Guild Wars 2

As of lastnight, desolation population is "High" but not full yet!

No, it was Full on day 1 of the prelaunch. It is not based on 'total population', only concurrent players online at that moment in time. Anyone can hop to Desolation if they want to transfer Home server at 4am. It's a terrible system.
 
No, it was Full on day 1 of the prelaunch. It is not based on 'total population', only concurrent players online at that moment in time. Anyone can hop to Desolation if they want to transfer Home server at 4am. It's a terrible system.

MMOs always start server population limits at a low level on launch and raise different servers limits steadily to try and balance populations across them. Whether it works or not isn't really down to Arenanet when you have half the EU picking out what they think will be the #1 server months in advance. As soon as Desolation was branded as the main english speaking when that first 'who is rolling where' went up on reddit it was always going to end up like this, no MMO can avoid that sort of mentality within it's playerbase causing this kind of issue.
 
MMOs always start server population limits at a low level on launch and raise different servers limits steadily to try and balance populations across them. Whether it works or not isn't really down to Arenanet when you have half the EU picking out what they think will be the #1 server months in advance. As soon as Desolation was branded as the main english speaking when that first 'who is rolling where' went up on reddit it was always going to end up like this, no MMO can avoid that sort of mentality within it's playerbase causing this kind of issue.

What do you mean, "no MMO can avoid"? Sure, not the mentality, but they can control server populations to try and achieve an equal distribution across each region. ANet seem to be afraid to limit player choice in any way - they're obviously worried about their potential income in the future from microtransactions. Players have to be happy before they start parting with more cash. Most other MMO's have a finite total population limit to a server and then it really is 'Full' on new players. ANet seem to not care that about 3 servers in the EU right now have most of the Western European gaming audience on it. Again, it doesn't contribute to a fun and healthy WvWvW system. They need to introduce some actual limits at some point.
 
What do you mean, "no MMO can avoid"? Sure, not the mentality, but they can control server populations to try and achieve an equal distribution across each region. ANet seem to be afraid to limit player choice in any way - they're obviously worried about their potential income in the future from microtransactions. Players have to be happy before they start parting with more cash. Most other MMO's have a finite total population limit to a server and then it really is 'Full' on new players. ANet seem to not care that about 3 servers in the EU right now have most of the Western European gaming audience on it. Again, it doesn't contribute to a fun and healthy WvWvW system. They need to introduce some actual limits at some point.

No MMO does this so why do you expect Anet to do so?
 
You can move over pretty much every night after 11pm GMT when people start going to bed. ANet's server population system seems to be based only on current players, which is pretty disastrous tbh. Everyone is slowly using their free transfers to hop ship to the same 2-3 servers. This is not going to end well.

Agree completely.

A few busy servers (by busy server I mean busy overflow) and a ton of ghost towns, wvw could be gimped quite swiftly unless they jump on this.
 
As there are fears over security I asked my girlfriend to let her cousin in America try to log in and see if she gets stopped. We just heard back and she got right in and there was no warning or anything. Great!
 
What do you mean, "no MMO can avoid"? Sure, not the mentality, but they can control server populations to try and achieve an equal distribution across each region. ANet seem to be afraid to limit player choice in any way - they're obviously worried about their potential income in the future from microtransactions. Players have to be happy before they start parting with more cash. Most other MMO's have a finite total population limit to a server and then it really is 'Full' on new players. ANet seem to not care that about 3 servers in the EU right now have most of the Western European gaming audience on it. Again, it doesn't contribute to a fun and healthy WvWvW system. They need to introduce some actual limits at some point.

Every MMO I've ever played, which is WoW / AoC / Rift / WAR for long periods of time and a few others that I gave a quick go have suffered from the 'best server syndrome' of a large amount of people pre-picking a server to be the place to be on launch. 'Full' has never meant 'closed to new players' in any of those as no dev wants to end up telling new comers that they can't play on that place to be or if their friends are already there that they can't play with them.

I think it's a good thing that they ultimately leave it to the players to manage, that if you think Desolation is that terrible to be on with so many people you can go to another server. The developers know this is problematic for something like WvW which is why that is based on a ranking system so the top 1-2 servers are always going to be playing each other and then whoever wins out of the 4th/5th/6th will be joining them.

Plus it came out days ago - no doubt theres going to be change ups as this game goes on, new servers, alterations to how the back end works how WvW works even on the playerbase side where large alliances may choose to reroll... It's an MMO, if you enjoy it put time into it and know that it will only expanded upon in time - if not check back months/years down the line - if you hate it that much just go about your business and never worry about it again.
 
No MMO does this so why do you expect Anet to do so?

What are you talking about?

WoW
WAR
AoC
TERA

All recent major MMO's that had a finite population cap. Even in the earliest days of Vanilla WoW, near to its launch, certain servers very quickly became 'Locked' and you could not create a character there.

In fact a huge amount of WoW's early Migration service was concerned with ONLY allowing specific Migrations between servers that needed players and servers that were overpopulated. They were WHOLLY concerned with engineering an equal and healthy region balance.
 
As there are fears over security I asked my girlfriend to let her cousin in America try to log in and see if she gets stopped. We just heard back and she got right in and there was no warning or anything. Great!

Using the correct username and password? Why would there be any warning?
 
Eh? :confused:

All MMO's have this with server pop caps.

I've never come across it in the dozen or so MMOs i've played. People can keep creating chars on any server they want but they do have a current population limit.


Every MMO I've ever played, which is WoW / AoC / Rift / WAR for long periods of time and a few others that I gave a quick go have suffered from the 'best server syndrome' of a large amount of people pre-picking a server to be the place to be on launch. 'Full' has never meant 'closed to new players' in any of those as no dev wants to end up telling new comers that they can't play on that place to be or if their friends are already there that they can't play with them.

I think it's a good thing that they ultimately leave it to the players to manage, that if you think Desolation is that terrible to be on with so many people you can go to another server. The developers know this is problematic for something like WvW which is why that is based on a ranking system so the top 1-2 servers are always going to be playing each other and then whoever wins out of the 4th/5th/6th will be joining them.

Plus it came out days ago - no doubt theres going to be change ups as this game goes on, new servers, alterations to how the back end works how WvW works... It's an MMO, if you enjoy it put time into it and know that it will only expanded upon in time - if not check back months/years down the line - if you hate it that much just go about your business and never worry about it again.

Tarren Mill EU on WoW. Nuff said XD


What are you talking about?

WoW
WAR
AoC
TERA

All recent major MMO's that had a finite population cap. Even in the earliest days of Vanilla WoW, near to its launch, certain servers very quickly became 'Locked' and you could not create a character there.

In fact a huge amount of WoW's early Migration service was concerned with ONLY allowing specific Migrations between servers that needed players and servers that were overpopulated. They were WHOLLY concerned with engineering an equal and healthy region balance.

Never come across it playing any of those above (not played Tera)

I know WoWs migration was like that at one point.
 

Utter twoddle, WoW has a few servers exploding with players that you can roll on at 4am all the same, then it has a vast swathes of utterly dead servers were 10 man guilds struggle to recruit. And then it has factions, which is so excruciatingly poorly balanced (most are 1:0.1) that it's a joke.
 
People have complained about other MMOs preventing them from joining their friends by locking out new players but particularly given W3 I think this really needs to be implemented sooner rather than later.

I don't know how you make people want to fight for their server though. These days many people just want to join the 'best' server or at least the one where their faction is top-dog.
 
If you've played dozens of MMO's over the years - including WoW - then all I can say is that you are flatly wrong and misunderstand their own population control methods. WoW had finite server caps from day 1. The Migration service was introduced to try and combat region-wide imbalances. There was emphatically not a "current population only" quota. GW2 is the first game I've seen, conversely also in dozens of years of MMO play, to allow such a short-sighted method.
 
Utter twoddle, WoW has a few servers exploding with players that you can roll on at 4am all the same -- then it has factions, which is so excruciatingly poorly balanced (most are 1:0.1) that it's a joke.

WoW's entire Migration service was introduced to allow players of specific Factions to transfer servers. For 2 whole years it operated on this principle. I can't speak for it today, as its very much in the 'end-days' stage and they're probably open to any sort of paid-Migration transactions, but through the hey-day of WoW they had a monthly and limited rotation of server Migrations. You could only go from Server X (Horde) to Server Y (Horde), on account of server X having a Horde-Alliance ratio that was imbalanced, and server Y having a massive lack of Horde players, and so on.
 
If you've played dozens of MMO's over the years - including WoW - then all I can say is that you are flatly wrong and misunderstand their own population control methods. WoW had finite server caps from day 1. The Migration service was introduced to try and combat region-wide imbalances. There was emphatically not a "current population only" quota. GW2 is the first game I've seen, conversely also in dozens of years of MMO play, to allow such a short-sighted method.

I've never come across it playing WoW.

But it's alright, as long as you can assert your dominance over us with your fountain of knowledge. lol.

Now I remember why I hate 20-something year olds that think they know everything.
 
It seems to me that they're gradually increasing the server cap. so that the amount of server transfers happening to a single server is less, and won't cause as many problems.

Some people need to get out of this thread, as they're just flamebaiting or moaning with no real constructive effect on the thread. I need not name any names, as it's quite obviously the people who come back and just keep moaning about it. It's getting old and making you look like fools.
 
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