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Infiltrator: GTX 680-Powered Unreal Engine 4 Tech Demo Unveiled

Soldato
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Not bad if it really is running on a single GTX 680.

Last year at GDC 2011, Epic Games unveiled their Unreal Engine 3 Samaritan demo in partnership with NVIDIA, giving gamers a preview of next-generation graphics. Pushing three GeForce GTX 580s operating in SLI to their limit, Samaritan wowed all with a level of fidelity previously unseen in a real-time demonstration. At GDC 2012 Epic showed the Samaritan demo once more, but instead of three GTX 580s the demo was powered by a single ‘Kepler’ graphics card, later revealed to be the GTX 680, our flagship GPU.

Today, at GDC 2013, NVIDIA is proud to publicly unveil Epic’s new Unreal Engine 4 demo, “Infiltrator”. Running in real-time on a single GeForce GTX 680, Infiltrator highlights Epic’s latest Unreal Engine 4 rendering features and tools, and gives gamers a glimpse of what’s to come from the next generation of games.

http://www.geforce.com/whats-new/articles/infiltrator-gtx-680-powered-unreal-engine-4-tech-demo-unveiled

 
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Curses at moogleys as tommy needs to go home and watch the 1080p stream for full effect.:D




Thanks btw, I'm excited now and off home...
 
Do we know if any of this is NVidia only or will it run on AMD cards the same? I'm guessing PhysX will be implemented on some Unreal Engine 4 games but I've heard the engine supports another API for physics.
 
This is going to upset AMD pc gamers. Apparently Nvidia have licensed Physx hardware & software for both the next generation consoles by Sony and Microsoft. This means according to Nvidia the only way to fully experience next gen gaming on a Pc is with a Physx enabled Nvidia GPU. They will not be releasing the technology to AMD pc cards.

If true that is some very clever marketing by Nvidia especially as both consoles are using Nvidia Physx.
 
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This is going to upset AMD pc gamers. Apparently Nvidia have licensed Physx hardware & software for both the next generation consoles by Sony and Microsoft. This means according to Nvidia the only way to fully experience next gen gaming on a Pc is with a Physx enabled Nvidia GPU. They will not be releasing the technology to AMD pc cards.

That is some very clever marketing by Nvidia especially as both consoles are using Nvidia Physx.

Not really a surprise they were never going to release the technology. It's one of their strong marketing points.
 
Way way more impressive than the last unreal 4 tech demo I saw.

While it does support other Physics APIs PhysX is the primary hardware path for unreal engine 4 so if it is licensed in hardware as well as software form for the next generation consoles thats really going to stir things up.
 
Way way more impressive than the last unreal 4 tech demo I saw.

While it does support other Physics APIs PhysX is the primary hardware path for unreal engine 4 so if it is licensed in hardware as well as software form for the next generation consoles thats really going to stir things up.

Ah well I can always sell the 7970 and get a 7 series Nvidia card when they're released if the new PhysX effects are worth it.
 
This is going to upset AMD pc gamers. Apparently Nvidia have licensed Physx hardware & software for both the next generation consoles by Sony and Microsoft. This means according to Nvidia the only way to fully experience next gen gaming on a Pc is with a Physx enabled Nvidia GPU. They will not be releasing the technology to AMD pc cards.

If true that is some very clever marketing by Nvidia especially as both consoles are using Nvidia Physx.

Is this the fabeled 3.0 of PhysX? In its current implementation, it's been widely reported as not as simple as Nvidia "Allowing" AMD to use PhysX.

I'd buy an Nvidia GPU if they offered some generic 3D Support to 120HZ screens, cba changing out my 700D or SBS 3D.
 
Looks really nice, but also pre-rendered. I just played the video on a 680 smoothly, sure, but in real time I think my poor little card would melt.
 
Fantastic to say the least, a welcome shot in the arm for much needed IQ.

Surprised no ones mentioned it already but I didn't notice much in the way of PhysX at all, near enough halfway in when the shooting starts, then right at the end with the apex from the rockets, apart from that, nothing else to shout about.

Nvidia may still have a problem actually getting coders to code it into titles also with the way licensing works, it not as simple as 'Sony and Microsoft have licensed hardware PhysX'.

Would be good though as at the moment, I'm thinking of keeping what I have and jumping to console anyway, probably the same price for a new console the way things are going and historically, the PC usually plays catch up with the consoles at least for 6 months till a year.

Example-360 got released and we got nothing but Xbox ports for what felt like an age before we actually got full 360 ports.
 
Surprised no ones mentioned it already but I didn't notice much in the way of PhysX at all, near enough halfway in when the shooting starts, then right at the end with the apex from the rockets, apart from that, nothing else to shout about.

There wasn't much of note - tho I assume some of the animation systems are using PhysX/ApeX.

Making some assumptions there seems to be physics particles in the opening scene, some volumetric particle smoke/dust in the second. Its possible the water dripping at 0:42 is using PhysX but hard to be sure from what we see, again possibly some physics steam/smoke shortly after that in the background and more physics particles when the first bit of shooting breaks out.

Later on when stuff is falling down the shaft and exploding at the bottom it seems to be using proper physics as the parts break off and react to stuff they touch. At 2:07 the cables appear to be using physics simulation. At 3:08 onwards you have various physics features used with the stuff exploding/debris.

The infiltrators dreadlock type things seem to be using physics to.
 
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This is going to upset AMD pc gamers. Apparently Nvidia have licensed Physx hardware & software for both the next generation consoles by Sony and Microsoft. This means according to Nvidia the only way to fully experience next gen gaming on a Pc is with a Physx enabled Nvidia GPU. They will not be releasing the technology to AMD pc cards.

If true that is some very clever marketing by Nvidia especially as both consoles are using Nvidia Physx.

So,AMD helps develops things which just need a bit of extra optimisation time to work on Nvidia hardware,whereas Nvidia still makes sure the competition cannot run any of it.

AMD,are a bunch of fools I think. It is not really clever as you think,as it will only mean AMD will have to start doing more and more of the same thing as Nvidia eventually.

At this rate,we might need two separate PCs with a Nvidia card and a AMD one,just to make sure everything is fine.

Console gamers,OTH,don't need to care.
 
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