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wow, this thread has heated up quite a bit.
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Have what? IF you are ignoring technicalities then you can make up an rubbish you want, like the content of most your posts.
We now have a vendor neutral unbiased benchmark where we can comapre the 2 different approaches. Timespy show both Pascal and Polaris/Fiji getting a small performance boost from using DX12 much-engines, exactly as expected.
Not fully true. AMD and NVidia have released information, they have provided more detailed information to developers. The problem is there are complex concepts that most people don't understand and instead go off some weird headline like "Only AMD have true ASync" or some such nonsense.
Really, the only thing that consumers should care about is in game performance. Sadly there have been some very poor DX12 games released. Now with Timespy there is a standard unbiased benchmark that can be viewed fairly. Hopefully we will start seeing more games come out that aren't heavily sponsored by one vendor or the other.
SO its the game developers fault and not a case, as in doom, that Nvidia are still "working" on a driver to support it?
This. Does anyone really thinks that ID Software deliberately choose to not include the required support for Nvidia cards with the Vulkan API?
Nvidia keeps saying it support it, it will be on next driver we promise etc etc. How many months of it not been there before you give up?
I don't need to understand how dx12 works or how async works. However it works, Nvidia ain't using it and dont look like they ever will. Or if it does, then it makes no difference in the fps so who cares????
We now have a vendor neutral unbiased benchmark where we can comapre the 2 different approaches. Timespy show both Pascal and Polaris/Fiji getting a small performance boost from using DX12 much-engines, exactly as expected.
Do you have a link to where NVidia said it would be in the next driver please. I will give them some what for, as there has been 3? drivers and Pascal still isn't showing gains in Vulkan
Does DOOM support asynchronous compute when running on the Vulkan API?
Asynchronous compute is a feature that provides additional performance gains on top of the baseline id Tech 6 Vulkan feature set.
Currently asynchronous compute is only supported on AMD GPUs and requires DOOM Vulkan supported drivers to run. We are working with NVIDIA to enable asynchronous compute in Vulkan on NVIDIA GPUs. We hope to have an update soon.
Bethesda released DOOM patch supported Vulkan last week.
https://community.bethesda.net/thread/54585?tstart=0
I don't know if it will be in next driver but I think it probably will take Bethesda few months to add Nvidia Async Compute support in future patch.
I don't see how, or why. NVIDIA have been working with them on Vulkan for a while now.
So much so the first time we even saw Vulkan DOOM running was at the NVIDIA presentation at GDC to show off Pascal. NVIDIA were also the first of the two companies to get proper Vulkan drivers, and support out.
I think the hold up might be more on NVIDIA's side there since they need a driver/software based solution for concurrent pre-emption; while AMD's hardware ACE's just do the work themselves. Although I'm sure they'll get the driver/game patch out in due time.
If I'm mostly going to be playing BF1 which would be the better buy?
Yea AMD is doing way better in Vulkan and dx12 games. Theres no point in looking at dx11 benchmarks because those are a thing of the past now. All current cards can run dx11 good enough and we aren't going to see much more on that front.
Do people stop playing DX11 games now then as well?