how real will games get?

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Since I upgraded just over a week ago ive been playing DOD source and CS source quite a lot. Some parts of these games look very realistic to the point of almost looking real.

Deaths in games are getting really good but im not seeing obvious things like when someone gets hit with a rocket they fly backwards, looking like they have been hit with a rubber bullet.

Is it the BBFC or whoever stopping developers putting things like detatchable limbs, innards, bone etc into games or is it because it would simply be too complex to see a rocket hit and a model burst into a lot of high detailed parts/mess? This, in my opinion would make games so much more realistic and possibly not make you run out all guns blazing.
 
Is it the BBFC or whoever stopping developers putting things like detatchable limbs, innards, bone etc into games or is it because it would simply be too complex to see a rocket hit and a model burst into a lot of high detailed parts/mess?

Because that would warrant the game the 18 and possibly adult rating thus limiting the target audience while you can pretty much make an identical game with no gore with 15-16 certificate.
 
neoboy said:
Because that would warrant the game the 18 and possibly adult rating thus limiting the target audience while you can pretty much make an identical game with no gore with 15-16 certificate.

yes, but i wonder how many 13 year olds played GTA? I dont think it really matters if they put an 18 on it, if anything the 18 makes kids buy it
 
geeza said:
yes, but i wonder how many 13 year olds played GTA? I dont think it really matters if they put an 18 on it, if anything the 18 makes kids buy it

Which for press is a field day and in the eyes of your average joe the publisher and developer become some sick people who like to murder others for pleasure. I doubt companies like EA, Ubisoft, Activision and so on would want to be associated with this. This might work as a good marketing strategy for some companies like Rockstar who build up their reputation of "being sick" in public eyes but most publishers simply wouldn't take such risk. Besides developing realistic gore effects means more developing time and more money that needs to be pumped into the project and in today's "put it out as fast possible" gaming market many companies probably see the whole gore idea redundant.
 
geeza said:
yes, but i wonder how many 13 year olds played GTA? I dont think it really matters if they put an 18 on it, if anything the 18 makes kids buy it
Indeed, at the weekend I sold DoomIII to some parent after the, must have been 12 year old, kid gave it to his dad and pointed out, as if it made the game better, that it was an 18.

fini
 
The only game I remember with detatchable limbs was soldier of fortune, crap game but I loved shooting off the enemies arms and legs, could even blow off heads in some places :D
 
F.E.A.R also features decapitation.

I believe games will eventually introduce internal body simulation. Currently it's not really feasible with the hardware we've got.

Could you imagine an entirely simulated human body though, that'd be absolutely incredible. A circulatory system simulated using fluid dynamics, simulated skin which can actually be punctured and cut. Bones which can be broken, or a respiritory system: Say if you shot or stabbed a player/enemy in the chest/lungs, they would struggle to breath and collapse.
 
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MiGSY said:
F.E.A.R also features decapitation.

I believe games will eventually introduce internal body simulation. Currently it's not really feasible with the hardware we've got.

Could you imagine an entirely simulated human body though, that'd be absolutely incredible. A circulatory system simulated using fluid dynamics, simulated skin which can actually be punctured and cut. Bones which can be broken, or a respiritory system: Say if you shot or stabbed a player/enemy in the chest/lungs, they would struggle to breath and collapse.

i think (as pointed out already) soldier of fortune 2 came the closest to this. It may have been sick but it just added to the realism that you could scalp your dead victims
 
MiGSY said:
F.E.A.R also features decapitation.

I believe games will eventually introduce internal body simulation. Currently it's not really feasible with the hardware we've got.

Could you imagine an entirely simulated human body though, that'd be absolutely incredible. A circulatory system simulated using fluid dynamics, simulated skin which can actually be punctured and cut. Bones which can be broken, or a respiritory system: Say if you shot or stabbed a player/enemy in the chest/lungs, they would struggle to breath and collapse.

I'd love a game to be that realistic. Games like Battlefield 2 would be awesome with that amount of realism. But it would be really hard to make it look good each time without it getting repetetive. Unless you made a death animation go into a rag doll.

But a whole human body properly simulated wouldn't be so hard when the physics cards get introduced.
 
LOL, even a simulated digestive system?

"Delta to Bravo team, fresh excrement sighted, I repeat, fresh excrement sighted. The enemy is close..."
 
I've always wondered why right now we couldn't have a graphical overlay on the real environment.

Imagine shooting stuff in your house or outside that's overlayed onto your view and being perfectly placed and lighted to the surroundings?

People might start getting some good exercise then, the only problem is you might not have the most interesting places to visit unless it could work out where all surfaces and objects are and overlay interesting textures etc.

It could be a sunny outside but you could overlay a resident evil scenario and all of a sudden it looks like its night time and there's zombies coming for you, just think of the possibilities. :D
 
I just thought, won't it be far more likely in the future if we all have high def images that look almost real we may start getting motion sickness more often?

I know hl2 caused a bit of that and its still a fair way off from looking proper realistic.
 
doom 3 also has inards coming out, ok its not realistic, but you see the brain fly out when their head explodes and you can identify other inner organs too. SOF2 had (thinking back) has realistic blood pool effects when you constantly stab them after they die.

As for making games 18, its like the movies, you see loads of horror movies that are 15, reason being they can get more of an audience to watch it making them more money (hate to see a horror with a 15 slapped on).
 
geeza said:
i think (as pointed out already) soldier of fortune 2 came the closest to this. It may have been sick but it just added to the realism that you could scalp your dead victims

No, it was SOF1 not SOF2, the original SOF was actually banned (i think in canada) due to its gore content.
 
Radiation said:
I've always wondered why right now we couldn't have a graphical overlay on the real environment.

Imagine shooting stuff in your house or outside that's overlayed onto your view and being perfectly placed and lighted to the surroundings?

People might start getting some good exercise then, the only problem is you might not have the most interesting places to visit unless it could work out where all surfaces and objects are and overlay interesting textures etc.

It could be a sunny outside but you could overlay a resident evil scenario and all of a sudden it looks like its night time and there's zombies coming for you, just think of the possibilities. :D


Its being developed as we speak mate :D Its simple stuff at the mo, like pac man so your walking around with a headset on and you see the yellow balls pac man eats. U walk into them and collect them etc. So the future is you won't need a screen as your real life environment becomes the game.
 
Cool, I never really thought this sort of idea was being worked on, i think its the way to go, you could also have virtual control devices as well and other cool ways of interacting with stuff so there's tons of possibility for uses not just gaming.
 
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