About 14 years ago when I used to admin UT servers for Barrysworld these people used to be the bane of my night.
I remember the barrysworld servers, used to play q2 and STEFV on them.
About 14 years ago when I used to admin UT servers for Barrysworld these people used to be the bane of my night.
I'd only play competitive games on console...
the trouble with PC is that just by reducing resolution/textures you can gain an advantage over other players.
I remember quake 2 day I was always called a cheater it made me feel goodthat just with my own skill I would be called that.
It's never going to happen. Cloud Based GAMING is a pipe dream.
Full on streamed gaming is just not practical with any kind of added latency. Not to mention any minor packet-loss that would otherwise be handled will be an entire freeze/drop of the entire game.
Supplement PROCESSING power from the cloud for non latency sensitive segments of a game? Yeah, I can see that happening.
Sony wouldn't have invested a ton in Gaikai if they didn't think it had a chance.
Being called a hacker (and not) in any FPS is pretty much the ultimate achievement in "skill"![]()
Takes the mick sometimes - for instance this guy http://battlelog.battlefield.com/bf4/soldier/TheCaspianKing/stats/962820158/pc/ blatant cheater - loads of video footage, but AFAIK never caught by PB, EA has reset his stats twice but still unbanned and still unashamed, self proclaimed cheating.
At one point in quake3, punkbuster was relatively easy to block using advanced security programs.Even 10 years ago, a custom hack for Quake 3, for example, would cost 100 Euros+.
I agree with this, this has happened in a few teams I've been in.I do think part of the issue is people supposedly fighting fire with fire. The "I am being hacked so therefore I must hack back" mentality. Or, as is more often the case, it is people being relatively new to a game that are butt hurt because they get owned by experienced players.
At one point in quake3, punkbuster was relatively easy to block using advanced security programs.
I used to play quake2 / quake3 in div1 for tdm, ra3, osp, cpma etc and when quake3 was first released (before punkbuster + before sv_pure) there were at least 3 passworded private sites owned by top players/teams with downloadable cheats (consisted of texture packs, wallhacks, autoaim, autofire, timers)
When punkbuster came out I saw at least 20 players from the top uk teams get kicked on connecting to match servers.
The problem with quake3 / quakelive is all people need is a colour autofire bot/app and a bind ingame to switch the enemy colour to achieve a toggle. (autofire + railgun is deadly)
I agree with this, this has happened in a few teams I've been in.
More recently it happened on counterstrike source.
Some guy in the team thought I was cheating, he would spec me etc on matches. A few weeks passed and suddenly he was amazing.
We had a match in a league which had it's own anticheat software with a auto-screenshot function and he was busted using ESP![]()