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God of War

Caporegime
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4 Jun 2009
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31,153
Previews/reviews coming out now, looks like a decent port on the whole:

https://www.dsogaming.com/pc-perfor...vidia-dlss-vs-amd-fsr-benchmarks-comparisons/

https://www.computerbase.de/2022-01/god-of-war-benchmark-test/3/

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FSR and dlss both present. Seems like nvidia or/and game developers need to do some work with dlss/motion vectors as apparently the smearing/motion issues are present, hopefully a different dlss config file will fix that though....

@TNA looks like you'll be ok with your measly 8gb 3070 too :p ;)

8 GB of VRAM are sufficient for God of War including Ultra HD. The game addresses significantly more in places, but the additional memory doesn't seem to be really needed, at least the editors couldn't find any performance or graphics problems in this case. In Full HD, 6 GB of memory on the graphics card is enough for full texture details.
 
Caporegime
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How is a 3080 outpacing a 6900?

Probably a game engine that favours nvidia?

Having said that, wasn't this sonys own in house engine? At least there doesn't seem to be any info. on it from a quick google..... If so, given the way some people go on about how all the consoles are amd powered and the games are designed for consoles first thus "benefits" translate over to pc space etc... you would think those perf. figures would be the other way round.... :p

Having said all that, given that frame latency of amd... I suspect there is some extra optimisation they can do.

Will add this before @Nexus18 adds it :cry:.
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:cry:

Maybe they forgot to enable the magic sauce known as SAM or they need to add more vram to their cards.... :p
 
Caporegime
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This is incredible experience with 60 fps, originally played on ps 4 pro but 30 fps... yuck.... like a new game at 60 fps.

Playing flawlessly locked at 60 @ 4k with dlss quality at max settings.
 
Caporegime
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MSI AB and Rivatuner for vram stuff.

Using dlss quality here, much better than native+TAA for both 4k and 3440x1440, also not noticing any smearing/ghosting issues like what computerbase found, perhaps nvidias recent drivers fixed it? However, it seems like dlss has overdone the sharpening! :mad:
 
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Caporegime
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https://www.techpowerup.com/review/god-of-war-dlss-vs-fsr-comparison/

In God of War, both FSR and DLSS are implemented with a sharpening filter in the render path. With version 2.3, NVIDIA has added the ability for game developers to include a DLSS sharpening slider, which adds a customizable sharpening pass—the God of War developers chose not to include that feature; instead, they added a fixed sharpening level value to the DLSS render path. On the FSR side, you can't control the level of sharpening applied by FSR, but in this game, the sharpening level is well-tuned by the developers. Even though an NVIDIA's sponsored release, it is great to see the developers made sure the FSR implementation will also be playable across all resolutions.

Speaking of image quality and performance, compared to native resolution, the DLSS performance uplift at 4K is a great improvement to the game even in Quality mode, and image quality is more detailed and stable than the TAA/FSR solution. One important thing to note is that the FSR image in this game doesn't have excessive shimmering issues like in Horizon Zero Dawn, for example. Going down to 1440p and 1080p resolutions, the DLSS and FSR performance increase is less impressive as it will boost performance by only around 10%, or even less at 1080p, a very similar FSR and DLSS performance boost as in Horizon Zero Dawn.
 
Caporegime
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I completed the main story a few days back and had no issues with performance at all, frame latency lovely smooth and locked to 60 @ 4k the entire time (using dlss quality), however, I generally don't play games in one go for more than 1 hour and 30 min - 2 hours at most so maybe that is why I never really experience issues that some others do when it comes to stuttering/memory usage building up etc. The game does like its RAM though! Noticing more and more games lately using more RAM, this was the most I seen used:

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