IDEA for controller for FPS on a console

Soldato
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Ok i dont like dualshock controllers for fps games i just cant do it.

However with the upcoming release of Time Crisis 4 which includes the gun with it! :)

Why not have something like this where you can use the gun to shoot and aim ie mouselook.

and something like PEDALS at your feet for movement? So you can be standing up shooting and moving your arms and legs a bit anyway instead of sitting or lying down?
 
You mean similar to the Wiimote?

It has its disadvantages though such as how do you turn rather than just point at a place on the screen.
 
You mean similar to the Wiimote?

It has its disadvantages though such as how do you turn rather than just point at a place on the screen.


no not similar to the wiimote. Because in all FPS games you would have a gun as a controller.

to aim you would hold the gun and aim on the screen BUT NOTE it would not move the cursor it would move your aiming like mouselook (?) What i mean is the aiming is the same in PC games. When you move the mouse the screen moves and your aim moves. So im not talking about just moving the cursor (your x-hair) and your viewpoint not changing.


The viewpoint changes because your view changes. So this would enable turning.

To move forwards and backwards you would press one of the pedals at your feet.

ONE to go forwards (pressed heavily = SPRINTING)
ONE to go backwards.

NOW to SIDESTEP or move left and right perhaps press a button on the gun on the left and right sides ??

think people - this can be done! Maybe we can lobby console peripheral manufacturers for a device like this?

:D
 
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no not similar to the wiimote. Because in all FPS games you would have a gun as a controller.

to aim you would hold the gun and aim on the screen BUT NOTE it would not move the cursor it would move your aiming like mouselook (?) What i mean is the aiming is the same in PC games. When you move the mouse the screen moves and your aim moves. So im not talking about just moving the cursor (your x-hair) and your viewpoint not changing.

OK, so you mean like metroid on the DS then?

This would be crap with a gun as the cursor because it just wouldn't feel like you're using a gun so you may as well be using a mouse/touchscreen/wiimote.
 
There was a similar thing done with Resident Evil: Gun Survivor, where you could look left and right with the side buttons (i had the falcon laser sighted gun) and move forward pushing another button, cant remember which.

Was quite good fun, though got a bit bored with it after a while and was quite tough turning fast enough to shoot the Hunters before they got you.
 
OK, so you mean like metroid on the DS then?

This would be crap with a gun as the cursor because it just wouldn't feel like you're using a gun so you may as well be using a mouse/touchscreen/wiimote.

sorry i have no idea as i havent played metroid.

I dont know why it would not feel like using a gun because it would work exactly the same way you would aim a gun in real life. (ok maybe not EXACTLY heh)

Basically when you move the gun, the x--hair and your view moves. I dont see any alternative to that?
 
I liked the aiming and stuff on resi evil, if the screen would move when you went to the edge rather than looking with the stick game controls would have been so much less tedious
 
isnt it more immersive for a FPS if

a) the screen moves (ie your viewpoint and what you can see)

instead of

b) the cursor on the screen moves. But screen remains static.

but yeah i understand RE isnt a FPS.
 
sorry i have no idea as i havent played metroid.

I dont know why it would not feel like using a gun because it would work exactly the same way you would aim a gun in real life. (ok maybe not EXACTLY heh)

Basically when you move the gun, the x--hair and your view moves. I dont see any alternative to that?

Think about it. If you move the gun left the screen will keep scrolling in that direction based on what you're saying, as there isn't a 1:1 mapping between the cursor and the guns position in relation to the screen.
 
isnt it more immersive for a FPS if

a) the screen moves (ie your viewpoint and what you can see)

instead of

b) the cursor on the screen moves. But screen remains static.

but yeah i understand RE isn't a FPS.

Does the world move when you point a gun in a different direction?

Metroid prime: http://uk.media.ds.ign.com/media/682/682835/vids_1.html

The stylus is used like a mouse on the bottom screen.

Edit: let me try to explain my point better.

Point your hand at the centre of your screen like your holding a gun, now point to the right edge of the screen (which would rotate the game world along the x axis in your description). Now you are pointing nowhere near the centre of the screen (which is where your crosshair is).

I'm bad at explaining this but do you see how it would be nothing like holding and using a real gun?
 
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yes actually it does :)

when you look up do you see the same view or do you see the sky/ceiling etc

when you look down do you see the floor?

and movement of your character would be handled by the pedals :p
 
so it can be done on the siraxis and the wii mote thing but not with a gun?

Yes it can be done but it's nothing like holding a real gun.

If you point the gun down to look down the gun isn't pointing at the screen, unless the screen is attached to the gun somehow.
 
Having it move the screen would not work, Kreeeee is quite right.

Think about it. If you want to turn 90 degrees clockwise, how would you move the controller? If you can answer that without me being able to pick out a glaring flaw I'll be impressed!

:Edit: ^ Exactly, the screen would have to be in sight at all times, thus would have to move according to where you aim your gun.
 
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