If Wow Didnt Exist

Jokester said:
Feel free. But here's a simple question, a non casual player to me is someone who does guild raids on a regular basis. What percentage of those 7million players will have seen the inside of BWL or even MC (past the first pair of giants :p )?

Not many I bet.

Jokester


Just from personal experience, everyone, and i mean EVERYONE i know that plays/played wow, played it religiously, at least 30 hours a week. Seems to me that the majority get sucked in :p.
 
if WoW didnt exist SWG would be king and there wouldnt have been so much pressure to make such a retarded patch series which in turn ruined the game :)

/mourn SWG :(
 
Jokester said:
Feel free. But here's a simple question, a non casual player to me is someone who does guild raids on a regular basis. What percentage of those 7million players will have seen the inside of BWL or even MC (past the first pair of giants :p )?

Not many I bet.

Jokester

That doesn't really work. a lot of people hate raiding, and i'm one of them. I played WoW in closed beta, bought the game on release and still playing it around 20+ hours a week. I spent about 2-3 months in an MC/BWL raiding guild at the end of last year and found it the most mundane repetative thing ever. a lot of people just constantly level chars up, i've seen people with 6-7 level 60's with no raiding experience. While a lot just PvP constantly with differing level of characters, you can't really classify people like that as "casual" gamers.

Musashi said:
All WoW has done for the MMO community, especially the first timers, is give them the perception that this is how MMOs are. The diehard (not hardcore) MMO community miss the old days, where death penalties meant something, reward was based on risk (not a 10 hour repetitive raid) and you were lucky if you had 1 maxed out toon.

I look forward to the launch of Vanguard Saga of Heroes - Brad McQuaid is the Grandfather of MMOs, hopefully his next product will be as stunning as his original.

Before the WoW Fanbois flame me, I have reasonable pedigree in MMO's

4.5 years in EQ1, EQ2 Early Beta thro to launch, SWG - 1 Year and hated it, Saga of Ryzom - 6 Months, currently in Beta for one of the major forthcomming MMOG's but under NDA.

Nicely put, but Brad McQuaid is just a second newphew compaired to Richard Garriot and Starr Long. Check out Darkfall if you're looking for an "old feel" MMORPG. :p
 
Musashi said:
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The diehard (not hardcore) MMO community miss the old days, where death penalties meant something, reward was based on risk (not a 10 hour repetitive raid) and you were lucky if you had 1 maxed out toon.

I look forward to the launch of Vanguard Saga of Heroes - Brad McQuaid is the Grandfather of MMOs, hopefully his next product will be as stunning as his original.

Thats pretty much what I experienced towards the end of Everquest's life (IE EQ2 on the horizon). a lot of people were looking for that old EQ raiding feel. For me, I want that feeling of my first Kael raid back, 60 odd people taking on giants and knowing that 4 or 5 hits from one would kill me.I've never been more immersed in a game then when I was raiding or preparing for a raid.

Probably the best moment in Everquest was when my guild took on Vindi for the first time with only 24 people. None of us were max level (was 65 then) and we had limited raid experience, but because we had all raided together and grouped together for so often we knew how each other played like the back of our hands. It was great when we finally took him down, knowing that we had to have a heal cycle and we had to change our tank 3 times during the fight.

Knowing that things could go wrong and you could all die quickly was the thing that kept Everquest fresh. I've watched WoW raids and a lot of people were standing around doing nothing and throwing off a nuke now and then, there wasnt really any substance to it and it was no big deal if you died because you would all be back at the raid spot with little to no experience loss and you would do it all again.

I'm waiting on Vangaurd also and from what I've seen it could be good. Even if it isnt , Theres so many of my old eq buddies that are going to play that no doubt they will keep me playing just for the social aspect.
 
US version will have american servers with mainly americans on. the europe will have UK servers and uk people playing on them :D .
 
deleted said:
if WoW didnt exist SWG would be king and there wouldnt have been so much pressure to make such a retarded patch series which in turn ruined the game :)

/mourn SWG :(

aye if there was no wow, there wouldnt have been that bloody NGE, true the CU was worse than pre-cu but it was far more playable than the NGE, and still had a more mature player base rather than the 14yr olds who play currently :(
 
KadreMoD said:
US version will have american servers with mainly americans on. the europe will have UK servers and uk people playing on them :D .

I guessed that but is there a reason for going for one rather than the other?
 
KadreMoD said:
I think Everquest(1) would be the most populated mmorpg atm.

Not an MMORPG player myself but I do think it has 'united' quite a few players of older titles like EQ, DAoC and AC who were waiting around for a new 'great' MMORPG to come out so they could move on.

In general I would agree with others however that WoW has arguably done more than any other MMORPG to attract new players to the genre, at least in recent years (Ultima Online and Everquest might stake such a claim in the past).
 
Eve and EQ2 would probably the top mmo's.

Wow i hate it and love it. I hate the communities, the majority of people that play are complete idiots, most of the guilds only care about progression and dont give a hoot about having a laugh. Scan google for the top guilds and see what i mean. Infact I hate most of the damn game but still play it. Roll on another MMORPG to get me away from it please. :(
 
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