Has online gaming actually "Evolved" from BF2 in 2005?

Soldato
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My first online experience was playing shareware DOOM with a friend, using one of these:

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I dialled his phone number and as if by magic, were in the lobby. Great stuff.

Actually, I lie, my first online experience was probably playing Chess online in the old Yahoo lobbies I expect.

My next experience was GTA 1, same setup, it worked. I actually spent MANY hours in GTA online late night/early morning. My phone in my room had no ringer off switch so would often wake up parents at 2am who were not too impressed. Likewise, played some Virtual Pool in the same way. Games were normally prompted by a Windows Messenger chat :D

Skip forward a few years and after being nagged by a friend, I end up buying this:

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Upto this point, I had been playing online games for a while, Total Annihilation via the Microsoft Zone match making service and Half Life deathmatch via the World Opponents Network were some of my favourites.

Now, playing Battlefield 2, I was blown away. We would all pile into Xfire and someone would choose a server from there.

I would say for me, BF2 was the high watermark moment.

Not saying it is the best example of an online game, it was not but as an experience, it did everything I wanted from a game and scratched all the itches to this day for the PC, I do not think it has been bettered from a relative standpoint.

Maybe it was the fact it was a PC exclusive, it played to a lot of the strengths of the PC at the time, no compromises.

If using BF2 as a baseline, as online gaming evolved from that 13 years later?
 
I think a lot of us me included have rose tinted specs with BF2. Although saying that I'm not sure that feeling of first playing BF2 will ever be rekindled again, for me at least
 
I've not really touched online gaming since Unreal Tournament 2004, to be honest, I haven't had as much fun in a game since Unreal Tournament 2004. UT2K4 is dead now, full of bots, and UT3 and the new UT just don't feel the same. I know this isn't related to BF2 as such but just referring to online gaming now as opposed to then.
 
I think a lot of us me included have rose tinted specs with BF2. Although saying that I'm not sure that feeling of first playing BF2 will ever be rekindled again, for me at least

This...I loved BF2/2142 but it was a game full of dolphin diving and grenade spam.
 
TFC is still the gold standard. Nothing but pure play, if you had the moves and had the smarts, it was all you needed.

BF2 has great but it had it's issues that'd infuriate at times.
 
So many fond memories of BF2 when it came out. Awesome gameplay, that soundtrack, tanks that felt solid and not floaty (like UT2004), the helicopters were fun to fly, dolphin diving, n00b tube spam :D
Can remember the huge benefits I got from striping 3x 80GB disks into raid-0 and adding RAM, would consistently get into the server first!

Not had that feeling with any other game since.
 
TFC is still the gold standard. Nothing but pure play, if you had the moves and had the smarts, it was all you needed.

BF2 has great but it had it's issues that'd infuriate at times.

indeed, BF2's hitboxes were ridiculous in their inconsistency and while the graphics at least seemed amazing at the time imagine not being able to see the whole map for those long range, 1,000 yard Sniper shots now? Couldn't see more than a couple of hundred metres in BF2.
 
BF2's hitboxes were ridiculous in their inconsistency

The sniper rifles in BF2 would go right through a static target atleast 1 time in 3 and hit the wall behind even if the target stood still - I gave up on the game in the end after one too many instances of emptying a magazine into an enemy who was apparently prone and not moving on the floor only to barely scratch their health.

I don't think games really have moved on hugely in terms of the online experience since - atleast not in a lot of positive ways - there was so much that couldn't quite be achieved back then that we were looking forward to that hasn't really been achieved i.e. I remember back in the BF2 days people thought that once we had like MBit speeds broadband (and multi core CPUs, etc.) we'd have huge battlefields supporting 100s or even 1000s of players on one map in a constantly evolving war in a way that no game has managed to date and most have moved towards more compartmentalised and smaller scales - often a lobby system with matchmaking for 20-30 players max instead of vast ground wars.
 
The sniper rifles in BF2 would go right through a static target atleast 1 time in 3 and hit the wall behind even if the target stood still - I gave up on the game in the end after one too many instances of emptying a magazine into an enemy who was apparently prone and not moving on the floor only to barely scratch their health.

I don't think games really have moved on hugely in terms of the online experience since - atleast not in a lot of positive ways - there was so much that couldn't quite be achieved back then that we were looking forward to that hasn't really been achieved i.e. I remember back in the BF2 days people thought that once we had like MBit speeds broadband (and multi core CPUs, etc.) we'd have huge battlefields supporting 100s or even 1000s of players on one map in a constantly evolving war in a way that no game has managed to date and most have moved towards more compartmentalised and smaller scales - often a lobby system with matchmaking for 20-30 players max instead of vast ground wars.

I still want a persistent, huge, like 50 sq. Km or something battlefield style game, much like Planetside 2 was, but with modern graphics and vehicles. Sure it would likely be very hard to balance, no one wants 23 tanks, 6 attack helicopters and 14 LAV's with 400 soldiers attacking your last base, but if you had the US, Russians and Chinese all on the map then no one team could really dominate. And if a team does manage to 'win' and hold all 250 checkpoints (rough guide!) they get bonuses or free game time or something and the server would reset at midnight. I know it would likely need to be paid, such would be the server load and back end required but I'd pay £8pm for something like that. Battlefield Online or something. It could be the next 'MMO' cash cow for EA.
 
Unreal Tournament 99 never got better for me, won the Clanbase League and a few cups, had the best Instagib mode of any game ever! Medal of Honor AA and COD UO were also high points but since then the only other game I've really found myself playing regularly online is Insurgency.

I'm just not interested in the fake grind to 'level up' and unlock stuff in order to simulate some form of rpg progression system so any game I try that has it I immediately quit.
 
Joint Ops was probably the peak for me, an doesn't feel like anything has come close to that sort of thing since. Probably a bit rose tinted, but player counts, map sizes, networking, don't really feel as though they've come on that much either considering how long ago the game came out.
 
Battlefield 1942 (2002) was the first good opportunity to play online for me, back then there was no broadband freely available and you had to use dial-up, this meant your phone line could not receive phone calls if you were online, the speed was 1/4 of a Mb or lower :p and obviously it lagged compared to other players overseas who might have faster speed.

I used to love playing capture the flag on the Desert combat mod and as I worked from home I kept overstaying my usual 1/2 hour lunch break to play for 2 hours ;). My favourite map was Gazala and I spent hours playing it much to the annoyance of the wife who could not use the phone :rolleyes: however, the arrival of ADSL with Plusnet fixed that followed a year later by Telewest cable B/B at what was then a huge 1 Mb/s speed :eek:

Now I never play online, the advent of voice chat and abuse and shouting by morons from one player to another was enough for me whereas before that they had to type in their pathetic drivel of calling everyone a lamer etc
 
I'm just not interested in the fake grind to 'level up' and unlock stuff in order to simulate some form of rpg progression system so any game I try that has it I immediately quit.

Personally I actually quite like it if it is done right - though some games tend to dilute it with too many fake rewards/treating players like they lack intelligence or artificial grind to try and pad it out, etc.
 
The BF2 days were the pinnacle for me too. I couldn't go back, it wasn't so much the game which was great, but the regular squad I played with.

I'm 33 now and just don't have the time nor desire to get into it. The only thing that has come close is PubG with some OcUKers, but I just can't play regularly enough to build up the same level of banter and fun. If we had twitch streaming back in the BF2 days, our squad would be pulling it in like SovietWomble.

Gaming has got better. The authentic feeling stage of BF1 with the old squad would be epic, without it I get bored quickly. That's the difference for me and something I'll likely not have time to experience again.
 
I liked BF1942 more than the other BF games that followed it, I must have spent thousands of hours playing that game, maybe a few hundred in BF2 and then didn't really bother with the BF games since

Battlefield 1942 (2002) was the first good opportunity to play online for me, back then there was no broadband freely available and you had to use dial-up,
pretty sure I was on telewest cable back then

not sure the speed though 1/4mbit or something :O
 
The scale of BF2 was mind-blowing and no nothing has come close. I presume it's because of optics - people want 'better graphics' so that even all the elements you don't notice when you're running around like the grass etc. are lifelike and tessellated (whatever that means) so the maps end up being smaller and more focussed (i.e. linear).

Could they not just remake BF2 with better graphics? Please?
 
Started with Quakeworld and then a long time playing Q2 TDM.

I don't know, I enjoyed BF2 (and 2142) but they felt like a step backwards even back then from Tribes 2 (99 player huge maps, aircraft, vehicles, all weapons and classes unlocked from the start and Jet Packs!), BF2 and 1942 I think also introduced the "grind" to unlock gear, though they had a more realistic setting I guess.

So to answer the OP, I don't think it has evolved at all :)
 
Was lucky to be involved in the beta testing of Desert Combat for 1942. Didn't have a clue what I was supposed to do but join a server and play with the toys can remember testing the little birds and had 25 of them all flying around.

Also remember a massively overpowered black Hind on DCX which was great fun to abuse.

Sadly I had to relocate to London the same week BF2 was released and missed a load of PC gaming years until about 2008.

Joint Ops was a good memory as it was almost sandbox like in what you could do, remember planting charges on the road and hitting passing tanks which seemed revolutionary compared to most shooters.
 
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