Guild Wars 3

loved the first Guild Wars, thought it was pretty revolutionary but I never got into the 2nd one. Maybe the third one will be the charm
 
Not big into MMOs, I tend to just play big parts of them as a solo experience but get involved in the world events and group up where I can for dungeons etc.

I think GW2 always catered to players like me pretty decently though, I always felt involved in something without having to be pushed into some sort of group/guild. When I found a class/build that was fun to play I'd usually have fun levelling it through and have probably put more time into it than any of the other games I've tried.

Would be interested to give the new game a try, especially if they keep the same zero subscription format.
 
Looking forward to it in the 3 odd years when it releases :D

Im a fan of gw2, played it on and off since launch (well the last few expansions have been a bit ****, looking at SotO and JW) but I've picked up VoE as I've heard it's better.

As to GW3, not a huge fan of the generic art direction they've gone, would have preferred they went in house like they did with gw2. I think it'll be closer to gw1, with some new world combat etc thrown in.

High hopes, but they can easily screw the pooch with it.
 
I like GW2 and have played it for 13 years, since the beta... but I think GW3 won't be a 'real' mmorpg as people understand the term - EG world of warcraft, vanguard, everquest, asheron's call etc.
I'm expecting GW3 to be almost like no mans sky in a fantasy setting; although it's not been released yet I imagine light no fire will be similar, I just don't see how someone on a PS5 using a controller will be able to play a 'full mmo' otherwise.
maybe similar to Destiny ? small squads, combat and a bit of itemisation, limited class abilities.

happy to be proved totally wrong but since the collapse of ashes of creation I believe the last hope for a new mmo is the one Riot are working on.
 
You can play elder scrolls online on console, and the newer mmos (ignoring they failed) like new world had a limited numbers of skills to click. You just reduce the number of abilities down to what a controller can handle. Is it what people that have played mmo's for 25+ years expect, no, but such is life.

But yes, I'm also looking forward to the 'LoL' mmo, hopefully one of these 2 succeeds!

Listening to the dev chat currently,I think they are building gw3 primarily for console tho
 
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I played both the Guild Wars games at release day but I never stuck around for long. Not quite sure why because I remember really enjoying them. Maybe third time's the charm? lol
 
I played both the Guild Wars games at release day but I never stuck around for long. Not quite sure why because I remember really enjoying them. Maybe third time's the charm? lol

GW2 didn't really have an end game, at least when it launched, so what I did was play until my character got to max level then stopped as there was nothing else to do. So you probably did something similiar

It was fun to play until the leveling stopped
 
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"A Modern Evolution of the MMO
Master a combat system where depth is achieved through strategic skill use, positioning, and movement – where action RPG combat meets Guild Wars build-making – creating a unique combat experience."

gives me wild star combat vibes
 
"A Modern Evolution of the MMO
Master a combat system where depth is achieved through strategic skill use, positioning, and movement – where action RPG combat meets Guild Wars build-making – creating a unique combat experience."

gives me wild star combat vibes
I'm not sure what you mean? I wouldn't put Wildstar combat in "action RPG" territory and I don't recall its combat being all too dissimilar to GW2 - the only major difference I remember was player attacks in Wildstar were a more specific telegraph, e.g. Medic Gamma Rays being 3 beams which could each individually hit, or Spellslinger's Charged Shot being a super long, extremely thin snipe where other MMOs have just been static cones or circles.

I did enjoy WS's combat though, even though its a game that thoroughly deserved its death :D
 
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"A Modern Evolution of the MMO
Master a combat system where depth is achieved through strategic skill use, positioning, and movement – where action RPG combat meets Guild Wars build-making – creating a unique combat experience."

gives me wild star combat vibes
I'll be interested to see how this works in practice...for example "strategic skill use, positioning and movement" entirely applies to the combat of the Dark Ages of Camelot MMO 20 years ago, where combat skills didnt only require you to be behind a mob , like any standard backstab move in any standard MMO, but also had skills which could only be used from the front or could only be used from the side and you had to chain the skills together, meaning that as you fought you would sometimes need to move to the front of the target then move to the side of the target, then back to the front and then to the rear etc.

It worked, as anyone who played Daoc remembers, well and made for much more interesting combat than most MMOs ever since.
 
I'll be interested to see how this works in practice...for example "strategic skill use, positioning and movement" entirely applies to the combat of the Dark Ages of Camelot MMO 20 years ago, where combat skills didnt only require you to be behind a mob , like any standard backstab move in any standard MMO, but also had skills which could only be used from the front or could only be used from the side and you had to chain the skills together, meaning that as you fought you would sometimes need to move to the front of the target then move to the side of the target, then back to the front and then to the rear etc.

It worked, as anyone who played Daoc remembers, well and made for much more interesting combat than most MMOs ever since.
FFXIV does that, basically every non-caster has a "combo" as the core of the rotation which splits into 2 branches, and melee DPS used to have positional requirements on certain attacks (flank or rear, not a hard requirement but rewards extra damage). They've been decreasing the number of positionals over time for years, and their next expansion is likely to completely cease them - its community has made its disdain of positionals clear. I think it would be foolhardy for ANet to now decide "the players will love positional requirements on abilities!" when that has already been tested by a big name in the genre and slowly rejected by its community.

A really out of the box idea could be that your movement affects where your attack comes from - if you're strafing left while attacking with a greatsword your attack follows your movement, which you could use to attack an unshielded or less armoured/scaled part of the enemy.
 
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FFXIV does that, basically every non-caster has a "combo" as the core of the rotation which splits into 2 branches, and melee DPS used to have positional requirements on certain attacks (flank or rear, not a hard requirement but rewards extra damage). They've been decreasing the number of positionals over time for years, and their next expansion is likely to completely cease them - its community has made its disdain of positionals clear. I think it would be foolhardy for ANet to now decide "the players will love positional requirements on abilities!" when that has already been tested by a big name in the genre and slowly rejected by its community.

A really out of the box idea could be that your movement affects where your attack comes from - if you're strafing left while attacking with a greatsword your attack follows your movement, which you could use to attack an unshielded or less armoured/scaled part of the enemy.
I loved positionals in Daoc, made the combat nice and dynamic and required a lot of player interaction and skill in movement, however, admittedly, that was 25 years ago and the MMO userbase isnt what it used to be. (sadly)
 
I think its a sensible decision to make it a prequal especially with coming to PS5.

Means new players won't feel they're missing out by not playing the current games and current players have an understanding of the lore.

Can honestly see it being huge. As mentioned before there are a market for a non Korean slop MMO to come along and shake things up.
 
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