HTC Vive

It will depend entirely on the content. Nvidia and Oculus are listing the 970 as the minimum for a good experience.

Personally, I'd wait until the next gen of graphics cards are out as by then, the VR headsets will be available and there should be some games and content that's worth playing.

I wouldn't be spending 500 on a 980ti from a 970 just for VR when by the time content is available there will be a new generation of cards on the market.
 
Let me ask you this can you run a game at 2k with minimum of 90 fps? not average but minimum, it will never drop below 90 and now you know that 970 is good for low settings and nothing more... Till we get pascal and 2xGPU from AMD I dont thing we will have a good experience.
 
Let me ask you this can you run a game at 2k with minimum of 90 fps? not average but minimum, it will never drop below 90 and now you know that 970 is good for low settings and nothing more... Till we get pascal and 2xGPU from AMD I dont thing we will have a good experience.

Depends what the experience is tbh, you might not be running Battlefield 4 on it, but games with simpler graphics you could probably manage.
 
I know, I know. I just want people to understand that it will be hard to drive it properly. This is not some thing that you can let drop frames coz it will ruin the experience.

Btw I would love to play BioShock Infinite or Skyrim on it and just lost my self in a world like that:D
 
Btw I would love to play BioShock Infinite or Skyrim on it and just lost my self in a world like that:D

You won't be able to unless the creators of those titles update them for VR. There is a wrapper you can get that will enable VR on some older games but it doesn't work very well.
 
You won't be able to unless the creators of those titles update them for VR. There is a wrapper you can get that will enable VR on some older games but it doesn't work very well.

I hope when VR is out for some time we will get patches for older games. Still its a beautiful time we live in. What I really want to see is multi GPU scaling 1:1. One GPU per eye and maybe then 970 is good for VR:D
 
I stupidly ordered a Rift yesterday for June delivery before the Feb 29th Vive pre-order telegraph story:( I don't know how to cancel the Oculus Rift pre-order either. Vive will be a better product by all accounts and would rather buy that.
 
so I should SLI my existing 970 :) and then get a new single high end GPU for a portable ITX build when the Vive is released..

this is going to get expensive ..
 
I stupidly ordered a Rift yesterday for June delivery before the Feb 29th Vive pre-order telegraph story:( I don't know how to cancel the Oculus Rift pre-order either. Vive will be a better product by all accounts and would rather buy that.

Not sure whether it's going to be a better product or not. By all accounts it's a more complete solution because it will come with the hand devices from day 1. Resolution is supposed to be the same.
No one knows what the price of the Vive is going to be yet. I'm thinking it's going to be significantly more expensive than the Rift due to the inclusion of the hand controls. We will find out on the 29th.

I've got the Rift on pre-order and I'll probably order the Vive as well. Whichever one is best I will keep and I'll sell on the other one. There's bound to be shortages to begin with so shouldn't have trouble moving either one on.
 
I'm guessing around £700 for the Vive. The hand controls and 2 light towers, combined with an extra camera on the headset.

My biggest worry with the Vive is HTC. If this doesn't succeed i don't see them sticking around much longer, which would leave the Vive unsupported (especially if oculus rift is able to play games from the SteamVR platform).
 
Not sure whether it's going to be a better product or not. By all accounts it's a more complete solution because it will come with the hand devices from day 1. Resolution is supposed to be the same.
No one knows what the price of the Vive is going to be yet. I'm thinking it's going to be significantly more expensive than the Rift due to the inclusion of the hand controls. We will find out on the 29th.

I've got the Rift on pre-order and I'll probably order the Vive as well. Whichever one is best I will keep and I'll sell on the other one. There's bound to be shortages to begin with so shouldn't have trouble moving either one on.

People keep saying they don't think it's a better product, yet EVERY article I have read on my substantial research on both systems all say the Vive wowed them more...
 
People keep saying they don't think it's a better product, yet EVERY article I have read on my substantial research on both systems all say the Vive wowed them more...

Till we have official specifications I dont understand how can you pick a side of something that is not real:D Vive looks better on paper for now coz we just dont know enough about Rift. I will wait till I can go to store and try them on as £600-£800 is a lot of money and argument that this is high end monitor price range is stupid. I think of it more of a peripheral like good keyboard or mouse. Ok to be fair is like a very good sound system you can get one for £5 or you can buy amp and 7.1 speakers set to get way better experience but saying it will replace monitor is a lie as only one person can enjoy it and so on and on.
 
People keep saying they don't think it's a better product, yet EVERY article I have read on my substantial research on both systems all say the Vive wowed them more...

I think it's because the Rift is very much a seated VR platform whereas the Vive is a whole-room platform. Folk are saying you need a lot of space in your PC room to get the light towers set up.
 
I think it's because the Rift is very much a seated VR platform whereas the Vive is a whole-room platform. Folk are saying you need a lot of space in your PC room to get the light towers set up.

Eventually the Rift will be capable of room scale also, as soon as touch controllers are out for it then it will also be able to support more tracking cameras. The Vive is just coming with that capability at launch. Both are equally as good at the seated experience, and to be honest, seated is where this gen of VR is going to be best. IMO neither we nor the tech are ready for room-scale stuff yet, at least in the home (do you have someone dedicated to following you around with the cable?). A specialised VR environment may be different, so commercially there will be room-scale applications that shine.

To those saying can a 970 power this, yes of course it can, otherwise they wouldn't be so specific with the hardware requirements. There may be times when something has to be knocked down a notch, but a 970 will still give a "good" VR experience. Anything less will induce nausea which they are desperately trying to avoid or VR fails.

Also developers are coding VR games in clever ways to improve efficiency, like only fully rendering the centre of the screen where you will be focusing and blurring/lessening detail the peripheral views which you are only sub-consciously aware of. It won't be the same sort of performance hit as say running GTA V as that res.
 
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Exactly. I was running my DK2 from a GTX670 and for a lot of the VR demos it was good enough. The 970 recommendation isn't a minimum in the same way that say Far Cry 4 wants a GTX460 to run at 5 FPS with everything on low. It's the minimum that Oculus recommend for a good VR experience. That probably means 75+ FPS. Yes, you might be able to crank the detail up a bit more with say a 980ti but the immersion isn't dependant so much on graphics detail with VR as it is with a monitor.
The most immersive VR experience I've had was playing through Half Life 2 on the DK2. It's incredible to play like that but we're talking a 10 year old game with extremely basic graphics by modern standards.

What I'm trying to say is that VR is about more than graphics detail. We need the GPU chops to pull a high enough frame rate that there's no lag and no nausea, rather than to draw more details.
 
What I'm trying to say is that VR is about more than graphics detail. We need the GPU chops to pull a high enough frame rate that there's no lag and no nausea, rather than to draw more details.

Yep, I expect a lot of early VR stuff to be quite stylised or basic. Job Simulator is a good example.

It needs to be 90FPS or you can kiss your lunch goodbye :p
 
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