Guild Wars 2

Why wouldn't it be seen as intended? Selling something you've earned in game isn't exactly gamebreaking.

So you go to a vendor, see loads of items valued at 21,000 karma and then notice one solitary item of the same level, quality, etc valued at 21 karma. Who in their right mind wouldn't stop and think, 'hold on, that can't be right'. It was obvious to anyone with half a brain that it was a bug.
 
More drama. It's one thing after another in this thread...

Why else would people come here?

To go vaguely back towards the topic though -

Has anyone tried all the classes yet? I'm after an opinion as to which has the best 'feel' at ranged weapon combat.

I assume it's between Ranger, Engineer and Warrior (with rifle). I plan to try 'em all, but I'm only going to get a small amount of gaming time tonight and thought I'd see if there was a general consensus to guide my choice of first one to try.

Which feels the most mobile? Which the most powerful? Do you love longbow but hate short? Let's hear some outspoken and angrily-held opinons.
 
Out of those 3 I'd go with an engineer. Warriors aren't really designed for ranged and are limiting themselves when they go ranged. I don't like rangers just because I played one in the first beta and my pet didnt survive more than 10 seconds into any fight. Apparently they're better now though, I haven't played one since.

Engineers are pretty fun, I prefer pistol and shield because it gives a nice balance of defensive and offensive abilities. Also you have a really good kit to pick between different situations. You're at a boss fight and need good damage and healing but not mobility, take turrets. Lots of adds and you die quickly, take knockbacks and slows, lots of damage being dished to the whole team, take a more support style set of abilities.
 
Ranger/Engy will be the 'go to' ranged classes as they are able to utilise a wide array of ranged specific abilities and slightly better range than most others (Depending on the class you pick and it's weapon availability)

Non physical ranged would be Elementalist and Mesmer obviously.

All classes can do ranged but some feel lacklustre - When I played Guardian ranged abilities left me very underwhelmed, in all aspects really - range, damage and utility.

I play Thief and am very happy with the ranged ability of the class. Short Bow for AoE/Condition damage and Pistols for solid single target. Daggers have a thrown ranged ability and swords have shadowstep 'range'.

The most mobile class, imo, is Thief. So many skills to use (Slot and weapon) and even when the proverbial hits the fan - plenty of stealth skills. The joy of Thief is it's initiative based weapon skill resource. As long as you have the initiative you can use your mobility weapon skills as much as you want.

With my 25% passive run speed boon and Short Bow I can cover huge ground in very little time with the last skill (forget the name but it's a ranged warp).
 
Rerolled to Ranger last night. Got Necro to 24 but really didn't like how it was panning out.

Only got Ranger to 7 and absolutely loving it. Feels much more powerful but at the expense of some utility it seems.
 
Ok, I'm adding thief into the mix. Hmm. I realise this won't be a popular question, but how does it feel compared to WoW Rogue? I never got on with rogue in warcraft, it just never clicked as a fun class (whereas feral druid - best fun evaaaar).

I might just go full geek and roll a D4 over ranger/Engineer/warrior/thief.

Edit: (responding to post below, feel silly making multiple posts every time I get a reply)

That does sounds more fun than the softly-softly-creepy-creepy-oh-someone-saw-me-bang-****-I'm-dead of PvE rogue-ing in WoW.

Hmm. OK, Thief and Ranger are the current front runners.
 
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I've not played a thief but from playing with/against them they look nothing like rogues. They're more about teleporting around (think shadowstep but on a short cd and quite a few variants) and the stealth is short duration like a few seconds. I assume they're like assassins in the original GW.
 
Ok, I'm adding thief into the mix. Hmm. I realise this won't be a popular question, but how does it feel compared to WoW Rogue? I never got on with rogue in warcraft, it just never clicked as a fun class (whereas feral druid - best fun evaaaar).

I might just go full geek and roll a D4 over ranger/Engineer/warrior/thief.

Hmm, I loved the rogue in wow, before the health pools got so stupid and DR at least, and still fun afterwards...

The Thief so far has been interesting. It's not a proper stealth class unfortunately but its been fun so far. I'm only level 10.
 
Selling hundreds (in some cases thousands) isn't intended and is clearly cheating.
so what about the food crafting materials?
all of them had a price between around 20copper and 50 copper
most people just assumed they are crafting materials so its right they have a sell value.
25 oranges cost 35 karma and sold for 50 copper


its not exactly a huge amount of money and it was only worth it because right now you can get almost 3 gems for 1 silver.

if gems werent so cheap I doubt anet would have cared they are just butthurt because there artificial price they let players sell/buy gems from each other is silly low and most people wont bother buying gems with cash if they can do it with coin

i spent around 30k karma on oranges and it made me around 3 gold which is a small amount of money, i can make a gold in around 4 hours of WvW yet people got banned for buying oranges to sell them :S

it wasnt an obvious price error like the weapons to anyone normal person it just seems intended
 
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Im finding the mesmer class very underwhelming. I have equipped a staff for ranged and a sword and varying off hands for melee. On ranged I only use 1 attack which is very dull, and its on auto attack which means I effectively don't have to do anything at all! This seems like a bit of a shortcoming with the class and is making progress seem very boring. I have 1 other clone skill but as it has a long cast time and as my clone dies after the enemy dies or I switch targets (and it has a 18 sec cd) it seems almost pointless. It seems like that none of the utility skills do anything i can weave into my attacks either, most have 45-180 cool down times, and offer little to no dps increase. As I know I wont get any more skills all the way to 80 (32 now) I feel somewhat cheated. I was hoping for some combos or chains that utilise more than 1 skill spam, or some random procs you have to react to, it seems its not going to get any better.
 
lol cheaters always find a excuse for why they cheat.

I'm a cheater now? You don't even know me lol.


So you go to a vendor, see loads of items valued at 21,000 karma and then notice one solitary item of the same level, quality, etc valued at 21 karma. Who in their right mind wouldn't stop and think, 'hold on, that can't be right'. It was obvious to anyone with half a brain that it was a bug.

Well then why wasn't it fixed earlier.
 
From a business model standpoint, they seriously need to raise the value of gems or just remove the whole gold4gems thing.

Why would people buy gems when they are so damn cheap ? Cmon Anet, sort it out!

Just kidding, i like my gems when the way they are coming, thick and fast. :D
 
How does the gems for gold thing work, you're buying them from other players yeah? But you can't earn them in game so ultimately someone somewhere is paying cash for them to sell in game?
 
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