Hz and FPS question

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Ok this may sound a bit of a daft question.
The best way I can explain is like this.
Say I have a game that I can run at over 100 fps, my screen is limited to 60hz
Does that mean it will cap the FPS to 60 or on a 60hz screen (assuming my card is to spec) I can still
get 100+ FPS ?
 
That means I could have a decent card that is capable of 100+ FPS but a 4K 60hz screen that wont show anything above 60 FPS.
So either I get stuck at a lower refresh rate but higher detail, have a higher refresh rate but less detail or buy an expensive screen over £1500 for the best of both.
Why can't this be simple?
 
That means I could have a decent card that is capable of 100+ FPS but a 4K 60hz screen that wont show anything above 60 FPS.
So either I get stuck at a lower refresh rate but higher detail, have a higher refresh rate but less detail or buy an expensive screen over £1500 for the best of both.
Why can't this be simple?

It's the choice you have to make at this stage in GPU and monitor hardware. Personally the decision is easy: 1440p 144-165hz. You get the best of both a notably greater detail over 1080p, but not suffering playing at 60hz which is just awful once you're used to 100+.

I recently made the switch to 1440p 165hz and am fully satisfied. In 2-3 years when 4k 144hz monitors are affordable and the GPU generation can handle that properly, for me that's when the next upgrade comes and no sooner.
 
It gets very complex - depending on whether you use such technologies as V-Sync, FastSync, FreeSync or G-Sync or not. There are also trade-offs with latency which can affect how responsive a game feels.

If you have a 60Hz monitor ideally you want a GPU that can render a reasonable amount above 60FPS average so as to maintain as constant a 60 FPS output as possible.
 
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