Great games that turn meh or frustrate..

Gears of War 1 and 2 when you're running around though cover getting a really good flow on, not seeing the 'press A' things but suddenly your characters 'movement box' gets caught on a rock or something and you end up losing it.
 
These two I disagree with. Doom is about hell spawns we all know that we have to goto hell! And half life is about aliens being thrown about into our 'dimension'. Both these games are the obligatory alien/monster section all the way through. I think you just have beef with those parts in the game. :p

I think you missed my point, it's the part when the pacing of the game is thrown off and you are chucked into a completely different 'area' of the game, usually of an alien nature. Yes i know there are aliens and monsters all the way through half life and Doom, but the setting throughout the game (black mesa and mars) are both very effective and well thought through with great pacing. Both Xen and Hell are in a completely different setting with a different pace that throws the game off imo. There's also the fact that, as they are a small portion of the game, less development time has gone into these areas so they feel 'cheaper' than the rest of the game. In doom in particular the lighting and texture quality seemed to suffer in the hell levels, i'm assuming this is because a different style was created for use in those levels but obviously less effort will have been put into its creation.

It's not a coincidence that Xen for example is widely agreed upon as the weakest part of Half Life.
 
I see what you mean now. I thought you meant "where did these come from". Not that it was the weakest part of the game. My apologies. :)
 
Air blade of ps2, the first and as far as i know the only hover bording game to date. it was an amazing game but just gets so boring to quickly. i found out that after i compleated all the quests and expantions on fallout 3 that also got abit thin.
 
The obligatory alien/monster section in first person shooters.

The monkey monsters in Farcry

I stopped playing Far cry when i came to encounter these, i hadnt heard much bout far cry and thought it was a typical FPS with nothing different then i randomly get attacked by a mutant monkey.

Threw the disc away and havnt looked back at playing it, it completly ruined the game for me.
 
Lots of games over the years have given me "WTF were they thinking" moments...

First candidate WC1 the Kurasawa 2 mission. I think that is legendary in gaming circles as one of the next to impossible levels to complete in a game. Fortunately Origin allowed you to get back on the winning track by other means.

Next up also WC, this time WC3 where the game baby-sat you with some easy opening missions, then all of a sudden it's shoot down this stealth missile which travels faster than your ship and is invisible 90% of the time. That was nearly a game stopper until I figured you could eject, get picked up and lose the mission but save the ship.

GTA SA the first time I encountered the bouncing car mission. I really thought is this it, stuck 5% in and no means of getting round it. A couple of the later timed missions in SA also gave a few hair wrenching moments.

Oblivion when you levelled up just to find yourself facing tougher enemies, or more of them.

Any of the COD games including (new) Wolfenstein when your steady, ranged approach is abruptly terminated by a spammed grenade.

Far Cry 2 when your steady, ranged approach is abruptly terminated by the gun snapping in your hand. What do I use now, harsh language?

The above just a snapshot of what can quickly turn a thoroughly enjoyable game into a frustrating non-entertaining nightmare. IMHO any game which introduces an element or mission which may cause players to get stuck early on needs to have a built in workround, so you can do a different mission or approach a different way.
 
red faction guerrilla has just hit that patch, have to control artillery to stop the edf vehicles getting to the missile, instead of letting to keep to a perfect pinch point it forces you further down the road into small movement boxes.
 
For me it was building the accursed keep in NWN2 - sorry I bought a RPG not a copy of sim-castle
 
The thing which immediately springs to mind is the gunnery section in KOTOR. It's a TOTALLY different gamestyle to the rest of the game, and to make matters worse, has NO SAVE FACILITY, and a COMPLETELY UNSKIPPABLE cutscene prior to it. So, basically, everytime you fail, you have to sit through the cutscene yet again.

Now, it wasn't much of an issue for me, as it's a fairly easy sequence, but it really annoyed my sister who was a big fan of RPGs but not into shooting games (didn't help that she was playing with a laptop touchpad either!).
 
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