Since its release this January, GeForce Experience has optimised millions of gamers’ systems, giving them optimal game settings, the latest drivers and profiles, access to SHIELD game streaming, and with the release of GeForce Experience 1.7 last month, the ability to automatically capture gameplay footage with a minimal performance impact through the integrated ShadowPlay application.
Today, we are releasing GeForce Experience 1.8, which includes game-changing Optimal Playable Setting functionality, and a number of ShadowPlay updates that make the innovative, critically-lauded gameplay recorder even better at capturing your favourite action-packed moments.
Introducing Adjustable Optimal Playable Settings
The core of GeForce Experience is its Optimal Playable Settings function, which recommends ideal combinations of settings customised for each system, giving gamers the perfect balance between image quality and performance.
At launch, GeForce Experience offered an easy one-click solution to often-complicated game configuration. It was a major innovation for gamers unsure of what to change to improve performance and fidelity, and for gamers intimidated by dozens of acronym-laced settings. For them, consoles were more appealing – a simple plug and play solution. With GeForce Experience, we brought those gamers back into a world of high-definition, super-high fidelity gaming. Over time, it was clear from user feedback that while all loved the idea of GeForce Experience, some preferred to have a super-smooth 60 frames per second experience, while others preferred 30 frames per second with superior image quality.
Today, with the release of GeForce Experience 1.8, users can now open a new in-app panel that enables customisation of our one-click Optimal Playable Settings. Resolutions up to 3840x2160 can be applied, Fullscreen, Windowed and Borderless Windowed modes can be selected, and optimal settings altered with the movement of a slider, enabling users to choose between default Optimal settings and those that favour image quality over performance, or vice versa.
GeForce ShadowPlay has taken the gaming scene by storm since its introduction last month. Being ‘always on’ when gaming allows gamers to save the last twenty minutes of action to disk with a single button press, meaning you never again say “I wish I had recorded that”. Be that an incredible RPG chopper kill, or your first League of Legends Pentakill. For gamers who prefer to record everything, ShadowPlay also has a traditional recording mode that can be manually toggled on and off in-game, enabling an entire session to be saved to disk as you play.
In addition to these innovative features, ShadowPlay has drawn further praise from gamers for using H.264 hardware encoders built into GeForce GTX 600 and 700 Series desktop GPUs, minimising the performance impact of recording to a few frames per second. In comparison to other recording applications, the impact is considerably lower, resulting in a superior, smoother experience for the player. And by saving to H.264, file sizes are manageable, clips can be edited quickly, and final footage uploaded without delay to YouTube and other video sharing sites.
With the release of GeForce Experience 1.8, we’ve implemented many of the community’s most requested enhancements. First and foremost, Windows 7 users can now save up to 20 minutes of Shadow Mode footage, just like Windows 8 users, and Windows 7 Manual Mode is no longer restricted to a single 3.8GB file – footage is now recorded continually across multiple files until the moment you run out of HDD or SSD space.
Sounds like some great improvements and I will be giving this a spin later. I will report back as well on any bugs/glitches and performance hits

http://www.geforce.co.uk/whats-new/articles/geforce-experience-1-8-released
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