GTA V

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Rockstar are not silly. They will sell this as much as they can on current gen consoles and then announce a Next Gen and PC version. If they had announced this before then people would have just waited instead.

Exactly, they'll maximize revenue from double dippers.
 
I love the assumption that Rockstar have a big red lever that they pull, and magically out plops a PC version of whatever they've been working on.

Correct me if I'm wrong, but it seems that GTA V would have been conceived, designed and developed for two platforms- Xbox and PS3. The highest margin, most healthy, largest-fanbase platforms. With it already being one of the largest and most expensive game developments of all time, I imagine there wasn't an awful lot of headscratching required regarding the decision whether to provision development, production and testing resource to a declining, some might say dying games platform like the PC.

Having some SDLC experience in a business environment, if I were in charge of Rockstar I'd do exactly the same. Now the game's out, the beancounters will forecast the ROI on a PC version. If it's a decent enough revenue, it'll happen.

I say all this as a 99% PC gamer, with about five games on my PS3. I don't like it, but it's the way it is. Rockstar aren't neglecting PC gamers, we as a customer base are pretty much in charge of our own destiny, and we're not making ourselves particularly attractive as an investment.
 
With it already being one of the largest and most expensive game developments of all time, I imagine there wasn't an awful lot of headscratching required regarding the decision whether to provision development, production and testing resource to a declining, some might say dying games platform like the PC.

Can of Worms :D
 
I will wait and play the game in its full glory on PC. No way am I ruining the experience by playing it on those old consoles.

Meanwhile the rest of us, getting over our petty fanboyism, will enjoy the game perfectly well whilst you stew in your own arrogance.

Seriousely this thread should be closed until there is actually a PC version of GTA V, from reading the last dozen or so pages it is nothing but childish whinging and console bashing, it's pathetic.
 
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Agreed, no point in a PC thread until we at least know 100% we are getting a port and a release date. Has it even been confirmed?

Not been confirmed. But theres been some hints in the XBOX 360 game code where there are platforms named PC and Orbis. And ORBIS was the code name for SOny's next gen console
 
Fun game but my god the graphics are gash, even by this console generations standards !
The entire world is one big undefined jaggy mess, looks genuinely hideous at times.

To think some people on these forums were going "zomg best graphics ever, rock star has made a next gen came on current gen"... Looool, this is what happenes when you watch compressed video streams which help hide the graphical inconsistencies... As soon as you play it on your 40" TV a couple of feet away from your face the graphics look hilariously bad.
 
Did anyone order from Amazon?

i did and did not receive the game today

Knew i should have just popped into a shop this morning to buy it.

Last time i will pre order a game i really am looking forward in playing
 
Meanwhile the rest of us, getting over our petty fanboyism, will enjoy the game perfectly well whilst you stew in your own arrogance.

Seriousely this thread should be closed until there is actually a PC version of GTA V, from reading the last dozen or so pages it is nothing but childish whinging and console bashing, it's pathetic.

I have standards which need to be met. If the consoles ran the game well, I'd be playing it now.

If I had a low spec PC that could barely run the game, I wouldn't play it on that either. It's got nothing to do with console vs PC. It's about appreciating quality and not jumping on a bandwagon and ruining an experience for myself.
 
I have standards which need to be met. If the consoles ran the game well, I'd be playing it now.

If I had a low spec PC that could barely run the game, I wouldn't play it on that either. It's got nothing to do with console vs PC. It's about appreciating quality and not jumping on a bandwagon and ruining an experience for myself.

I got this on PS3 for my son and it isnt low quality, yes there are the odd jaggy but overall it runs sweet and looks sweet!
 
I'm un-subscribing from this thread now.

The console/pc ****ging matches, will it/won't it release talk and potential spoilers etc. has shifted the thread into the 'waste of space' pile for me.

I'll just keep my eyes out for a release date on the PC elsewhere.
 
They seriously do not push industry tech and art direction. They've always had subpar graphics compared to what is released from other studios with very generic visual styling. It's studios like 4A, Crytek, Projekt RED who push tech and studios like Capcom, Nintendo, Atlus, Media Molecule etc. who push art in the right directon. Rockstar have a fairly average blend of the two, they don't excell at either, what on earth gave you the impression that they do? :eek:

Sweet Jesus why did I even bother posting on this.

Okay I'm coming from 6 years experience as a games developer.

1. There is more to a games engine than just shiny 'high res' graphics
2. Their engine (Rage) is impressive with what it has to do (streaming so many city tiles, ai, animations, particles etc)
3. I have worked with several ex Rockstar developers and the talent that has come from that studio without a doubt has pushed the industry.
4. You can't see past what you see on the screen or understand the complexity behind the engine.
5. Yes I am acting superior because your arrogance annoys me.

Art Direction

1. Is more than what you see shining on your screen.
2. It involves so much management of multiple artists to produce a world that is believable, within technical boundaries, consistent and pleasing (obviously not for everyone)
3. It might not be to your taste but to totally disregard it is naive.

Yes, my posts are opinions, but they are educated enough to have some basis behind what they contain (some of the time). Consoles are retail based, fact. Studios lose a lot of their revenue to the middle man (retailers), fact. PC is primarily digital, and studios will see the majority of the profits. Again, that's fact. To make the same money from a console over a PC in the first x amount of months, you're going to have to sell a lot more on console compared to PC. With Skyrim now hitting 3million RETAIL copies sold for the PC (not counting a single copy bought through Steam or any codes bought from digital retailers) it's undoubtedly the most profitable platform for Bethesda, and Elder Scrolls, as popular as it is, isn't GTA. It doesn't make a single bit of sense to not release it on PC. The reason for their releases not being simultaneous though, is going to be down to a mixture of them lacking the talent to release a respectable PC version, and a mixture of them trying to nickle and dime their fans as much as humanly possible.

R* would sell millions on the PC, and they'd see most of the profits too. With a release as hyped up as this to the point it's literally a worldwide event, the costs of the port would be miniscule compared to the revenue from the platform. Releasing it several months later isn't going to give them that kind of return. it's going to annoy a ton of fans, inflate piracy and give the impression that it wasn't nearly as profitable as it could have been.

Can you name a decent amount of AAA titles that haven't had PC releases? It just doesn't happen, because other companies have to rely on getting as many platforms supported and as many potential customers as possible, whereas R* just rely on strictly decent products, extremely strong IPs and boatfuls of hype.



Yes, please give us some of your amazing insights as usual.

1. Studios do not deal with Retailers.
2. Publishers are the money making machines, publishing deal with retailers.
3. Retailers buy units at wholesale at quite a high value.
4. Digital distribution is not free (steam reportedly take large percentages of sales*
5. Digital distribution gives you the ability to cut out most of publishing
6. Although you still need to be funded by someone so you will still need a publisher or crowd sourced backing.
7. Another exception is if you are big enough to be your own publisher.

Digital distribution is the future, kick out those damn publishers.

Your whole post has confused me so much I will now need to go lay down.

Do some more reading omaeka, Unsubbed :)
 
If I had a low spec PC that could barely run the game, I wouldn't play it on that either.
I played GTA 4 on a dual core, fps was dire but still it was worth having at the time.
To say its a waste of time making this game is sacrilegious :p
The people employed wouldnt think so and nor will people who enjoy a game slightly stodgy in places. Its like people who buy a porsche and then drive it mostly at 20mph down their local highstreet. You can hate them for the waste or you can appreciate they are pouring money into the development of a fine machine and it can only increase your chances of owning said machine one day somehow.
170m on a game built without a doubt advances likely releases on pc whether it be gta 5 or some other title, the engine and tech development is out there & paid for now
 
Meanwhile the rest of us, getting over our petty fanboyism, will enjoy the game perfectly well whilst you stew in your own arrogance.

Seriousely this thread should be closed until there is actually a PC version of GTA V, from reading the last dozen or so pages it is nothing but childish whinging and console bashing, it's pathetic.

I don't really see how wanting the best version of a product is fanboyism. I'll be waiting for either the PC version or failing that the next gen consoles. Playing at as low as 16fps is going to hinder gameplay, regardless of how pretty it is.
 
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