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- 24 Feb 2004
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- 1,083
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- Leeds/Cyprus
Yeah, that's pretty much nailed it - the AI henchmen are a blessing, can't stand pick-up groups. Another thing worth mentioning is that it's not fragmented into server shards: you can meet up with anyone from anywhere in the world and team up with them.wordy said:I think the main town are a like a normal MMO area where everyone is there together but when you go out of the towns area for missions etc you atomatically zone into an instance.
you can either group with other players or have computer generated bots to command if you've hada crap day and want to be on your own for bit![]()
I've been playing this since release and the 3rd campaign is about to come out, although for the past year or so the main draw has mainly been the team-based pvp: pve in Guild Wars gets boring pretty quickly imho, very repetitive and apart from a few elite missions it's not that much of a challenge to keep things interesting (assuming you have a decent group of course). Since it's not an item-focussed game there's not even the appeal of decent loot to keep you going. PvP has a steep learning curve so you need to be prepared to put in some effort and learn a few things, but it's very rewarding when you get to a decent level: fast-paced and action-packed, with a lot of tactical depth.
Third campaign's coming out in a week. Each one is self-contained, so you don't need the original game to play it. You get a different PvE campaign with each pack (different continent and quests/missions etc., though you can travel freely to the other continents if you own any of the other campaigns), but everyone gets to access the same PvP areas regardless of which campaign or combination of campaigns they own. Each campaign also has some skills that your characters can only learn if you own it, meaning there's a few core skills and a few which are specific to each box, the idea being that you'll eventually cave in and buy them all even if you don't care about the pve part of the game in order to stay competitive in pvp. The 2nd and 3rd campaigns also have 2 career classes that are unique to them. However if you're going to try it I suggest you go for the first campaign ("Prophesies") for three reasons:
1. you should be able to pick it up for only a tenner by now
2. it has the most well-rounded skillset - you can just about get by in pvp with the Prophesies skillset.
3. it's a longer game, and it introduces the various different elements of the game more gradually (different skills etc.) so it has a gentler learning curve. With Factions (the 2nd campaign) they assumed that people will want to unlock the new skills as quickly as possible and get back to pvp, so they kinda telescoped the campaign, with greater XP rewards for missions and quests so you can level-up and unlock skill points faster. You basically reach "endgame" levels (both for yourself and the mobs) after the first 3-4 missions, which is very bad for a beginner trying to learn the game
