Help with a VR build

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24 Oct 2013
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441
Hi all,

Was hoping could make use of the expertise on this forum for help with a VR PC.
Just received notification that my Vive has shipped and I've got nothing capable of running it.
I'm not really that knowledgable but have decided on a 6700/1080 combo.

Ive basically started with the OcuK Kinetic VR PC listed on the site and added a 500 GB SSD, 2 TB mechanical drive, 6700K and 16BG of memory.

Case Kolink Satellite Micro-ATX Cube Case - Black

Processor Intel Core i7-6700 3.40GHz (Skylake) Socket LGA1151

Memory Kingston Fury Black 16GB (2x8GB) DDR4 PC4-19200C15 2400MHz Dual Channel Kit - Black (HX424C15FB2K2/1

Graphics Card OcUK GeForce GTX 980Ti "Super OC Reference Design" 6144MB GDDR5 PCI-Express Graphics Card

Primary Solid State Drive / Hard Drive Samsung 500GB 850 EVO SSD 2.5" SATA 6Gbps 32 Layer 3D V-NAND Solid State Drive (MZ-75E500B/EU)

Secondary Mechanical Hard Drive Seagate 2TB 7200RPM SATA 6Gb/s 64MB Cache HDD - OEM (ST2000DM001)

Operating System Microsoft Windows 10 64-Bit DVD - OEM (MS-KW9-00139)


So the questions I have are:

The configurator doesn't let you select a 1080 graphics card but is there any reason you can't fit one in that case?

The motherboard is a Asus H110M-A (Socket 1151) Micro ATX Motherboard, I'm assuming because its a VR ready PC I won't have problems with USB ports etc?

And of course if anybody has any better suggestions for a VR build I'm all ears. The only things are that I'd like the case to be as small as possible, I'm not bothered by fan noise and I probably won't overclock it as I don't know how to (yet).
Oh, and around about the £1500 mark.

Many thanks in advance for anyone taking the time to reply,

Cheers (sorry for the wall of text)
 
The case will fit a maximum 280mm long card, so if the 1080 is less than that then it's fine.

What do you mean problem with USB ports? It has both 3.0 and 2.0 so should be fine.

How are you planning to cool the CPU?

EDIT: If you're getting a vive, don't install AI suite 3 that comes with the mobo as that program is known to cause the vive to stutter with its tracking
 
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Awesome, appreciate the replies.

I can't find out how long the 1080 card is but I suppose I can call overclockers to check if they can get one to fit. Will post back here with the info in case its useful to anyone else.

I must admit I hadn't considered cooling the CPU, according the spec its just a standard intel cooler. I think i will upgrade this - good point.

If the difference between the K and non K is just overclocking capability then I'm okay with that - I assume with the small case overclocking might be problematic.

I think I want to go with the Nvidia card, but only because I like the sound of this single pass rendering for VR - I hope that this will give a fairly substantial performance gain once dev's start to use it.

Thanks.
 
DX12/Vulkan lean heavily on asynchronous compute and so will a lot of VR development.

Spending £600 on a card in the hope gameworksVR catches on seems like a big gamble you don't need to make.
 
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