I never played the godfather on any other consoles but was just reading about the wii version when this got me excited
looks like its gonna be a whole lotta fun if they get this right
How is the Godfather for Wii different from the previously released versions of the title?
The biggest difference is how we use the Wii controls to immerse players in combat. On other platforms, the Blackhand fighting system is a "Fight Night" style control scheme built for mobsters; on Wii, our team decided to make it like REAL brawling. You'll be able to throw left and right hand jabs, hooks, and uppercuts; grab enemies and throw them around with both hands; perform head-butts and neck-snaps... We had so much fun with the controller possibilities that we mo-capped a bunch of exclusive moves to fit some of the gestures we'd developed, like the open-handed smack and pistol whip. At the end of the day, we want players to feel like the Wii controller was designed with the Godfather in mind!
The approach we took was to make the Nunchuk act as an extension of the player's left hand while the Wii Remote would represent the player's right hand. Forward jabs and hooks are your basic moves, but you can also charge attacks, or grab enemies by holding the two shoulder buttons. When grabbing, slam both hands forward to push someone up against a wall, or pull both hands towards your body for a head-butt. You can swing and throw enemies around in a similar fashion. With a bat or crowbar, you can perform different melee weapon attacks by swinging the Wii remote in different directions. Finally, all our firearm aiming is performed with the Wii remote (in two different modes: free-aim and lock-on). We still have standard target-locking, but by modifying your aim with the Wii remote, you can make precision shots like disarming a guy in the shoulder, dropping him with a hit to the knee, or taking him out with a single headshot.
looks like its gonna be a whole lotta fun if they get this right