HTC Vive

I can give you some idea. Seeing as a 970 is close-ish to an OC GTX780 (of course an OC gtx 970 will be better but just to give you an idea to the reference model).

I have been able to run when testing three screens @ 5910x1080 games such as titanfall, BF4 on three screens with high settings at a smooth framerate (40+) when I removed each one in turn last year for testing OC stability on each card. So a 970 should be powerful enough on some titles for higher than 1080. For VR you will need a high FPS though.

A 970 should be comparable. So, that doesn't mean to say that you will be able to run the latest VR games on ULTRA settings, but ULTRA in VR doesn't really exist at the moment and is a very different story. For example, in Alien Isolation using the DK2 as an example with it's 1080 display, AA and certain more GPU as CPU intensive settings make absolutely no difference to the quality and are pretty much useless, as is motion blur, DOF, and all the other rubbish used on normal gaming. Seeing as you are at the level where the clarity is limited by the display used, and you want to turn off anything that will not be usable in VR, in most cases a lot of the post processing that are taxing have zero visible benefit in VR and so will not hit the GPU or CPU. I noticed very little difference with the previous generation of VR devices from medium to Ultra settings as a result.

As time goes on and we see much higher resolution screens that will change, but for now at least, in my experience it has made zero difference.

A lot of VR 'games' are fairly basic compared to AAA titles we run on a monitor and are still impressive. For example Vanguard V was one of my favorite VR games in the past two years, and it could probably be ran on a card four generations old or more. Therefore although with consumer versions of HMD's you will be pushing more pixels, overall the demand on the GPU MAY be similar or in some cases smaller, and a lot of existing demos and titles will not be as heavy as current AAA games.

Of course, the DK2 was 75hz @ 1080, the CV1 is 90hz 2160x1200, and Vive ??? will require a high FPS also.

So, I would guess that a single 970 will offer a good experience, in that you should be able to play a large amount of VR demos and content with that card. For other games say a year old or more like Alien Isolation (if it is compatible) you will probably also be fine. Some of the best VR experiences I have had have not been in fancy super GFX games at all, such as Senso Peso, aaaaaahoculus, basic rollercoasters, Virtual desktop, etc etc.

When the newer cry engine stuff comes out and other more demanding titles you may start to struggle to keep that frame rate though.

Of course, I am fighting with myself as to whether my rig will run my CV1 when it comes, but then that is an SLI thing rather than whether a single GPU will be sufficient. No one really knows until the headsets arrive on peoples doorsteps and they try it, so it's all just a guess atm.
 
I stupidly ordered a Rift yesterday for June delivery before the Feb 29th Vive pre-order telegraph story:( I don't know how to cancel the Oculus Rift pre-order either. Vive will be a better product by all accounts and would rather buy that.

You are allowed to cancel. Just drop them an email and hopefully they will respond.
 
You are allowed to cancel. Just drop them an email and hopefully they will respond.

Yeh, you can raise a support ticket and ask to cancel and they will.

Vive isn't really an option for me, the coolest thing is the tracking, I only have enough room to barely sit in the middle of my room with all my crap around me lol.
 
I think im going to crossfire my 390x if I do go VR. Yes I can probably run it on one 390x but I want to run it absolutely flawlessly at high fidelity and framerates.
 
Ordered a rift and due in April but I will have 1 eye on the htc vive release prices and shipping dates and content. But I think it will be slightly dearer than the rift. But when touch is released then it will probably end up being about the same
 
I'm wondering how much the Touch controllers are going to be. The STEM from Sixense is $300 so I'm guessing that the Touch will come out somewhere around that price. Maybe $400 tops.
 
Interesting... i suppose that helps to bring an indication of the Vive's price point too... maybe 799.
 
Is there any clear winner yet in regards to which "looks" better (as in the screen)? That would be the decider for me, highest res screen/s and better visual "realism".
 
Is there any clear winner yet in regards to which "looks" better (as in the screen)? That would be the decider for me, highest res screen/s and better visual "realism".

Rift is reported to have the better quality screen, although a slightly smaller FOV.

Apparently pixels and some of the lens weirdness are still more apparent on the Vive.
 
There's a good Tested interview from CES with one of the founders (Oculus) who was saying the 90 fps was arrived at after testing to fool the subconscious perception for a smooth experience. As above the FOV appears to be a compromise to reduce the "screen door" affect of the Fresnel lens and screen resolution.

I'll pre-order both just to get in the queue as it were and maybe make a decision later as I guess both camps will have some exclusive titles. I hope the rift will be enough for me as I'm not that bothered about a whole room experience.

My fav game experience so far was with Skyrim using the 3D Vision 2 setup which despite the slightly compromised brightness and peripheral flicker on occasion is about as immersed in a game as I've been so far.
 
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A question for those with experience of each device

I have only used these once, and that was to watch a video/stills from an ascent of the Eiger. The experience, while excellent, felt very "2D". The pictures were crisp and good quality but there was very little depth to them.

When used with games is there more depth to the experience? Do you feel more part of a 3d environment?
 
On my DK2, there is as much depth as the real world. The 3D is excellent.
I expect the pictures you were looking at were just 360 degree, 2D images. In games the 3D is fantastic.
 
On my DK2, there is as much depth as the real world. The 3D is excellent.
I expect the pictures you were looking at were just 360 degree, 2D images. In games the 3D is fantastic.

There's a sweet spot though. I found that things that are extremely close looks slightly 'skewed' and lacking substance, kinda like sometimes with 3D cinema.

But in general, there is very good depth representation, to the point where you think you can extend your hand and grab an object, or duck when you feel like you gonna hit your head on something.

And vertigo can feel very real too. That's one of the most compelling, and weirdest experience.
 
There's a good Tested interview from CES with one of the founders (Oculus) who was saying the 90 fps was arrived at after testing to fool the subconscious perception for a smooth experience. As above the FOV appears to be a compromise to reduce the "screen door" affect of the Fresnel lens and screen resolution.

I'll pre-order both just to get in the queue as it were and maybe make a decision later as I guess both camps will have some exclusive titles. I hope the rift will be enough for me as I'm not that bothered about a whole room experience.

My fav game experience so far was with Skyrim using the 3D Vision 2 setup which despite the slightly compromised brightness and peripheral flicker on occasion is about as immersed in a game as I've been so far.


You're in for a treat with VR then. :)

There's a sweet spot though. I found that things that are extremely close looks slightly 'skewed' and lacking substance, kinda like sometimes with 3D cinema.

But in general, there is very good depth representation, to the point where you think you can extend your hand and grab an object, or duck when you feel like you gonna hit your head on something.

And vertigo can feel very real too. That's one of the most compelling, and weirdest experience.


The initial knee jerk reaction (rather obviously maybe) that I've noticed from everyone that's been around to try my DK2 - is turning around and expecting to see the rest of the room, when in fact you're still in the experience. It's a very real, and substantial leap for gaming which is shown by how people who genuinely aren't part of the following are really impressed by it.
 
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If you're looking at benchmarks keep in mind that they are two 1200x1080 screens rather than 1920x1080, so the total amount of pixels is 2.6m (roughly) compared to the 4.15m of 2*1080p screens.
 
If you're looking at benchmarks keep in mind that they are two 1200x1080 screens rather than 1920x1080, so the total amount of pixels is 2.6m (roughly) compared to the 4.15m of 2*1080p screens.

The Rift (and Vive) need over-sampling. The frame buffer is actually bigger than the resolution (although the frame buffer can technically be any size you want). So, I'd use 1440p as a benchmark. Something around 3 / 3.5m pixels.
 
I think the touch is going to be around the £300 mark. Maybe a 'touch' under, like 280 to make it sound better, but it's not going to be cheap for sure.

I'm still not convinced about the VIVE, I'm going to have to wait until I see more on the final product, but I also think it's going to be considerably more expensive than the rift, and I am not sure if it will be of any better quality other than the motion tracking / scanning tbh?
 
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