They seriously do not push industry tech and art direction. They've always had subpar graphics compared to what is released from other studios with very generic visual styling. It's studios like 4A, Crytek, Projekt RED who push tech and studios like Capcom, Nintendo, Atlus, Media Molecule etc. who push art in the right directon. Rockstar have a fairly average blend of the two, they don't excell at either, what on earth gave you the impression that they do?
Sweet Jesus why did I even bother posting on this.
Okay I'm coming from 6 years experience as a games developer.
1. There is more to a games engine than just shiny 'high res' graphics
2. Their engine (Rage) is impressive with what it has to do (streaming so many city tiles, ai, animations, particles etc)
3. I have worked with several ex Rockstar developers and the talent that has come from that studio without a doubt has pushed the industry.
4. You can't see past what you see on the screen or understand the complexity behind the engine.
5. Yes I am acting superior because your arrogance annoys me.
Art Direction
1. Is more than what you see shining on your screen.
2. It involves so much management of multiple artists to produce a world that is believable, within technical boundaries, consistent and pleasing (obviously not for everyone)
3. It might not be to your taste but to totally disregard it is naive.
Yes, my posts are opinions, but they are educated enough to have some basis behind what they contain (some of the time). Consoles are retail based, fact. Studios lose a lot of their revenue to the middle man (retailers), fact. PC is primarily digital, and studios will see the majority of the profits. Again, that's fact. To make the same money from a console over a PC in the first x amount of months, you're going to have to sell a lot more on console compared to PC. With Skyrim now hitting 3million RETAIL copies sold for the PC (not counting a single copy bought through Steam or any codes bought from digital retailers) it's undoubtedly the most profitable platform for Bethesda, and Elder Scrolls, as popular as it is, isn't GTA. It doesn't make a single bit of sense to not release it on PC. The reason for their releases not being simultaneous though, is going to be down to a mixture of them lacking the talent to release a respectable PC version, and a mixture of them trying to nickle and dime their fans as much as humanly possible.
R* would sell millions on the PC, and they'd see most of the profits too. With a release as hyped up as this to the point it's literally a worldwide event, the costs of the port would be miniscule compared to the revenue from the platform. Releasing it several months later isn't going to give them that kind of return. it's going to annoy a ton of fans, inflate piracy and give the impression that it wasn't nearly as profitable as it could have been.
Can you name a decent amount of AAA titles that haven't had PC releases? It just doesn't happen, because other companies have to rely on getting as many platforms supported and as many potential customers as possible, whereas R* just rely on strictly decent products, extremely strong IPs and boatfuls of hype.
Yes, please give us some of your amazing insights as usual.
1. Studios do not deal with Retailers.
2. Publishers are the money making machines, publishing deal with retailers.
3. Retailers buy units at wholesale at quite a high value.
4. Digital distribution is not free (steam reportedly take large percentages of sales*
5. Digital distribution gives you the ability to cut out most of publishing
6. Although you still need to be funded by someone so you will still need a publisher or crowd sourced backing.
7. Another exception is if you are big enough to be your own publisher.
Digital distribution is the future, kick out those damn publishers.
Your whole post has confused me so much I will now need to go lay down.
Do some more reading omaeka, Unsubbed
