Guild Wars 2

WoW's entire Migration service was introduced to allow players of specific Factions to transfer servers. For 2 whole years it operated on this principle. I can't speak for it today, as its very much in the 'end-days' stage and they're probably open to any sort of paid-Migration transactions, but through the hey-day of WoW they had a monthly and limited rotation of server Migrations. You could only go from Server X (Horde) to Server Y (Horde), on account of server X having a Horde-Alliance ratio that was imbalanced, and server Y having a massive lack of Horde players, and so on.

The server migration never worked, the handful of servers crammed with players stayed crammed with players - just every once in a while a couple of guilds would transfer. The servers still had zero faction balancing, the vast majority of servers were still suffering from poor population levels. You can also still roll on any of these 'full' servers to.

Again, 'Full' does not mean 'Closed to players' in MMOs - Devs merely try to guide populations through various means they don't demands where players choose to play. It's why you get recommended servers, not mandatory :p
 
I've never come across it playing WoW.

But it's alright, as long as you can assert your dominance over us with your fountain of knowledge. lol.

Now I remember why I hate 20-something year olds that think they know everything.

What are you talking about? I'm just correcting you as to the facts.

GW2 uses a 'current population' system.
WoW uses a 'total population' system.

There are pros and cons to both, but I think it's obvious that for WvWvW, and with the current mentality of the EU GW2 community, the 'current population' system is just going to lead to ghost-town servers and a few over-populated Overflow-heavy main servers. They need some controls in place.

"Know it all" and "fountain of knowledge" just sounds like you being petulant and unable to take correction.
 
The server migration never worked, the handful of servers crammed with players stayed crammed with players - just every once in a while a couple of guilds would transfer. The servers still had zero faction balancing, the vast majority of servers were still suffering from poor population levels. You can also still roll on any of these 'full' servers to.

Again, 'Full' does not mean 'Closed to players' in MMOs - Devs merely try to guide populations through various means they don't demands where players choose to play. It's why you get recommended servers, not mandatory :p

No, 'Full' in WoW really did mean you could not roll a character there. The game would not allow you to get to the 'Create' character stage if you were trying to roll an overpopulated Faction. I don't know if you remember it wrongly or what, but you really were locked out of the overcrowded servers. 'Recommended' is another matter entirely, and was just gentle persuasion and directing, yes. But certain servers were totally locked-off, particularly the more well-known PvP servers.

As to Migration's success, well yeah... Blizzard could only try. You can't forcefully move paying customers! Just try and entice them with a free transfer service. Whether or not ANet will take any initiative to do the same is anyone's guess. I really hope they do, for the health of the overall game.
 
What are you talking about? I'm just correcting you as to the facts.

GW2 uses a 'current population' system.
WoW uses a 'total population' system.

There are pros and cons to both, but I think it's obvious that for WvWvW, and with the current mentality of the EU GW2 community, the 'current population' system is just going to lead to ghost-town servers and a few over-populated Overflow-heavy main servers. They need some controls in place.

"Know it all" and "fountain of knowledge" just sounds like you being petulant and unable to take correction.

There's a difference between correcting and trying to 1-up someone but that's fine if you wish to believe that.

If you'd have read my first reply I bold'd the part I was referring to because no MMO "controls server populations to try and achieve an equal distribution across each region."
If that was true then WoW wouldn't be how it is.
 
No, 'Full' in WoW really did mean you could not roll a character there. The game would not allow you to get to the 'Create' character stage if you were trying to roll an overpopulated Faction. I don't know if you remember it wrongly or what, but you really were locked out of the overcrowded servers. 'Recommended' is another matter entirely, and was just gentle persuasion and directing, yes. But certain servers were totally locked-off, particularly the more well-known PvP servers.

Well about a year ago I rerolled in WoW to start over and try it again - picked Ravencrest and despite being full as long as I created my character outside of peak time it let me on just fine. I have several friends who migrated to places like Kazzak just fine during that time... they have windows up all the time that let you still go to these servers.
 
The only time in WoW you couldn't create a character on a server was when it was "Locked" at peak time, ie had a queue on it. There was nothing stopping you at any other time.
 
I am 100% sure that in Vanilla WoW servers were 'locked' from any new player registrations, for weeks/months at a time. Not until Migration could you get onto some of them, and only if you rolled the specific Faction.

And the reason we're discussing WoW in the GW2 thread is because people are saying that no other MMO in history has attempted to 'control server populations', which is patently false. Everyone above, regardless of the 'locked' issue, is openly talking about how WoW tried to shape populations, server- and faction- wise.
 
I am 100% sure that in Vanilla WoW servers were 'locked' from any new player registrations, for weeks/months at a time.

They weren't locked they were just down so often at release it looked that way. :p

Anyways going back to the topic at hand - loving the game still despite having played for quite some time. Still amazed at what a difference the player population is having and I am on a quiet server. And on that topic - you'll find us all in WvW soon enough no worries we are just older now and don't have the time to grind so quick. I don't see a problem with numbers. We've already had to divide our guild down into three separate ones for when we do enter WvW due to the limitations on representation. So rest assured some of the quiet servers are not necessarily quiet just playing the game a different way to you.
 
Gandara is laggy as hell too, couldnt play because of it, will try again later.

The security in this game is massively worrying.

Many people have been banned for having their accounts 'hijacked' by hackers and gold-sellers, already. On day 2! I've also received an email stating someone has 'requested a password reset', which is extremely worrying! I have a fresh, clean OS install right now and have only ever logged in from this machine. I think something has been compromised at ANet HQ, to be honest.

Unlikely, im a guess its more related to GW1 security, when they made GW2 they just auto moved the account name and passwords over so you could log in once you linked the games together, there are ongoing issues in GW1 around security, if its still being targetted by scammers etc, then they already have your linked account name ( email, this is why i dont use a gmail/hotmail etc email for this game )
 
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any 1 able to verify they email address

No, it states on the GW2 website that its not working yet, they are working on a fix.

GW2 arrived this morning. What a brilliant game. Takes ages to level though.

It really doesnt, if you follow your personal story line its fast, i went from 1-25 in just under 10 hours of playing, it gets dam long later though LOL.
 
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