Glitch in Zelda TP (maybe tiny spoilers)

Soldato
Joined
23 Dec 2002
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Shiny Shanghai
Hello everybody and Merry Christmas.

Just been playing Zelda and I'm doing the 4th dungeon (the prison in the desert thing) and once you defest the 4 poes you can go to a long room full of sand and spikes that shoot up.

Now this happened to me twice in as many minutes, if you are wading through the sand and you 'glitch' or get hit when stepping out of the sand you will retain your slow wading movement even when you are back on the stone floor again. To get rid of this I had to kill myself in the sand (on the 2nd occasion, I actually bounced back out of the sand once before it took me down :) )

Nothing earth shatteringly bad, but I wondered if anyone else had witnessed the same ?
 
SPOILER:










lol. I think its actually the Ghost rats which cling onto you which are slowing you down.Change into Wolf form and trigger ''Sense'', You'll see them. :)
 
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I've spotted those bad boys before and they are slightly visible in Link form aren't they ?

There was deffinately no disturbances around me, but I will go back and double check :)

Plus they wouldn't explain how I bounced back out of the sand !!
 
***POSSIBLE SPOILER ALERT***














Do a power move, that thing that surrounds you with darkness and see if it fixes, if yes its the rats...
 
You are entirely right.
It was rats :)

I thought they were still viewable as a disturbance when you were Link.
Apparently not.

I still claim the glitch of bouncing back out of the sand though :D
 
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