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GeForce Experience 1.8: Introducing Adjustable Optimal Playable Settings & Significant ShadowPlay Up

Didn't Nvidia bang on and on about it being superior to other already available solutions because it only cost 2% performance?

Then again, I don't know how much the other solutions cost. But then I've never felt the need to record myself playing a game, not really sure what the fascination is with showing everyone what you are doing all the time....
 
IMO this just needs 1 more option, "Maximum Settings And Resolution" and maybe some more performance tweaks :)

Didn't Nvidia bang on and on about it being superior to other already available solutions because it only cost 2% performance?

Then again, I don't know how much the other solutions cost. But then I've never felt the need to record myself playing a game, not really sure what the fascination is with showing everyone what you are doing all the time....

A lot of people who do guides record including benchmark videos just for the graphical eye candy :)
 
I didn't think you would have anything good to say about it DM but thanks for the input.

I think my point was how many times have Nvidia users tried to use Shadowplay being a brilliant feature as something to use as a great feature, since it was promised with the 780gtx launch. Yet in a thread about Shadowplay you get an Nvidia user saying it's buggy and performance isn't close to what's promised.

It's not exactly the same image portrayed when Nvidia users go into every other AMD thread and use g-sync/physx/Shadowplay as reasons to buy Nvidia.
 
ShadowPlay is buggy in BF4 for me but others are fine, so quite possibly PEBKAC. I am having some boot time issues and loading times in games can be long and this could be the reason why it is buggy. I will have it sussed if it is me or BF4 being the issue later, as I am in the process of plugging and unplugging HDD's.

If someone said AMD drivers were rubbish, does that mean they are rubbish for everyone? I can have problems as well as the next man but that doesn't make it the defacto.

I think it is a great feature and hopefully it is something I am doing wrong. As for the settings, I am recording in the highest quality with max frames and a 10% hit is very acceptable for this. If you lower the quality, the impact lowers as well. Again though, with your interest in Nvidia, I can see why you have nothing good to say about it.
 
Am I correct in thinking I can get a game rendering in, for example 2560x1600, and then have GeForce Experience downsample that to fit in my 1920x1080 display?

I play a lot of older race sims that could benefit greatly from this!
 
I don't think so Zero. I can see what you are getting at and I can see the benefit of this as well (better IQ).
 
I think my point was how many times have Nvidia users tried to use Shadowplay being a brilliant feature as something to use as a great feature, since it was promised with the 780gtx launch. Yet in a thread about Shadowplay you get an Nvidia user saying it's buggy and performance isn't close to what's promised.

It's not exactly the same image portrayed when Nvidia users go into every other AMD thread and use g-sync/physx/Shadowplay as reasons to buy Nvidia.

Go away and find a Mantle post to spam DM :p
 
I don't think so Zero. I can see what you are getting at and I can see the benefit of this as well (better IQ).

I see what you are both getting at but it would not end up this way.

Up/Downscaling costs MASSIVE compute time and more often than not will result in worse quality, not because of the compute requirement but just the sheer nature of what needs to happen to the image to achieve it.

2560x1600 is a 16:10 aspect ratio for starters and squeezing that into a 16:9 resolution (1920x1080) will look trash, or be bordered.

Even matching aspect ratios you will lose a certain degree of clarity in the resize operation. I firmly stick by my opinion that capture should always be at the resolution played at, that the only reason to deviate from this is if you do not have the hardware to support such recording. I would sacrifice recorded FPS (60 > 30 f.ex) before ever changing out resolution.
 
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Just got an update today through GE and it looks like ShadowPlay now has the ability to stream directly to Twitch. Might give it a bash later and see how it performs and whatnot :)

Oh and it can now record audio+mic, or was that already in a previous update?
 
Had a quick play with twitch streaming earlier.. seems to work well enough albeit it's a bit basic.

Does seem to hit the machine's performance a bit (although that could be my machine having to downsample from 144hz to 60hz)

Did also notice quite a delay on the stream (approx 30-40 seconds), so interacting with your channel may be sluggish, but at least a subscriber can't come find you & stab you on battlefield :)
 
Just got an update today through GE and it looks like ShadowPlay now has the ability to stream directly to Twitch. Might give it a bash later and see how it performs and whatnot :)

Oh and it can now record audio+mic, or was that already in a previous update?

This was part of the release when I made the thread :)
 
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