Been messing around today learning the basics of Unity...
IT'S AMAZING.
And its a fantastic way to inspire you to learn to code/make programs even if tis just using Unity and its tools. I don't have much programming experience compared to the pros, but still a bit more knowledge than a complete noob, so I know that has helped a bit. I think it helps that I'm pretty decent at looking at problems, testing random things and seeing how they work..
In any case, have downloaded it and am trying to get my head around it all. I've just followed a walk through on how to set up a VR scene in Unity
http://learn.vrdev.school/courses/vive-developer-mini, and at first all I managed to get was a ball that I can throw around with one controller...
Fast forward and in about another half an hour I have made it so that I can use both controllers, and have now figured out how to import 3D models I have created into the virtual scene and pick them up properly. I am having some problems the objects not being released from the controller every once in a while. It's probably easy enough to figure out, but I am stumbling around blindly haha. It's part of the fun though!
It's really incredible to create a world on your screen, then put the headset on and be inside it all, and able to pick bits up and move them around.
The best part is that I am importing models that I have created myself. I have a 3D printer, and taught myself to design CAD files for a startup I'm working on, plus things I want to make around the house.
Just made this mount for my headphones the other day, and it's already amazing to think that I just stared at a monitor, played with some shapes and geometry until it seemed right, hit print and a few hours later its up on my wall.
Now I can add a VR aspect to it all, inspecting my models in virtual space before I print them!
The Vive is great!
I know I could still visuale them with the Rift, but at the moment the Vive is the only way to pick my models up with my hands.... well I guess there is the Leap motion as well, but that's probably a nightmare to code in proper collision and physics for!