Help with assetto corsa in VR

I have been experimenting with the supersampling just in the Steam VR home environment to see if I can see any difference.

Firstly this setting doesn't seem to change anything unless I restart the whole steam VR application. No wonder I couldn't see any difference earlier.

If I knock the global setting all the way down to 20%, then I can definitely see a more blurry view. The text is more blurry and all the edges are blurry. I enabled the GPU monitor within the settings app and I can see my GPU useage drops substantially.

However I am really struggling to see any difference above 100%. I have tried 100, 200, 400% and it all looks the same, and the GPU utilisation also does not change if I up the setting which I find odd because one might think that even if the quest can't display any better image the GPU would still be working hard to render it.

So does this point to something stopping me going above 100%?

Any ideas?
 
I played a bit more with it and possibly can see a slight difference if I bump the supersampling all the way up to 500%. Its very subtle though and still isn't making much difference to the GPU utilisation.

The change from 20% to 100% was big, but above that, not seeing much extra for it especially not at distance, close up text is perhaps better.

Am I being constrained by running this wirelessly and perhaps will see a bigger difference when I get my USB3 cable to try?

And according to other sources ive read, i shouldnt need to be restarting steam vr everytime for this setting to take effect?
 
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Hi guys, my 2 cents here.
Been playing AC for a while with a CVT1, was managing with my somewhat now low-end amd r9 290 (2013...) and i4790 (2013..), but was 45 fps playable.
Happened that I bought oculus quest 2, hoping for better experience. Well so here is my feedback.

First tried using AC VR mode, but r290 is definelty too low-end for oculus quest 2, so no success at all here. I really need a GPU upgrade, but until 2021+, seems I got no options. So here is B plan.
Let's cut to the chase, I ended up with no VR, virtual desktop(VD) at 1440p, with proper FOV settings I can manage 70+ fps in game at 1440p, with max SOL, max mirror, max shadow, and most postrender stuff on. So that's somewhat pretty. Definatly prettier that CVT1 but a bit flat.

The actual exerience in quest 2 is like a very big, very curved screen (VD void mode) , cinema like, but much closer, screen is like 10m up and down. I see about 180° wide, can turn head somewhat realistically to check mirrors.
I usep big FOV setting to get a proper incar view, though it has caveats. Cockpit is a bit difformed, things are a bit bended here and there, but still it's playable.
Doesn't replace real VR, but still waaaay better that shi*ty pixelized CVT1 display, if you follow me.
Have fun.
 
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