GTA V

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So what should we do if we experienced problems with GTA4? should we keep quiet and hope for the best?

As soon as we highlight a valid defect on a game, does that equal to us moaning?

Mate, I'm agreeing with you :) I did say it wasn't excusable...
I'm just looking at it from their point of view. I'd love to see GTAV on PC.
 
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To be honest its a bit of a joke, As they need a computer to actually create the game in the first place, so it should be far easier, and quicker to release the PC version than for the consoles. :(

I honestly don't have a clue about the process but i'd have thought it would be the other way around. I'd imagine that the code for PC would be a much larger task than for consoles considering all the various hardware configurations, graphical differences etc. Regardless of both being written on a PC there will be huge differences and it kinda makes sense they would focus mostly on the platforms that will make them the most money first.
 
Watching the Grand Theft Lazlow seminar, Lazlow explains that it took 400 people working round the clock to transfer the game onto one system alone. He didn't say how long it took but still, I can see why they'd want to get the game out to their larger audience first.

In other news, IGN are releasing more info today here
 
Max Payne and GTA are incomparable though, Max Payne is a very consolized, ugly game set in a linear, closed world with very few moving parts. GTA V is gonna have tons of civilians, all with individual A.I, tons of cars, planes, animals, huge distances to render, lots of calculations to make on civilian behavior alone that'll probably cripple the engine. If GTA IV had been played out as Max Payne 3 was, that would have ran well too. Besides, there are many, many much better optimized games out there than Max Payne 3, it doesn't even have SSAO or anything at all strenious to cope with. :p

But RDR and LA Noire ARE comparable, and hugely differ in optimisation. They run very well. You also have to realise GTA has all three Rockstar studios working on it which is a huge force, included with a massive budget and timescale. I have no doubt in my mind Rockstar have improved on their once NEW Rage engine which originated on GTAIV and could still be classed as a work in progress even after its launch.

They now nearly have 8 years worth of history with this engine and although Max Payne didn't include huge maps, it actually did include complex AI and heavy script processes.

Rockstar keeping quiet about a PC version says it all really. If one wasn't coming they would have put us out our misery by now.
 
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I don't care one way or another if this comes out on PC. GTA games have always been more enjoyable playing on a sofa with a big TV, often with interchanging with friends as to how much carnage you can create. I'd rather get a great experience on one platform than a half arsed one on many.
 
I don't care one way or another if this comes out on PC. GTA games have always been more enjoyable playing on a sofa with a big TV, often with interchanging with friends as to how much carnage you can create. I'd rather get a great experience on one platform than a half arsed one on many.

I agree with your last point but I want it to look as good as possible so I can get the most out of my tv.
 
What have we been told? Can't find anything about performance and there being a PC version as yet.

I'm sure I read about it that the engine received numerous performance optimisations some months ago, unless that was just rumour!
 
I'm hoping if there's at least one improvement from the shoddy GTA IV port it would be to support multi GPU's!

Regarding when they're going to announce it for the PC I reckon they are betting that at least hundreds of thousands of impatient PC gamers will double dip so R* will probably wait until after the console launch. There biggest question is who here can resist double dipping if they have a PS3 or 360 in the lounge.
 
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Max Payne and GTA are incomparable though, Max Payne is a very consolized, ugly game set in a linear, closed world with very few moving parts. GTA V is gonna have tons of civilians, all with individual A.I, tons of cars, planes, animals, huge distances to render, lots of calculations to make on civilian behavior alone that'll probably cripple the engine. If GTA IV had been played out as Max Payne 3 was, that would have ran well too. Besides, there are many, many much better optimized games out there than Max Payne 3, it doesn't even have SSAO or anything at all strenious to cope with. :p

MP3 did have SSAO plus it had the much better and more demanding HDAO.
http://www.geforce.com/optimize/guides/max-payne-3-tweak-guide#3

MP3 was very well optimized game on the PC version, yes it was linear but it sure wasn't ugly. One of the best looking game this year.
 
I don't care one way or another if this comes out on PC. GTA games have always been more enjoyable playing on a sofa with a big TV

Those aren't mutually exclusive, you can play PC games whilst you sit on a sofa and you can play PC games on a big TV. Or any combination there of.
 
I think you've seriously misread/misunderstood something here.

I'm not saying GTA5 is going to run poorly, I'm saying things have changed since the poor effort in GTA4 and the poor showing for PC gamers from R*, GTA5 will most likely not run poorly at all on any platform given what we've seen and been told.

I don't know mate, I'm not sold. Rockstar are true creative artists in the most stereotypical sense; a lot of creativity/talent with little to no brains. Almost every game they've ever made has ran awfully on PC, Max Payne 3 being the only exception off the top of my head. They are a console mans (well boys) studio tbh.

But RDR and LA Noire ARE comparable, and hugely differ in optimisation. They run very well. You also have to realise GTA has all three Rockstar studios working on it which is a huge force, included with a massive budget and timescale. I have no doubt in my mind Rockstar have improved on their once NEW Rage engine which originated on GTAIV and could still be classed as a work in progress even after its launch.

They now nearly have 8 years worth of history with this engine and although Max Payne didn't include huge maps, it actually did include complex AI and heavy script processes.

Rockstar keeping quiet about a PC version says it all really. If one wasn't coming they would have put us out our misery by now.

Red Dead never hit PC, so it's impossible to tell how optimized it was, yeah it ran on console, but then again so will Crysis 3. LA Noiré was made by a completely different studio, Rockstar funded it, nothing more. GTA V has had what GTA IV had, so I'm not expecting any miracles. Heck I don't even expect it to hit PC tbh. The reason Red Dead never came on PC was because Rockstar are useless and they knew it.

MP3 did have SSAO plus it had the much better and more demanding HDAO.
http://www.geforce.com/optimize/guides/max-payne-3-tweak-guide#3

MP3 was very well optimized game on the PC version, yes it was linear but it sure wasn't ugly. One of the best looking game this year.

Fair enough, but Max Payne 3 was still ugly even maxed, had flat textures and looked very console, it may of had a few things pumped into it and abit of DX11 thrown ontop, but it was still an ugly console game at heart. Wasn't as well optimized as people make out either, I'm pretty sure the only people who could run it and say it was well optimized were people who way, way outspecced even the highest requirements, i.e most PC gamers.
 
Did they deny Red Dead coming to PC early on or did they announce it a while after console release?

I think the official coverup was post release, something along the lines of;

'Cowboys are not equipped to deal with pirates. Aliens? Definitely. Zombies? Yes. Ninjas? Maybe.

Pirates? No deal. They have boats and Cowboys can't swim.'
 
Those aren't mutually exclusive, you can play PC games whilst you sit on a sofa and you can play PC games on a big TV. Or any combination there of.

This, that console argument doesn't wash with me because you can do it with PC, with all the other advantages at the same time.
 
Multiplayer.it answered to some questions about GTA V via twitter today while they were showing in live streaming NFS MW (I announced it today).

Hopefully I won't forget anything, here all the info they gave:

First of all, next week they will release an interview with Dan Houser, they teased that he will reply to lot of questions, such as "Why there never been female protagonists?" and "Why all GTAs are set in America and there aren't GTAs in other countries?"

- There is no a lead platform, they are developing the game at the same time in both PS3 and XBOX360
- Who saw the demo thinks that there won't be a Wii U version because rockstar is not experienced with this new console, but he is also confident that there will be a PC version after a few months.
- Who saw the demo said the graphics is amazing, and you can see the maniacal attention to all the details. Amazing graphics and attention to details combine together and give a credibility to the game world.
- Speaking of graphics, the demo had a lot of alias (Which is going to be fixed before release, of course) but the frame rate wasn't bad (but not perfect). Curiosity: They did the same presentation for GTA IV 5 years ago, and in this case the graphics was great but the frame rate was really bad.
- At the moment you can't switch between characters if you are in free roam and you are wanted, but they are still working on that so it may change (Maybe we'll be able to switch characters and then make a huge escape from police with all the characters together... Damn, this should be in the wish list lol)
- There will be multiple endings (Maybe we already know that, I can't remember)

As for the lenght of the game, Rockstar said that the main story alone lasts about as the red dead redemption one. So about 25-30 hours. But there will be a HUGE amount of secondary things to do.
Btw, It will last less than the one in GTA IV with Nico because they know that a lot of people didn't finish the story because it was too long.
 
Fair enough, but Max Payne 3 was still ugly even maxed, had flat textures and looked very console, it may of had a few things pumped into it and abit of DX11 thrown ontop, but it was still an ugly console game at heart. Wasn't as well optimized as people make out either, I'm pretty sure the only people who could run it and say it was well optimized were people who way, way outspecced even the highest requirements, i.e most PC gamers.

I thought MP3 looked great personally, and some of the environments and interiors were extremely detailed considering they were going to get shot to pieces anyway.

Ran great on my PC on high settings and with AA, and whilst I have a decent machine, it's not a gaming powerhouse.
 
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