20 hours long?! Ok so my 5hrs playtime so far is early days then
How does this run on older hardware?
I'd planned to play this in VR when it released, but my rig wasn't really up to it with decent visuals. Upgraded my CPU last year to a 5800x, but I'm still rocking a gtx 1080.
The min spec for the game in VR is a 1060. Don't think you'll have much trouble running it.How does this run on older hardware?
I'd planned to play this in VR when it released, but my rig wasn't really up to it with decent visuals. Upgraded my CPU last year to a 5800x, but I'm still rocking a gtx 1080.
Why, tho?Yeah I understand that, don't get me wrong. I just mean it's one of those games that needs to be played in VR.
I imagine it’s to get the most immersive experience from the game.Why, tho?
Cockpit games are often said to be great applications for VR. But even those don't need to be played in VR.
What is it about Alyx that means it needs to be played in VR?
If you apply that logic, then you could say that all racing games, flying games, need to be played in VR. Anything that supports VR needs to be played in VR.I imagine it’s to get the most immersive experience from the game.
Without VR the game comes with a number of limitations, also loses most of its appeal by doing so. You can't use Alyx's signature gravity gloves, for instance, while the general feel of the game outside virtual reality goes against everything Valve's emphasis on tactility and immersion built specifically for that format.Why, tho?
Cockpit games are often said to be great applications for VR. But even those don't need to be played in VR.
What is it about Alyx that means it needs to be played in VR?
well they do need to played in VR to get the utmost out of the immersion those games offer. doesn't mean they can't be played and enjoyed in non-vr. it's akin to saying, a band new cutting edge AAA game (non-vr) needs a cutting edge gpu to get the best out of it. but that doesn't mean it can't be played on other gpu's, it'll just be a slightly lesser (graphically) experience.If you apply that logic, then you could say that all racing games, flying games, need to be played in VR. Anything that supports VR needs to be played in VR.
I guess we'll just have to disagree about that.
OK, it's more than just immersion, then.Without VR the game comes with a number of limitations, also loses most of its appeal by doing so. You can't use Alyx's signature gravity gloves, for instance, while the general feel of the game outside virtual reality goes against everything Valve's emphasis on tactility and immersion built specifically for that format.
I have a oculus quest but little space to use it from close proximity to my PC
If you apply that logic, then you could say that all racing games, flying games, need to be played in VR. Anything that supports VR needs to be played in VR.
I guess we'll just have to disagree about that.