Gran Turismo 6

Caporegime
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So it looks like GT6 may be a PS3 title and coming out on November 28th.

A second retailer has now listed Gran Turismo 6 for the PlayStation 3, along with a release date of November 28.

Italian site Multiplayer.com has the game available to pre-order along with what, we presume, is placeholder art for the title.

Source

I wonder if this will actually make the first set release date.;)

I'm guessing this could be shown at E3. What is your wish list that you would want in this game?

For me it would be none of that premium/standard models for a start.
 
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You make no sense. Your comparing a WIP game thats not due out until next year to two games that are due out in about a month , with the disks already printed and sat in warehouses and saying that they are more complete. ROFL no **** sherlock!

GT6 is a work in progress game, no?

I've lost all hope of the GT series ever having a decent game after GT5.
 
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So it's not just evil MS....

Eurogamer Source

We already knew Polyphony's racer would include microtransactions - a first for the series. Now we're nearing the game's Friday 6th December release more information on how these work has been revealed.

Let's start with the virtual currency, credits. Credits, which you use to buy cars and parts, can be bought in 500K, 1 million, 2.5 million and 7 million denominations.

The PlayStation Store updated today with the prices for these. They are as follows:

500,000 In-Game Credits (£3.99/€4.99)
1 Million In-Game Credits (£7.99/€9.99)
2,500,000 In-Game Credits (£15.99/€19.99)
7 Million In-Game Credits (£39.99/€49.99)

The video, below, showcases GT6's cars and reveals one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.

The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.

Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.
 
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Have people got their copies already or are people making judgements based on some online footage and reviews?

I am basing my opinion on playing the actual game myself.

Yes I appreciate Goodwood/Brands Hatch, but this game is just quantity (car wise) over quality.

Don't quite understand how EG gave GT6 a /10. they see, to hate it in their review.
 
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Caporegime
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For the PS4 game they really need to drop standard models (cut out all the crap 50 versions of the Eunos Roadster and other such cars) and focus on decent/historic cars modelled to an insane level with epic engine sounds (see Forza 5 for how to do engine sounds properly).

Yeah I know, Forza 5 has 200 fully detailed cars, people moan. GT6 has 1200 cars carried over from previous games with updates, people moan. Can't win either way. A lot of the 'standard' cars have been improved, the addition of some very good tracks has made it a worthwhile purchase for me. Hopefully the menu system will be better than it was in GT5.

I don't think a few hours with a game is enough to make a proper judgement.

But I've spent hours on GT5, and this is is exactly the same as that just with a new menu overlay.

GT6 is just too ambitious for the people they have working on the game.

I'd rather have a selection of cars that interest me and I want to drive nearly all of them vs 10+ versions of a car I have no interest in driving, it's not like you can tell any difference between all the versions or see how they drive any differently.
 
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