Good MMORPGs?

wordy said:
I think the main town are a like a normal MMO area where everyone is there together but when you go out of the towns area for missions etc you atomatically zone into an instance.

you can either group with other players or have computer generated bots to command if you've hada crap day and want to be on your own for bit :)
Yeah, that's pretty much nailed it - the AI henchmen are a blessing, can't stand pick-up groups. Another thing worth mentioning is that it's not fragmented into server shards: you can meet up with anyone from anywhere in the world and team up with them.

I've been playing this since release and the 3rd campaign is about to come out, although for the past year or so the main draw has mainly been the team-based pvp: pve in Guild Wars gets boring pretty quickly imho, very repetitive and apart from a few elite missions it's not that much of a challenge to keep things interesting (assuming you have a decent group of course). Since it's not an item-focussed game there's not even the appeal of decent loot to keep you going. PvP has a steep learning curve so you need to be prepared to put in some effort and learn a few things, but it's very rewarding when you get to a decent level: fast-paced and action-packed, with a lot of tactical depth.

Third campaign's coming out in a week. Each one is self-contained, so you don't need the original game to play it. You get a different PvE campaign with each pack (different continent and quests/missions etc., though you can travel freely to the other continents if you own any of the other campaigns), but everyone gets to access the same PvP areas regardless of which campaign or combination of campaigns they own. Each campaign also has some skills that your characters can only learn if you own it, meaning there's a few core skills and a few which are specific to each box, the idea being that you'll eventually cave in and buy them all even if you don't care about the pve part of the game in order to stay competitive in pvp. The 2nd and 3rd campaigns also have 2 career classes that are unique to them. However if you're going to try it I suggest you go for the first campaign ("Prophesies") for three reasons:
1. you should be able to pick it up for only a tenner by now
2. it has the most well-rounded skillset - you can just about get by in pvp with the Prophesies skillset.
3. it's a longer game, and it introduces the various different elements of the game more gradually (different skills etc.) so it has a gentler learning curve. With Factions (the 2nd campaign) they assumed that people will want to unlock the new skills as quickly as possible and get back to pvp, so they kinda telescoped the campaign, with greater XP rewards for missions and quests so you can level-up and unlock skill points faster. You basically reach "endgame" levels (both for yourself and the mobs) after the first 3-4 missions, which is very bad for a beginner trying to learn the game:p They said Nightfall (the 3rd campaign) will be a longer game than Factions, but I don't know if they'll get the learning curve just right like they did for the first game.
 
manveruppd said:
Yeah, that's pretty much nailed it - the AI henchmen are a blessing, can't stand pick-up groups. Another thing worth mentioning is that it's not fragmented into server shards: you can meet up with anyone from anywhere in the world and team up with them............. They said Nightfall (the 3rd campaign) will be a longer game than Factions, but I don't know if they'll get the learning curve just right like they did for the first game.

Ive had the game for ages now but just never got into it, i dont know why it just didnt grab me like Ultima, SWG and EVE did.
 
manveruppd said:
Yeah, that's pretty much nailed it - the AI henchmen are a blessing, can't stand pick-up groups. Another thing worth mentioning is that it's not fragmented into server shards: you can meet up with anyone from anywhere in the world and team up with them.

I've been playing this since release and the 3rd campaign is about to come out, although for the past year or so the main draw has mainly been the team-based pvp: pve in Guild Wars gets boring pretty quickly imho, very repetitive and apart from a few elite missions it's not that much of a challenge to keep things interesting (assuming you have a decent group of course). Since it's not an item-focussed game there's not even the appeal of decent loot to keep you going. PvP has a steep learning curve so you need to be prepared to put in some effort and learn a few things, but it's very rewarding when you get to a decent level: fast-paced and action-packed, with a lot of tactical depth.

Third campaign's coming out in a week. Each one is self-contained, so you don't need the original game to play it. You get a different PvE campaign with each pack (different continent and quests/missions etc., though you can travel freely to the other continents if you own any of the other campaigns), but everyone gets to access the same PvP areas regardless of which campaign or combination of campaigns they own. Each campaign also has some skills that your characters can only learn if you own it, meaning there's a few core skills and a few which are specific to each box, the idea being that you'll eventually cave in and buy them all even if you don't care about the pve part of the game in order to stay competitive in pvp. The 2nd and 3rd campaigns also have 2 career classes that are unique to them. However if you're going to try it I suggest you go for the first campaign ("Prophesies") for three reasons:
1. you should be able to pick it up for only a tenner by now
2. it has the most well-rounded skillset - you can just about get by in pvp with the Prophesies skillset.
3. it's a longer game, and it introduces the various different elements of the game more gradually (different skills etc.) so it has a gentler learning curve. With Factions (the 2nd campaign) they assumed that people will want to unlock the new skills as quickly as possible and get back to pvp, so they kinda telescoped the campaign, with greater XP rewards for missions and quests so you can level-up and unlock skill points faster. You basically reach "endgame" levels (both for yourself and the mobs) after the first 3-4 missions, which is very bad for a beginner trying to learn the game:p They said Nightfall (the 3rd campaign) will be a longer game than Factions, but I don't know if they'll get the learning curve just right like they did for the first game.

Quick question, I take it you can use Characters you created in the 1st campaign in the 2nd and 3rd ones?
 
Alchy said:
Come and play Planetside for a month :cool:

Agreed! Ive tried WOW and all the rest but never really got the intense rush i needed so i kept playing planetside. Huxley looks quite good maybe ill try that when it comes out...

Ross
 
In my opinion,

DAoC obliterates WoW in every aspect bar one, which is playerbase. If DAoC had the playerbase WoW has currently it would be a perfect MMORPG. Unfortunately the European numbers have dropped really low, and unless you want to play on the US servers there's not much point to carry on :(

Real shame though as it was and still is an excellent game.

"WoW a poor version of the less well known Dark Age of Camelot" - Could not disagree more with that Kami, total rubbish. DAoC was huge when it was at it's peak and as I say substantially better than WoW.

Am currently playing GW at the mo, which is decent but can get a little boring at times though.
 
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Dreadi said:
yes, but you gotta get them there first

Ok so you buy the 1st game complete that then get the 2nd game?

Sorry for the questions, I'm a little curious as to how you play the expansions, as I'm thinking of getting it :)
 
wordy said:
Quick question, I take it you can use Characters you created in the 1st campaign in the 2nd and 3rd ones?
Sorry for the late reply, yes you can.

For anyone only just now getting into Guild Wars, I got the 3rd campaign (Nightfall), and the consensus is that the pve content is of far higher quality than the 2nd campaign (Factions). The new customisable AI heroes make it better than Prophesies as well for me, as they're a lot better than henchmen. However, ArenaNet has also released PvP editions of all the different Guild Wars campaigns (including the newest one), which come without a pve campaign but with all the skills unlocked, so, for anyone looking to get into the franchise now, catching up with the rest of us in terms of skill unlocks is no effort at all!

So, to sum up, if you're looking for both pve and pvp get the latest one, if you're only interested in pvp get the pvp edition the first one (Prophesies). Personally I'd reccomend you buy a full campaign and play at least partway through the pve part rather than dive straight into pvp so you get the hang of it.
 
wordy said:
Ok so you buy the 1st game complete that then get the 2nd game?

Sorry for the questions, I'm a little curious as to how you play the expansions, as I'm thinking of getting it :)
Each game is standalone, you don't need to own the previous ones. However, you only get access to the skills from the campaigns you own, so what most people do when they buy a new installment is to add the access key for the new campaign onto their existing account. Then you get a couple additional character slots so you can create new baby characters in the new campaign, but you can also just take your old characters from the previous campaigns, hop on a ship and sail off to the new areas (and then back, whenever and however often you want to - travel is just a click on the world map away in this game :p).

PS. re-read your post, you don't need to do the campaigns in order either, if that's what you meant - you can start off with Nightfall (the latest one, as I'd reccomend), and then take any of the characters you create in Nightfall to Prophesies to farm Underworld or Factions to play Alliance Battles. And vice versa. And of course everyone plays pvp together regardless of which campaigns you own: you can do arenas or guild vs guild or whatever, the only restriction is your characters can only use skills from campaigns you've bought for your account.
The only thing I'm not sure about is whether people who don't own Factions can do Alliance Battles and people who don't own Nightfall can do Hero Battles. Those are just sideshows though, GvG is where the meat is :p
 
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I wish someone would make a proper space MMORPG, but what do we get eve :( it's not FPS you have to wait days to train (should be based on experiance)..

What we need is x3 but online only, with more skills and skill trees and lot, lots more equipment. Something where players can design ships/weapons from scratch.
 
BF2 ***!!!11!!1!!!!!1

....well you can level up and unlock weapons and its much more fun that watching elves run around battering each other in tern based fighting

...allso city of hearos would suit you pritty well - better than wow and you can go really indepth with designing you caricters

*please forgive the spelling hurt my had hand banging with guitar*
 
I have active accounts on several MMORPGs at the moment, and I guess I'm in a good position to comment on the relative merits.

I started with Everquest II when it was first released. It was my first MMORPG and I kinda liked it, or at least I liked the exploring/adventuring part, couldn't get on with the tradeskills though. Never really got very far as I found levelling to be too slow. Kept going until WoW came out.

World of Warcraft I found to be a bit childish compared with EQ2, but I fell in love with the simplicity of the game play and character development in comparison with EQ2. I have several chars across several servers and it just never gets old. I come back time and time again and happily roll new chars just for the hell of it. Best of the bunch by far.

I purchased Star Wars Galaxies and Jump to lightspeed expansion at the same time, mainly because I'm a big SW fan (loved the KOTOR series) and wanted to immerse myself in the SW universe. Played an imperial pilot for a few months then went back to WoW. Love the piloting in space, don't like the rest of it. Don't like the control system either. Recently reinstalled and found they've made major changes in the time I've been away and now my pilot can no longer use the Ubese armor I got him! Won't be going back.

Finally Dungeons and Dragon online, which I purchased because I'm a big DnD fan. Completed all the Baldurs Gate/Icewind Dale/Neverwinter nights expansions and was hoping for more of the same. It's kinda nice, but I find myself drawn back to WoW everytime. Only for the DnD diehards I suspect.

Just my tuppence worth.

J.
 
Played eq2 on yank servers as there where no UK ones, then they baught them out about 4 weeks after.... :rolleyes: dint re roll cos i met a nice group of chaps..... But eventually the time difference killed it for me rading at 1am just didnt work well. 50 ratonga brigand :O one of the funniest races and class choices ever. useful aswell

Good game very good game. one of the better PVE mmos.

Playing EvE again now, trying to do a pvp char and pve one at the same time, its frustrating and slow. as soon as i can do the pve side proper ill either concentrate on the alt or just go for it with the main, whatevers less boring.
EvEs a mega time sink.. and pretttteey dull pve content.
 
D&D Online is good and refreshingly different. No grinding and only 12 levels its not about levelling up. Saying that its more a game you login play a few hours log then out. If your looking to spend half a day evey day playing its not a good choice.

Eve-Online is very good as well.
 
There is no finish line in MMORPG's - well there shouldn't be one and there certainly wasn't one in the "good old days".
You speak to UO Vets who would log on for hours at a time and do nothing but chat to other people, go off and mine/smith/tailor and not get bored doing so...

It was only when MMORPG's were introduced with levels that a "finish line" was introduced.

It's also down to the people behind the games.
In UO no matter what your skills were at on whatever tree you were moving down there were things to do, people to see etc.
Good old Blizzard made WOW a race to the top level game where people can gain numerous levels in next to no time yet people still rave about it.

One day we'll get something like UO again...
 
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