Afternoon all,
I am looking for a good book for learning some more OpenGL. I currently have Beginning OpenGL Game Programming Second Edition, and have finished it- but felt it skipped over some of the important later topics and the code it uses for examples seems to rely quite heavily on deprecated parts of OpenGL.
I program on Linux, so a book aimed at Linux OpenGL programming with a modern version of OpenGL (Around version 4+) would be great. A google around shows me that most books are windows based or are outdated.
Cheers
I am looking for a good book for learning some more OpenGL. I currently have Beginning OpenGL Game Programming Second Edition, and have finished it- but felt it skipped over some of the important later topics and the code it uses for examples seems to rely quite heavily on deprecated parts of OpenGL.
I program on Linux, so a book aimed at Linux OpenGL programming with a modern version of OpenGL (Around version 4+) would be great. A google around shows me that most books are windows based or are outdated.
Cheers