.
“you're not comparing apples to apples plus physx, you're comparing apples to oranges and claiming a victory.“
Well yeah of course I am comparing apples to oranges. That’s because the CPU cannot do 3d liquids/fluids at playable speeds. That’s my whole point and why I think physics needs to be moved away from the CPU. I don’t care if it’s Ageia, ATI or someone else. The fact is the CPU’s is holding us back big time when it comes to physics.
If any PPU or GPU doing physics becomes wide spread we would get those types of water effects in games and be better off because of it.
“AS to better looking water in the game, other than 2 instances i can recall, the start, and one bit early in the game i can't actually remember much water in the game at all.”
What! Did you even play the game?
“This is where the ppu fails completely, its going for ultimate accuracy so it can say in advertising how realistic it is, thats all well and good but its a game, everything is fake. An estimated idea of how the water reacts would like 99.9% as good as the 100% but the 100% takes improbably large amount of power to come up with the answer,”
You’re wrong. The PPU is not forced into ultimate accuracy. You can go for estimated idea of how the water reacts. It’s up to the developer/person coding how much accuracy they want. Most games choose to go the path of less accuracy. None of the fluids in PPU games go for ultimate accuracy.
“I don't care if a particle from an explosion drops to the floor in 2 seconds or 2.00548 seconds, and i don't care if it flys 1 metre, or 2 metres,”
You’re missing the point. Its 5 boulders or few bolders avalanche with the CPU or 100+ boulders with a GPU/PPU. Its not about working out 0.005 seconds faster. It’s about increasing the objects on the screen so it really feels like an avalanche. An avalanche with tons of objects kills the CPU which is why you dont get decent avalanche's with CPU only games.
“i'll say it again, Physx sales SUCKED COMPLETELY. how do i know, i don't have one, no one i know has one, yet they all have graphics cards.”
That’s silly logic. I don’t know anyone with an ATI card anymore, no one I know has one and I host Lans. Also an IT tech and it’s been ages since I came across one. Yet I don’t go around saying ATI sales suck, completely. You cannot take the small area you live in and apply who has what to the wide world based on that local area.
Unless you have sales numbers you taking a complete guess. Worse you’re going around and acting like your guess is fact.
“the entire industry has said so, common sense says so, anyone with a remote amount of logical thought thinks so.”
Post a link to the industry saying so. Or is this something else you making up? So your saying all the Dell, Alienware PC’s and others that have PPU’s in never sold? Strange I thought the Dell XPS laptops where pretty popular.
“The water looking better, OR worse, would have made NO EFFECT whatsoever on the gameplay. it would not have changed my opinion of it in the slightest.”
Well no one is talking about just changing the water to look better or worse. I was talking about adding real 3dwater to change gameplay and that would change the game a lot making it much better.
Water was clearly very limited in Bioshock and holding the game back due to the CPU not being able to handle decent water. There where tons of places where the water could have been better and made a difference. Like in the rooms that where flooding but the water level never changed as it was just a cheap rubbish water effect. Or the puddles that never got bigger, or the water that was going down the drain but the water pool never changed e.c.t there where 100’s of place’s that could have benefited from real 3d water. I lot of great things couldn’t be done as the CPU could handle the water. Like a room or whole map flooding and you had to get out before the water got to deep.
“Yet again i'll point out that, everything you can see in an OTT PPU demo CAN be done more efficiently by using estimated answers in software.”
You keep saying that then when asked for proof you conveniently disappear or don’t post any. The CPU just cannot do the type physics a PPU or GPU can.
Show me those type of physics more efficiently by using estimated answers in software at playable FPS. What about the tearing cloth effects? Or wind and bendable trees? Show me that.