Soldato
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The sad thing is... if its just used for terrain you can do that kinda tessellation quite effectively with a software solution based on some kinda ROAM algorythm.
The even sadder thing is that they could very likely reduce the Tessellation factor for no visible difference and not screw over AMD users as much, but with Nvidia lining their pockets they aren't going to do that.
It's quite sad how Nvidia fans are all for the already fairly small PC market being segregated due to what are basically PR stunts.
Ah yes WL WYL and Wysokie, those well known pc termonoligies?![]()
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The sad thing is... if its just used for terrain you can do that kinda tessellation quite effectively with a software solution based on some kinda ROAM algorythm.
The even sadder thing is that they could very likely reduce the Tessellation factor for no visible difference and not screw over AMD users as much, but with Nvidia lining their pockets they aren't going to do that.
It's quite sad how Nvidia fans are all for the already fairly small PC market being segregated due to what are basically PR stunts.
In the end it is a benchmark designed to test performances of features liek tesselation, so it makes no sense to reduce it. Do you you expect the next 3D mark/Vantage to come with rubbish graphics so older slower cards can keep up?
Maybe tessellation in this one test could be reduced without much visible impact (can we some some screen shots showing this to be true??) However, the underlying problem with ATI cards will still remain, just hidden and waiting to the next game with a lot of tessellation comes up.
What is needed is a AAA game title that heavily uses tessellation which gives large visible increases in quality but also makes use of a lot of other DX11 shaders etc., and then fair real/world comparisons can be made.
In the end it is a benchmark designed to test performances of features liek tesselation, so it makes no sense to reduce it. Do you you expect the next 3D mark/Vantage to come with rubbish graphics so older slower cards can keep up?
In the end it is a benchmark designed to test performances of features liek tesselation, so it makes no sense to reduce it. Do you you expect the next 3D mark/Vantage to come with rubbish graphics so older slower cards can keep up?
Maybe tessellation in this one test could be reduced without much visible impact (can we some some screen shots showing this to be true??) However, the underlying problem with ATI cards will still remain, just hidden and waiting to the next game with a lot of tessellation comes up.
What is needed is a AAA game title that heavily uses tessellation which gives large visible increases in quality but also makes use of a lot of other DX11 shaders etc., and then fair real/world comparisons can be made.
You purposefully missed the point didn't you? No one's talking about rubbish graphics, they're talking about inefficiency. Setting tessellation to 10 is completely pointless if 10 looks no different than 2.
Get that? That's theoretical, 10 levels of tessellation, 3 to 10 looking no different than 2. Not worse graphics, the same graphics, running as efficiently as possible.
Would you condone the usage of ridiculously high res textures that look no different in game to textures a 10th of the size, just because it's "high settings"? How about such a scenario where AMD graphics cards were perfectly fine with those ridiculous textures, but it crippled nVidia cards unnecessarily. It's just testing the cards after all, and if the nVidia cards couldn't cope, then it's their issue, right?
Can you please pass me this peer-reviewed and verified proof that there is no difference in image quality?
Why should NVidia users have to put up with reduced image quality just because ATI cards are inadequate at a feature they touted so much?
Maybe there is no image quality difference and the game should come with a reduced level of tessellation, or better still user selectable levels so nvidia owners can maximize the eye-candy. But that doesn't detract from the point that there is a still an underlying problem with the ATI tessellation hardware and if tessellation is used heavily in future titles then the ATI cards will perform worse.
It seems ATIs solution to the problem was a software solution based on reducing the tessellation when it has less visual impact rather than making the hardware itself faster.
No, I clearly understand that if there is no visible difference then it should be done that way.
1)But there is no evidence that a reduced tessellation level will give pixel-pixel identical results.
2)And you are also missing the point. If ATI's hardware can't handle high levels of tessellation then making one game that may or may not benefit from high levels of tessellation have reduced levels doesn't solve ATI's long term issues.
No, I clearly understand that if there is no visible difference then it should be done that way.
But there is no evidence that a reduced tessellation level will give pixel-pixel identical results.

1) But your basing your whole argument as if there is a big enough visual difference when none have claimed it to be so.
2) its you who are missing the point that level of tessellation is not needed now or in the near future in games that will make a noticeable worth while effect & has been proven may times already in titles already.
Tessellation has to be thought out & part of the initial deign state to be effective & not tacked on after as there will be little visual difference otherwise like as been shown many times already, so they push the tessellation compute way beyond what is necessary just to make it noticeable because it has been implemented in an ineffective way.
There is a big difference in doing what can be done than doing what should be done.
And what's this about ATi long term tessellation issues as if you know more than the rest of us about what's on the map.