Guild Wars 2

I dont call WoW an RPG. It has no ingame story or main quest line, theres no connection or any sequence of events within the game to create any kind of a story, all you do is random kill and collect quests. Your character has no significance in the game world.

Quoted this to show your blind ignorance to anything that isn't guild wars related.

I played guild wars before I played wow, due to monthly fees etc. Loved it, loved how story driven it was, as for the levelling up. Guild Wars did it differently to wow, both games had their kill this, gather or fetch this side quests, guild wars had its story missions, The guild wars story is displayed much better than WoW story in a more consistent way.

To say WoW hasn't got a story though, just shows you ignore the amount of lore that exists. Ever read the lore on guild wars wiki?
Try doing the same on WoW wiki, not something you can do in one day that's for sure.

The raid content in WoW is the story based stuff, as are the dungeons to a lesser extent. People tend to just skip over that fact and see raids as being pixel grinds.

Don't get me wrong, I am looking forward to GW2 as much as you are, but don't slam a game just because you haven't taken the time to understand what is behind it all.
 
I said WoW has no INGAME story. That was 100% true when I bought WoW + TBC. I loaded it up, and there was absolutely no plot, no story, no nothing but run around and kill things and collect ore / leathers / whatever for crafting.

WoW on its own initially was a very poor RPG, in fact I couldnt even find any kind of role playing within the game.

Lore on the wiki, in books, or in any previous game doesnt contribute to the RPG experience that a future game would give. If they took out all voice acting, story lines, plots, and books from Skyrim, I'm pretty sure that every fan of the series would rage, even though you would still be left with better gameplay than what WoW offers.

GW1 and GW2 are very unique in the online RPG market that they are genuine story driven RPGs which offer a sense of character progression through the game, as opposed to simply watching stat numbers on your character bio gradually increase.
 
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I wonder what the requirements are for GW2. Anyone know yet. I'm running a Gtx 460 on a E4500 CPU Dual core, which is quite poor, and I know it's a bottleneck.
 
I doubt that this has been posted before, nor that anyones seen it, but regarding story and lore of MMOs / RPGs, I have NEVER seen a developer more committed to story writing and the lore of their own creation than Ree Soesebee:


Whereas on the otherhand, WoW's lore consists of Pandas that do kung fu :D
 
No doubt those Kung Fu Pandas will also find their way into the world around the time GW2 is released.

Or am I just being cynical in thinking they will try and cover SWTOR with their next patch and GW2 with the next expansion? :)

I'm really looking forward to GW2, absolutely can't wait.
 
I played Guild Wars hard core for about 3 years, high level gvg, r10 hero, multiple pve characters with FoW, did everything.

I also played WoW hardcore for the same amount of time, up to Cata where I left a ilvl360 Rogue in patch 4.1

I can honestly say the pleasure and enjoyment Guild Wars left me and their community is a million times better then WoW.

That's just my opinion, but it's a weighted opinion as I can say I've played both games to a extensive degree.

The fight between SWTOR2 + GW2 , don't be fools, GW2 is much more antecipated and has much better expectations then SWTOR, SWTOR is nothing short of a WoW clone. I personally would be looking forward for both but won't be playing SWTOR and not sure if I'd be playing GW2, this is nothing to do with my opinion for them but they simple take too much time from my hands but if I had to choose between GW2 and SWTOR I would choose GW2, Guild Wars will also always be more time friendly and you don't have to grind for months just to obtain a single piece of loot which will improve your stats by 5 agility.
 
Ok, so I just spent some time reading the SWTOR forums, and judging based on what I read, what a failure game its going to be.

SWTOR = cookie cutter WoW clone with:

- Raids! ZOMG Raids, raids raids and moar raids

- Waiting hours on end to form groups for a single quest / dungeon / raid

- Epic uberleet loot! From the raids. If you dont have the loot, you cant join raid groups. To get the loot, you have to join raid groups. Woot?

- Player ability determined by their GEARSCORE!!!! (whether or not the game will have a gearscore, GW fans will know EXACTLY what I mean by this and how absolutely terrible a thing it is.

- Both monthly fees AND a 'pay to win' ingame store that sells in game advantages (with exclusive more powerful items for CE purchasers).

- Gear grind, gear grind, moar gear grind, gear grind anyone? here, spend another 5 months trying to obtain just a single uberleet pew pew pew item.

- [Not sure on this from the forums, but judging from the above] Steep level curve anyone? Reaching maximum level will maybe require you to kill an additional 9000+ enemies per level to advance to the next (kill 9000 enemies for level 2. Next kill 18000 enemies for level 3. Next kill 27000 enemies for level 4, etc etc etc, you get the idea from this highly exaggerated explanation).

I seriously pity people who expect and play games containing all of the above, to any level of lesser degree. Seriously, this game will be a laughing stock next to GW2.
 
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bhavv - the argument was never that SW:TOR will be better than GW2. It was just that it's going to have a lot more people playing it, something that's quite easily predicted. That you're persisting to argue against that point shows just how aggressive you are in the defense of everything Guild Wars. It can't win at everything.
 
It was just that it's going to have a lot more people playing it, something that's quite easily predicted.

I dont see how you think it is so easily predicted when predicions on most MMORPG sites have GW2 as the clear winner :rolleyes:.

And I dont see why you think that SWTOR would ever have 'A LOT' more people playing it than GW2 will have - The only 'online RPG' to date that has surpassed GW is WoW, plus with all the MMO changes that are being made to GW2, it is going to attract a far larger player base than even the first one had.

SWTOR is going to be another typical cookie cutter MMO with barely over 500,000 subs (likely a lot less).
 
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