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How many FPS can you actually see?

In the mid 90's.... I remember that common opinion at the time was that you needed to aim to achieve 27 FPS +, as this was the point at which images on CRT tubes were considered to stop flickering... of course these were 14 to 17 inch CRT tubes, and a 17 inch monitor on your desk didn't leave space for much else!! I seem to remember very few had heard of Nvidia then though, 3d Voodoo and sound blasters were all the rage, and AMD outpaced many Pentiums....
 
I've skimmed a bit, so I apologise if someone has already said this.

Having a high refresh rate isn't just about the displayed frames, but responsiveness.

Simply the faster the game is refreshed the more responsive it will be, you don't have to see all the frames for this to have an effect.

The faster the better, though there is a level where you will hit diminishing returns.
 
Eyes = 500FPS.

Brain = ?????

IIRC eyes don't have a set framerate so to speak - I seem to remember the individual sensors work at approx 17-25fps but as each one is working independently of the others and not in sync that means your not limited to ~25fps.
 
Some games 'feel' and play differently depending on fps.

I remember cod1 & coduo, you could jump further with 125fps, even further with solid 250fps and further still if you capped it at 333fps. Anywhere before, in between or thereafter didn't play anywhere near as well. If you went into an online game on cod1 with 60fps you wouldn't stand a chance.

I think it's the same for many games. Some games you can get away with 45fps no problem. Coh for example..
 
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So a 60FPS movie captures more detail than a 24fps one? My word, you might be on to something there, the shock, the horror!!!

A 60fps movie will contain less than half the naturally occurring motion blur, therefore it's obvious that there will be more detail. This entire thread is not about the level of detail that you can capture by increasing the FPS that movies are captured at, it's to do with where the line is drawn in terms of how high FPS have to be (specifically in games) for there to be no perceivable improvement by further increase.

When I say a movie looks "just fine" at 24fps I'm referring to the smoothness of the video in terms of perceived FPS. Motion blur increases smoothness at the cost of detail, it ain't rocket science :p

If you're saying you don't see any smoothness problems in medium to fast moving scenes in 24fps movies you can go back to eating your hay. Also there are games where fast actions are needed and no matter how much motion blur you're using you won't get a smooth output unless you want your screen to turn into a big blur which would defeat the entire purpose of having the game displayed on your screen in the first place.

And yes it ain't rocket science and there's no need to make an attempt to diss my intelligence when all I did was add things you didn't even mention in your post.


Edit: To reply to the OP somewhere between 60-200 fps depending on the game.
 
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