Has warhammer online improved since launch?

I never saw what it looks like on launch but tried the trial recently. I thought the graphics looked nice. But wasnt too hot on the actual game. Might have been the server I joined but the community werent very friendly either, no one talked.
 
I never saw what it looks like on launch but tried the trial recently. I thought the graphics looked nice. But wasnt too hot on the actual game. Might have been the server I joined but the community werent very friendly either, no one talked.

nope, really just never saw anyone talk on launch, the whole red x marks the spot crap they threw in killed the community. Other mmo's clues aren't so obvious, you had to find things, get help, ask others to help, find a group and look together, that all led to the chat channels being full of people looking for groups and help. warhammer lacked all of that, the open world pvp was dead because it was easier, quicker and simply to get pvp rewards through instances which killed the gameplay as you can just stand anywhere get into a game and magically port back to where you were.

turd game, technically proficient graphics while being utterly uninspiring design work, very bland in color I found and it just felt dull and flat.

is it the same company doing the 40k one, same engine just different area's, models etc, or completely different top to bottom?
 
I disagree i started playing again yesturday after a 3 month break. And the first 5 minutes back in the game i joined a 25 player warband and we basically owned tier 2 with little effort from the empire:D
 
nope, really just never saw anyone talk on launch, the whole red x marks the spot crap they threw in killed the community. Other mmo's clues aren't so obvious, you had to find things, get help, ask others to help, find a group and look together, that all led to the chat channels being full of people looking for groups and help. warhammer lacked all of that, the open world pvp was dead because it was easier, quicker and simply to get pvp rewards through instances which killed the gameplay as you can just stand anywhere get into a game and magically port back to where you were.

turd game, technically proficient graphics while being utterly uninspiring design work, very bland in color I found and it just felt dull and flat.

is it the same company doing the 40k one, same engine just different area's, models etc, or completely different top to bottom?
WAR wasnt the first mmo to kill questing and you still had to search around anyway.
people did group for things like PQ's and dungeons but mainly people looked at the friends list or guilds.
scenarios did kill pvp until you reached lvl40 when scenarios became pointles because you got so little gain per kill.

but it wasnt an mmo i played for more than a few months expectations were high from all the hype the devs gave it yet failed to live upto that hype.

my favorite mmo ever is still FFXI which was proper hardcore grouping and impossible to solo after around lvl16 but i dont think i would have the time for a game like that anymore you needed atleast 2-3 uninterupted hours to get any exp.
 
I disagree i started playing again yesturday after a 3 month break. And the first 5 minutes back in the game i joined a 25 player warband and we basically owned tier 2 with little effort from the empire:D

War is actual ok in tier 2 its 3 and 4 then it starts to suck ;-)
 
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It has improved slightly, problem is only having two sides instead of the DAOC 3 side system, I firmly believe this is why PVP isn't as good as DAOC.

It's also making servers unbalanced constantly. One month/week it'll be Destro dominating then it'll switch almost overnight. Sounds fun, but it's not! I'd much rather have a 3rd realm/country come into the fold. Not sure how they can do it but it's the only way I can see them saving PVP long term.

Population on all servers is dropping gradually, frankly I think people are bored of rolling alts.
 
It has improved slightly, problem is only having two sides instead of the DAOC 3 side system, I firmly believe this is why PVP isn't as good as DAOC.

This. Plus the battlefields all feel tiny and cramped, as opposed to the wide open fields and hills in DAOC.

I'm still playing it mind you, more to do in it than most other mmo's.
 
This. Plus the battlefields all feel tiny and cramped, as opposed to the wide open fields and hills in DAOC.

I'm still playing it mind you, more to do in it than most other mmo's.

yea the battlefields all seem poorly designed and even rushed, its all about mob vs mob which to me isnt fun its the smaller battles i enjoy in mmos
 
Not really and without a patch dedicated to a complete redesign of its Keep sieging / zone design or an expansion that does that, it won't be worth going back to - the game is just bad :(

Shame, I really looked forward to this, was expecting this epic dynamic campaign to be fought for day in day out... but instead I got a zerg vs zerg set to 5 minute sieges in which I would say well over half my time playing was spent attacking a door rather than the opposite faction or some quest mobs.

This would be the sort of MMO you would check back on in 3 years rather than 3 months, I can't see them fixing any of it anytime soon. The problems are so fundamental to the design that it would take a massive overhaul beyond the likes of a the tri-monthly patches can deliver.
 
They're having a big Siege overhaul for 1.3 I believe. Extra ramps for the keep, different access etc.

But I do agree, their design decisions have been terrible, surely it was possible to see how this would have panned out from the drawing board? I mean, who signed off the idea of having keep doors as the only access and a narrow ramp? Doesn't take a genius to see what effect this would have when 100 people are in the area.

Either way, 1.3 is set for June. I'm checking back then, but until then, I'm currently MMO-less for the first time in about 6 years :p
 
DAoC > Borehammer by such a long way. endgame is soooo much better, shame its not getting the attention it deserves.

100% agree mate, checked camelotherald yesterday and was saddened by the numbers online. I was tempted to subs to it again until I saw less than 250 on each cluster :(
 
The game I liked, the community was dire though, worse than CS in that respect.

yea the community was pretty crap....

the amount of nerf cries on the forums was a joke. OMFG! bright wizard did XXXX dmg in scenario nerf please!

:rolleyes:
idiots failed to understand BW's were AOEing which is only possible if people are stupid and herd together like sheep
 
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