How To Build A Gaming PC For Beginners-- Console Price, Superior Performance

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Build A Gaming PC – Console Price, Superior Performance

Looking to step into the realm of PC Gaming?
Need assistance in component choice?
Don't want to break the budget but break the console limitations?



"Oh, you think consoles are your ally, you merely adopted poor framerates. I was born in it, molded by it. I didn't see 60 frames-per-second until I was already a man; by then it was nothing to me but blinding! The High-Definition textures betray you, because they belong to me." (Guess my movie influence here);)


This guide is intended to help those looking to get into PC Gaming, coming from the restricted world of consoles. This guide will dispel the myths of the PC platform such as price, performance & console advantages – providing a list of components adequate for building a Gaming PC equal if not greater than a game console, at a similar price.
(Noob Friendly)

History: Consoles Vs Gaming PCs

Since the release of Sony's PlayStation 4 & Microsoft's Xbox One game consoles, there's been a great deal of the gaming audience making a switch to the PC platform. While the benefits are clear & everybody knows the pros & cons, many still remain unconvinced – uneducated, that the PC is more expensive, more troubling & less convenient than a game console.

Around 3 years ago, roughly around the time of the console's launch dates, PCPerspective (Technology News Coverage Website For PC Enthusiasts)wrote an interesting article detailing the cost, technical make-up & the shortfalls of the latest game consoles. Noted in the article was the common misconception that gaming PCs can't be built for the same price of an equivalently spec'd game console. The article goes on to detail that the entry price that gamers have is in-fact cheaper. But when taking into account the online-gaming fees and higher game prices, which then translate to a visual sacrifice & less than optimal performance that the machines have to offer, not only are the consoles more expensive in the long run, but they also provide a limited experience.

Written within the article is a subject on pricing:"You cannot build an equivalent gaming PC for what I can get a console for." My response has been, "Correct and neither can Sony or Microsoft; they are bleeding to gouge you later. Add up those license fees and PC gaming is often cheaper."

3 years later & that fact still remains true. The primary benefits of prior gaming consoles have always been a lower entry price, graphical fidelity on-par if not better than an equivalently spec'd gaming PC, & ease-of-use configuration. Simply plug the console in & put in the disc. In the modern age however, these things no longer apply. Prior consoles had the advantage of custom hardware, powerful hardware & an easy to program system architecture – due to software & hardware accessibility being much deeper than a PC operating system. To put it simply – they were designed to play games. As a result, games continued to look visually better over the years as developers learned more about the hardware & what it was capable of.

The Shift
With modern consoles now equipped with standard, off-the-shelf PC hardware, that's been designed & programmed to run games on the same X86 architecture that PC's have been using for the past 20+ years – when combined with hardware that's not cutting-edge – but rather on-par to an entry-level gaming PC, the results become clear as to what kind of experience these systems can provide when stacked up against an equivalently priced PC that provides the same technical performance.

That software & hardware advantage, that's gone. Developers learning the ins & outs for what these machines are capable of – they're just PC's, that's gone too. That low-entry price that seems friendly at first yet makes no sense in the long run, that's gone. The ease-of-use for games being playable on the day of their release, unlike prior PC games which required troubleshooting due to the large variety of PC configurations that the game has to be able run on – that's gone. Patches, sub-par performance, less-visual fidelity. Modern-day game consoles have effectively become what gaming PCs were 7 years ago.

PC gaming has gone the opposite route – becoming more trouble-free, user-friendly, & more technically streamlined towards gaming. And this is down to graphics card manufacturers such as AMD & Nvidia creating extremely powerful GPUs, paired with exceptional driver support – forcing game developers to wake up & take note of the power that's offered by the PC platform. Are there still problems on the PC? Yes. The difference between console problems & PC problems are down to the solutions being applied to fix them. Console gamers are held hostage to the will of platform holders & game developers releasing patches. PC gamers face the same issue too but they also have a stronger & more vocal community who are willing to put in the time & fix the games themselves – pushing the developers to speed up the process.

Where console games often face the unfortunate fate of their games never being efficiently fixed, PC gamers can still rely on their community, fix the games themselves, and last but not least – scale the graphical settings of their games in order to accommodate their hardware & the development problems the game has been throguh. Situations which come to mind include: Assassin's Creed: Unity, The Witcher 3, Homefront: Revolution, Just Cause 3, Watchdogs, Batman: Arkham Knight, & Dying Light – all of which suffer from severe performance issues running below 30 frames-per-second at a visual quality that should be no problem whatsoever for not only high-end hardware, but those less than capable. PC games do face the same problems but stated as previously, PC gamers are more vocal, meaning these issues stand out more, while console gamers just accept it.

Proving difficult to build a PC that's equivalent to a game console is an obvious one. Taking into account that console manufacturers place orders for their hardware in bulk – often leading to discounts with a build price that's initially higher for them at the start but recuperated through the profits of higher game sales, then the argument for building a PC that can rival it falls flat on its face.

With PC graphics cards falling in price every year yet doubling in performance then it's easy to see why consoles will never hold a performance advantage ever again. – As clearly predicted by game studio Crytek's boss –Cevat Yerli, during an interview with Eurogamer back in 2013. "We used Moore's Law," he said. "If you predict how hardware evolves at the current speed of evolution, and then take consumer pricing evolution, already two years ago you could see, whatever launches in 2013 or 2014 or 2015, will never beat a PC again.

The Competition
Sony's PlayStation 4 successor is said to arrive by the end of 2016, the PS4 Pro. It's been designed to co-exist alongside the current PlayStation 4 model while delivering higher resolution variants & improved performance of current games – thanks to it's improved graphics chip & overclocked processor. PS$ Pr, Roughly on par with AMD's RX 470 which retails for around £200, the current PS4 model falls short of AMD's R9 270 & even gets beat in some instances by Nvidia's lower spec'd GTX 750TI. The new console is said to retail for £349 - identical to the launch price of the PlayStation 4.

The question still remains. Can you build an equivalently priced gaming PC that delivers the same technical performance of a console?

The answer is yes. Taking into account the "build cost" rather than "purchase cost" then it is indeed possible. Console manufacturers pay more for the build cost than the consumer's buying cost. Taking a look to the specifications of each current-generation console, the Xbox One & the PS4 both use 8-Core AMD Jaguar APUs designed for laptops. This means their power requirement is much lower and as a result so to is there performance. With a CPU speed rating of 1.6GHZ & 1.7Ghz respectively, and a GPU spec rating that equals the AMD Radeon 7790 & the 7850, building a PC rival isn't do difficult. But how about the PS4 Pro? Is this the specification that console gamers should be targeting when looking to a build an equivalently priced PC? Can it be done?

Using a £400 starting price point, something close to the likely build price of the console, this build guide will rival if not perform better than the upcoming PlayStation 4 Pro – giving those who wish to get into the world of PC gaming a great starting point, also proving that PC gaming doesn't have to have an expensive entry price, while dismissing some of the myths of the platform.


The Build

CPU
AMD Athlon X4 880K Black Edition 4.00GHz (Socket FM2+) Kaveri Quad Core Processor (AD880KXBJCSBX) @ £81.95 inc VAT
Providing 4-Cores with a speed rating of 4.00Ghz, while the core count may be lower than the 8-Core processor in consoles, this is a desktop part - not a low-power mobile component. This means the improved clock speed and power requirement outpaces those in game consoles. This allows the CPU to perform instructions at a much greater speed, giving the GPU all that it needs to perform more efficiently & deliver higher frame rates. – PS4 Pro may have improved clock speeds from its predecessor – 1.6Ghz to 2.00Ghz, but the console still remains bottlenecked, meaning it's not quite fast enough to feed its improved GPU.

GPU
HIS Radeon RX 470 X2 OC 4096MB GDDR5 PCI-Express Graphics Card @ £179.99 inc VAT
Providing 2048 processing cores clocked at 1216MHz, a memory speed rating of 7000Mhz, & 4GB of GDDR5 VRAM, the RX 470 rivals the GPU said to be featured in the upcoming console while improving on clock speed and its TeraFlop rating. – Think of TeraFlops as a general rating for performance. PS4 Pro : 4.2 TFLOPs. RX 470: 4.9 TFLOPs.

RAM
Kingston HyperX Fury Blue 8GB (1x8GB) DDR3 PC3-10666C9 1333MHz Single Channel Kit (HX313C9F/8) @ £44.99 inc VAT
8GB of RAM is commonly accepted as the standard for gaming PCs, with the PS4 Pro containing 8GB of GDDR5 RAM which is shared between the the GPU and the CPU, the benefits of shared RAM are clear. While this RAM provides faster access between the two components which are already combined onto one chip (APU), general bandwidth becomes restrained. PS4 PRO may have access to 8GB of VRAM but it doesn't have anywhere near the raw horse power of its GPU to take advantage of it all. The RX 470 has more than enough VRAM required by modern games at the desired visual settings & performance that the PC will deliver. The 8GB of system RAM the PC has proves more than adequate for transporting data – free from bottlenecks.

Motherboard
Gigabyte GA-F2A68HM-HD2 AMD A68 Chipset (Socket FM2+) DDR3 Micro ATX Motherboard @ £44.99 inc VAT
All gamers need to know about the motherboard is the form-factor & the socket type. This motherboard has a M-ATX form-factor, meaning it's physical size is only suited for PC cases that support M-ATX. The motherboard is spec'd as a FM2+ socket, the processor is a FM2+ socket, this means instant compatibility. While there are advance features on motherboards for users to choose from, as far as gaming goes and support for the required components -RAM, graphics cards & processors, the socket type is what gamers should be looking at.

Power Supply
Kolink KL-500 500W '80 Plus Bronze' Power Supply @ £32.99 inc VAT
Delivering 500W of 80 Plus Bronze efficient rating, this PSU provides more than enough power for the system components. All gamers need to know when choosing a PSU is the physical size – ATX in the case of this PSU, the amount of wattage it can provide – 500W, & to make sure it holds an "80 Plus" rating. This rating means it has been approved to perform efficiently and is safe for use. As the system uses nowhere near the 500 watts the PSU can provide, those wish to upgrade to an additional graphics card in the future may do so. When shopping for a power supply it's best to make sure that it contains a 6+2 pin connector. This connector is what the graphics card requires for power & with most graphics cards requiring two connectors, & the majority of power supplies already providing two connectors – compatibility is already a guarantee.

PC Chassis
Kolink Satellite Micro-ATX Cube Case - Black @ £26.99 inc VAT
Instant support for M-ATX motherboards, 2 expansion slots for graphics card compatibility, and an ATX form-factor PSU support. While cooling options and storage quantity are also to be considered, the basics retain to motherboard support and clearance for the length of graphics card – which this case provides.

Storage Solutions
Toshiba (7K1000.D) 1TB SATA 6GB/s 32MB Cache HDD - OEM (DT01ACA100) @ £42.95 inc VAT
While an SSD is now considered the norm in PC Gaming, many users still use mechanical hard drives as the price to storage benefits can not yet be matched by an SSD. Sure the SSD is faster and yes it provides a noticeable benefit, but given the aim of this build is to match if not beat the technical specifications of the game consoles – which rely on hard drives themselves, then the choice for a larger storage solution becomes instantly clear. As the nature of PC Gaming provides upgradability & expandability, users may choose to do so at a later date – adding more storage and faster storage without depending on console manufacturers to integrate this into their next consoles.


Mouse & Keyboard
Cougar 200M Optical Gaming Mouse - Black @ £14.99 inc VAT
MARS Gaming Hades MKHA0 Gaming Keyboard - UK Layout @ £12.95 inc VAT
Gaming peripherals will always be subjective & while there are more expensive options to choose from, the aim of this intended build is to deliver a technical performance spec equal or greater than consoles, leaving this choice of peripherals to be adequate – not fantastic. Should users choose to use a gamepad then the choices greatly exceed those offered by a console. Xbox gamepads natively support the PC platform, & PlayStation 4 Dualshock controllers are starting to receive support. In the case that users decide to use a gamepad that's not officially supported then there is software available to provide the much needed support.


Total Price - Overclockers UK
£454. (Current cost at the time of writing, prices will change & update accordingly while still remaining of a similar price)
While this price may exceed that of a game console, it's based upon build price, not the selling price. Game console manufacturers sell at a loss, this build is open to upgradability – rivalling the initial build price of a game console. But what about the display? Consoles don't come with a display, why should your PC? PCs can plug into just about everything. Got a TV? There's your display. PCs don't need a monitor. Are they better for image quality, response times & size selection? Yes. Use a monitor, use a TV – PC has no restrictions. A common question that is asked for PC builds that aim to match consoles is why the operating system isn't included within the price. This is down to user preference. Should users choose to go with Windows 10 which is the most sensible choice then the price will indeed exceed, roughly £550. When looking at the console game pricing model which can be twice as much as the same PC version of that game & online-multiplayer fees, then the initial console entry-price can be higher & will continue to increase over the long run.

Initial PC Setup
In order to make the ease-of-use go a lot more efficiently, the following is recommended. Download Steam – The ultimate game distribution store. With game prices being much less than a console for the exact same game and occasional sales taking game prices down as much as 95%, the reasoning for cheaper games is down to the open platform of the PC. Consoles have a game taxing fee in order to sell on the platform, the PC does not. Not only does the PC provide cheaper games which can be played at higher resolutions, increased graphical fidelity & higher framerates, the PC doesn't face backwards-compatibility issues which console gamers face when making the transition from one platform to the next. Once the game is installed it will always work. There is no backwards-compatibility because compatibility will always remain. Once signed up with Steam, users can enable Big Picture Mode which allows the PC to boot directly into Steam's console-esque user-interface – navigational with a gamepad. Highly recommended in order for users to maximise their performance & be free from Windows 10 notifications would be to disable all updates, reminders & sleep mode. As well as uninstalling the default applications shipped with Windows 10 – Translator, Get Started, Feedback Hub, Get Office, 3D Builder, Paid WiFi & Mobile, & Skype Preview.

For those who do not wish to build their own Gaming PC but would still like to join the team, there are pre-built configurations available – at variable price points & performance.
Overclockers UK provide such solutions. Visit the store page for more information: Overclockers UK
 
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Excellent write up.
Will say one thing though PC gaming at 30fps is very different to console 30fps.

Digital Foundry talked about this once in a video not sure what one. The reason is because a developer will target a capped 30fps consistent frame times. Where on PC the frame rate is unlocked, so frame times can be all over the place.
true, indeed. But that being said 30fps has never felt efficient. It's a console mentality due to being used to it. 60fps should be a target for everything regardless of visual. John carmack ran doom in the 90s on ghetto-rigged pc with multiple monitors. Only for experimentation but he did it. there's no reason whatsoever for consoles to run games at 30. it's slow. Had developers target 60 for everything then 30fps on the pc wouldnt feel so...held back...you can literally feel the pc trying to hit 60fps but the 30fps target on certain games attempt to stall it.
 
Great write up and excellent info but the Windows price is missing which would need to be included for a new PC Gamer.
I also agree on console gaming, its horrible but thats because I hate controllers and much prefer the speed accuracy and flexibilty that mouse and keyboard offer.


read here, mentioned in article:
A common question that is asked for PC builds that aim to match consoles is why the operating system isn't included within the price. This is down to user preference. Should users choose to go with Windows 10 which is the most sensible choice then the price will indeed exceed, roughly £550. When looking at the console game pricing model which can be twice as much as the same PC version of that game & online-multiplayer fees, then the initial console entry-price can be higher & will continue to increase over the long run.
 
I couldn't in good conscience recommend an AMD build for someone new to the platform.
Whilst it may seem like a cost effective solution in the short-term, the buyer would almost certainly be faced with swapping out the CPU, Motherboard and RAM if they desired new architecture/more performance.
Something like an i3-6100, 8GB DDR4, GTX 1050 and 1TB storage would be a much better prospect.
I've seen similar builds knocking around the £460-530 mark, which isn't bad, and would be substantially more future-proof.
Well that's the benefit of the platform. You're not subject to platform holders determining when your hardware evolves.

Also, that i3, dual-core games are almost irrelevant, GTX 1050 gets its backside handed to it by the RX 470 which is far more reliable for the long term as DX12 and the low-level architectural design of the GPU has been far better optimised from a hardware standpoint right from the beginning, as opposed to the brute-force software approach that's done by Nvidia cards which frankly, have seen no gains whatsoever in DX12 titles. Also, intel motherboards are costly compared to AMD boards.

Bottom line is the i3 has far better horsepower core for core. But the lack of cores makes it pointless since its dual-core design is irrelevant. Hardware is nothing without software, meaning that those two-cores won't even be accessible if a game requires quad-core as the minimum. Multi-core optimisation is more important for scaling and allowing more things to be calculated within a game, than the simple performance offered by two. That's why core count has been increasing over the years, otherwise we would still be seeing dual-core CPUs as the minimum for games.
 
Clearly. He's even mentioned in the OP that yes, the upfront cost is higher (although twice the cost is quite the exaggeration).

However 10 games down the line, the PC will work out cheaper.

Also, how many households have a console and don't have a PC/laptop of some kind?

You're not going to be checking your emails, doing your homework, etc. on a console, and even the cheapest laptop is ~£150, take into account you can use the same PC for all of that, and the price difference is even lower
Originally Posted by B1gbeard View Post
Don't see the point here.

-Thanks Haggisman.

As mentioned, upfront cost is higher. but games almost half the price. No online fees. And most importantly this is build cost. What console platform holders pay to build their systems is different from what the consumers pay, which is what this build is based upon.

Also, fixed architecture? How has that fixed architecture worked out so far when you consider the fact that consoles are no longer built from custom hardware that takes years to understand in order to get the full potential from them, when they're essentially budget gaming PCs which are underpowered, which developers know how to get the most from right away, which also are being outpaced by lower-speced graphics cards such as the gtx 750ti?

As mentioned in the post, they're bottlenecked by their processors, no longer will that low-level hardware access apply to them. Especially when developers have learned how to do the exact same thing on the PC thanks to DX12 & Vulkan. And looking to back cards such as the gtx750ti which is under speced, which runs on DX11 - a high-level API - manages to outpace low-level api consoles (which it shouldn't be able to do) - since, consoles theoretically should be able to push twice the performance on the same hardware. No, just no. Console hardware advantages are gone. That died with the Xbox 360. - These consoles here: underpowered, high priced, and now, because of 4K TVs and the gigantic shift of more consoles gamers moving to PC, have been forced to release "Improved versions" of the current consoles, which are also underpowered, failing to keep up with PCs.
 
£450 against £250 is hardly any exaggeration at all, that's minus Windows.

People buying a console just want to plug it in and go. They are not interested in email (although you can check emails on them through a browser), homework nor putting all the bits together and hoping it all works first time.

This is a sales thread and that's fine, it's their forum. PC Gaming is vastly superior in so many ways for me but the premise here is silly. Consoles generally still hold the same advantages for some people that they always have.
Plug it in and go? Ha ha, that's a good one. Those patches huh? firmware updates, failed framerate targets which can't even hit 30fps?

If the game is busted day one on pc, the community is there and you can atleast lower visual settings to get the game runnning.

Consoles? You best hope that developer has a patch ready in the next few days.
 
I think your point of view is equally laughable. Expecting someone who just wants a game box to pay more to buy bits, put it together, hope they don't damage something, install an OS and all the relevant drivers etc and hope it all works. As opposed to just buying a console. You could do it for them of course but how much do you charge for a PC delivered ready to go?

I love PC gaming but what you are suggesting is just daft sorry and you haven't really debunked any of the myths (I wished you had!!). :)
This post isn't some religious conversion technique. There are people out their who are curious & need advice & such on the pc platform & how & where to get started, this is for them, as noted by the forum members who thought kindly of the post. It isn't a pc vs console post. It's simply an informative, knowledgeable, dialled down summary of how the two platforms work and why the PC has more benefits.

Maybe you play on console, maybe you play pc, maybe you're against both, maybe you love 'em, that 's your choice. Maybe there are some advantages for as to why people stick to console, but as evident - this is not what this post is about. If you don't wish to add anything positive to this post, as many already have, then I do have to ask, what do you bring?

Your views on pricing are clearly put to rest in the article. Every aspect of price has been mentioned including additional OS fees which again still prove the pc to be a better option in terms of BOMB cost. As a PC gamer I'd encourage you to encourage those who do see the benefits in this post to also advice them and perhaps lay tips. That's the premise of this post. And as someone who plays & owns every console since 1992 as well as a PC, I've seen the technological changes and trends that the platforms have been through, with each scenario still placing the PC as the superior option for longevity, cheaper pricing, far more games, better looking games.

This may seem bias but it's worth keeping in mind that the focus here is PC hardware. The chance of anyone in this forum writing a post as to why "xbox one is the better gaming pc" has as much possibility as a Cow walking to into McDonalds and ordering a BigMac with fries.
 
That's a surprisingly good spec for the money.

You didn't include a screen

I've never tried to play games on my Tv, but I'm pretty sure a proper screen would be needed for a pc.

I mainly play pc games for the mouse and keyboard now.
Were I happy with the console controls I might put up with worse graphics and lower Fps.
not including a screen because a console doesn't come with a screen.
Monitor, tv, your choice. Both work fine.
 
But they are mentioned in the OP.

And the expense myth isn't debunked. You can't really ask someone (new to building PC's probably) who just wants to play games to buy PC bits and build it and everything will be fine. Realistically it will end up costing more than just the components as they will be very lucky not to encounter problems on their first time.

If they are prepared for that fine, but this is arguing that PC gaming can be as cheap, and I don't think that is realistic for a new user.
Well it is just as cheap...read through again and take note of the part where I say "more expensive upfront, cheaper in the long run". Which is realistic for a new user, and as with everything they will encounter problems. But hey that's what forums like this are for, it's what the PC community is for, it's for assistance. As with everything PC hardware centric, it's an enthusiast geared interest.

-One can easily buy a Hyundai i10 hatchback, but the one with an interest in how engines, exhausts, and Cylinder Blocks function will put the vehicle together themselves, knowing they're going to have to cater to it solo, while receiving the benefits of learning something new and how the car functions.

That in itself is the number one difference between PC and console. Only do it if you understand there's a learning curve.
 
Needs some screenshots of games it will run fine to really sell the idea I think



Take away the monthly cost of online play for consoles and pc is a lot cheaper yep.

Also try a new 1050 for gpu to save a couple bucks, Im told it does very well at 1080p and uses 75w

1050 is fast but as the case with the majority of nvidia gpus, their vram choice holds their cards back for long term use. They remain powerful but as vram requirements rise, their cards fail to be a safe bet. -Not all models, just more so than AMD's. (750Ti, 680, 660TI) All very good but compared to AMD competitors these cards don't have log life.
 
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