Halo: Reach

We must be playing different games, it's always consistently 30 frames per second for me on both H3 and ODST.

Quite surprised at the subdued Halo bashing in this thread.

Halo is one of my most played games, but its frame rate gives me headaches now after play FPS games with much better engines driving them.

It's like how I used to play Goldeneye fine but just can't deal with the controls and frame rate now.
 
You're too sensitive then. I used to play Counterstrike competitively, and would never touch it if it went under 100 FPS on a 100hz monitor. I still have a blast playing any of the Halo games with their clunky 50hz 30fps gameplay on SDTVs. I guess we all have different tolerances.
 
The fps debate in the other thread has reminded me:

Will this run at a decent frame rate or is it still limited to the horrendously low frame rate of the Halo 3 games?

Halo 3 hurts my head after playing other games. Dont know how low it is but it must be loooooooooooooow
 
He means online. Firefight has a terrible framerate online and Halo 3 MP has a crap framerate aswell, just not as bad as firefight can be. I'm just hoping the laggy framerate in Halo 3/ODST was down to the Halo 3 engine not being designed/optimised for 4 player co-op, since it was added in at the last minute.

It's a brand new engine for Halo Reach so it might actually be better this time (not getting my hopes up though).

the only reason it has a bad frame rate is due to your internet connection, and lag on it. Online firefight has to track all the enemies, and send data to the 3 client machines connected to the host; and then recieve a handshake reciept and the user input on those clients, before it will calculate and send the next frame or enemy locations and player locations etc. If its lagging theres plenty of reasons why: you have a slow internet connection, with a large ping to your servers; you're playing with people oj the other side of the world; your wireless isnt up to scratch; packet loss on your line (specifically virgin media is bad for this)
 
I really hope the single player on this one isn't going to be like ODST.

I hate when they make games where you play a character who doesn't speak (ODST... Dead Space... etc).

I think it ruins the story telling, I'd rather play as that character than assume I am it, when they can't even speak back.

I get the impression they might do this again with whatever Spartan you play as, but I really hope not. In reality, what good would The Rookie have been to a combat squad if he never spoke?!
 
I was holding out hope for that Halo based Ghost Recon stylee tactical squad based shooter that was rumoured a while back. Shame I won't ever get it!
 
It'll be more of the same with tweaking. Fans will love it, the haters wont.
Like most 'sequels' then? I don't see why people are dumb enough to criticize a game for not dramatically changing when it's a sequel. I'm a pretty big halo fan so lets state here what's changed.

Halo: Combat Evolved - It was the original, you can't bitch about the first in a series being the same as others so negate this one.

Halo 2 - Added online multiplayer (first only had lan), had a multiple character approach to the story (arbiter and chief sections) and then all the new multiplayer modes.

Halo 3 - Added Forge for map editing, added equipment to use in combat (changes how you fight), had more grenades (fire and spike added), had the camera recording thing and then it also had new multiplayer modes and weapons ofcourse.

Halo wars - completely different genre

Halo ODST - much more character driven story with intermittent stories woven into eachother, new hud layout and dark visor mode, new weapons and added the hoard mode like thing. Forgot it's name but the one where you fight hoards like in gears 2.

Halo reach - not out yet.

So which games are we bitching about being the exact same again? When Halo's also changed the health system, shields, huds and had new campaigns on each of these games along with the differences already mentioned I'm surprised people bitch. Compare that to most other sequels and you've seen more new in Halo than others. Now I know we probably have some 10 year old fanboys in these topics or some amazingly anti-halo idiots that don't like it because it's popular but it's just dumb when you use bad arguments.

people critting the frame rate, fare enough. I won't be a fanboy and argue against things that are true but if the 10 year olds can go to the other side of the internet that would be welcomed.
 
Like most 'sequels' then? I don't see why people are dumb enough to criticize a game for not dramatically changing when it's a sequel. I'm a pretty big halo fan so lets state here what's changed.

Halo: Combat Evolved - It was the original, you can't bitch about the first in a series being the same as others so negate this one.

Halo 2 - Added online multiplayer (first only had lan), had a multiple character approach to the story (arbiter and chief sections) and then all the new multiplayer modes.

Halo 3 - Added Forge for map editing, added equipment to use in combat (changes how you fight), had more grenades (fire and spike added), had the camera recording thing and then it also had new multiplayer modes and weapons ofcourse.

Halo wars - completely different genre

Halo ODST - much more character driven story with intermittent stories woven into eachother, new hud layout and dark visor mode, new weapons and added the hoard mode like thing. Forgot it's name but the one where you fight hoards like in gears 2.

Halo reach - not out yet.

So which games are we bitching about being the exact same again? When Halo's also changed the health system, shields, huds and had new campaigns on each of these games along with the differences already mentioned I'm surprised people bitch. Compare that to most other sequels and you've seen more new in Halo than others. Now I know we probably have some 10 year old fanboys in these topics or some amazingly anti-halo idiots that don't like it because it's popular but it's just dumb when you use bad arguments.

people critting the frame rate, fare enough. I won't be a fanboy and argue against things that are true but if the 10 year olds can go to the other side of the internet that would be welcomed.

interseting perspective - still, i stand by my call.. i played 1, 2 and 3 to death my profile clearly shows that - i just want them to make a change that shows something new - the single player experience since H2 leaves a lot to be desired and to me this looks more like DLC than a new release.. yeah - so for me it looks like "let's build an engine and ride it for 5 years...." that's plain lazy.
 
interseting perspective - still, i stand by my call.. i played 1, 2 and 3 to death my profile clearly shows that - i just want them to make a change that shows something new - the single player experience since H2 leaves a lot to be desired and to me this looks more like DLC than a new release.. yeah - so for me it looks like "let's build an engine and ride it for 5 years...." that's plain lazy.
It depends on what your expecting then, for me the something new was equipment. It changed how I played and it was a good in-game thing that made the gameplay slightly different and allowed me to focus and fight more defensively (bubble shield), more sneakily (radar jammer), more offensively (shield absorber) etc. If you want something different then also ODST offered a pretty different play style and tone when it came to playing the single player over the more arcadey original halo. Uncovering stories and looking for tapes of that girl was pretty different to my normal run and gun halo 1, 2 and 3 gameplay. Maybe you want something different to story tone change and in-game elements like the equipment but I can't see much else they could add unless your looking for some interesting set piece battle or something?

Actually they've all had new engines other than ODST, so by that I'm saying Halo reach has a completely new engine (which it does) so you can't complain about it riding the engine for any of them other than ODST. ODST was an expansion so kind of like DLC if you want to look at it that way but reach is a new game and Bungie isn't going to make it as short as ODST which was just an expansion and that's been admitted by Bungie.
 
Personally never had a problem with Halo 3 framerate, always thought it was pretty high, don't remember much slowdown or even noticing low framerate whereas games like bad company and MW2 suffer from consistently low framerates or some pretty bad FPS drops.
 
I just really hope that they stick to the story of Reach, and dont make it all crazy, conflicting with the established story from the books
 
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